Doctor Archive

Thread: Medical Modules in Droids >95?

lund0529
Fri Aug 22, 2003 11:43 am
#1

I have a surgical droid with a med 6 module, and he has a capability of 95. Were they changed, or is this some funky module stacking bug?

Ulibossk
Fri Aug 22, 2003 11:49 am
#2

I know mine was 110% last night.


I will have to check tonight when I get home to see if they changed something.




Ulialzarn Ocke (Chilastra) - 3/4/4/3 TKA - 3/3/1/4 CH - 2/0/3/0 Medic
Ulibossk Ocke (Chilasta) - Master Doctor - Master Combat Medic
Datenik (Chilaster) - Master Entertainer - Master Artisan - 2/1/0/0 Merchant - 0/2/1/1 Muscian
JuryDuty
Fri Aug 22, 2003 2:39 pm
#3

Mine has a rating of 115, so I know they go at least that high, maybe with experimentation.



JuryDuty
A member of Trinty Republic (TrinityPA.com)
Starsider
LiverThief
Fri Aug 22, 2003 3:05 pm
#4

110%????? Is that better than the hospital?!



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Ackeck
Fri Aug 22, 2003 8:14 pm
#5

Medcenters, I believe, are 100.


So I need to find a Master Droid Engineer now...




- - - - - - -
Colonel Ackeck Eigip (Ranged Combat Specialist)
Rebel SpecOps, Tatooine System

All-Terrain Scout-Transports Destroyed: Ten.
Imperial Bases Demolished: You wouldn't believe me if I told you.
crazyrobo
Fri Aug 22, 2003 9:31 pm
#6

yes, a master droid engy should be able to get 110+ around that area with proper experimentation.

Caelrie
Fri Aug 22, 2003 10:43 pm
#7

I saw one of the R units (the one with the transparent dome) that had a medical capability of 145 today.


Made me cry for a minute and mourn my 65 R2, but then set me on a quest to find a droid engineer

Phomeister
Sat Aug 23, 2003 12:04 am
#8

Prepatch surgical droids with med 6 chips in them had a rating of 95.. before patch I don't think droid engineers could experiment on them or somethin.. But now their rating goes up to 110 with experimentation.
lund0529
Sat Aug 23, 2003 12:06 am
#9

Guess my old buddy Trafalger is getting another sale...


Thanks for the info.

Flynnt_Loch
Sat Aug 23, 2003 8:31 am
#10

Interesting enough, making a droid with a 110 rating does not require a Master Droid Engineer. For instance, 3 days ago I purchased an R2 Unit with a 110 rating from a Novice Droid Smith (in Coronet). This is accomplished by having (at least) 2 lvl 4 medical modules incorporated into your droid = 110 rating. On top of that, slapping in the Food and Chem station made this my perfect droid! Now get this, all of this for only 15k!! Considering most of the Masters I have seen have been charging in the 30k+ range for the same overall product, this was killer deal. I am thinking that by incorporating 2 lvl 6 modules will yield even higher results, but I have not been able to test this.


-Caset Loar


Doctoleer/Bria

Nevs
Sat Aug 23, 2003 9:54 am
#11

putting multiple of the same module in a droid are not supposed to stack. It's likely going to get fixed sooner or later.



Tobie' Nevios of Starsider
Master Dancer/ Master Image Designer
~~Dance like nobody's watching~~
Flynnt_Loch
Sat Aug 23, 2003 10:55 am
#12

Nevs,


That may be the case, but like the Probe Droidnerfs chances are the changes will not be retroactive. Get out there andstack away boys and girls.


-Caset Loar


Doctoleer/Bria

CarverOrmazd
Sat Aug 23, 2003 1:03 pm
#13

Whoa... I've been at this for MONTHS... are you telling me that there is some kind of stat on medical modules droids that can IMPROVE my ability to heal wounds/buff? Where can I look at this stat? How?



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
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