Doctor Archive

Thread: Medical Modules in Droids >95?

Flynnt_Loch
Sat Aug 23, 2003 1:39 pm
#14

Carver,


Medical modules are based upon a percentage number, 100 being the full effectiveness of being in a hospital/medical center (healing at full ability). As you may or may not know, there are 6 levels of medical modules level 6 being a 95 rating (not sure what a lvl 1 is, lvl 2 is like 45). Now this is where it gets interesting. I am not sure if this is working as intended, but it seems when a droid is deployed in a medical center it's rating effects those working around it. I have been around droids with a lvl 2 module and I very clearly see a degredation in my ability to heal wounds and HA. The effects are less clear when working around droids with a rating above 100 (less clear because our healing ability fluctuates naturally). You can check droid wound effectivness by looking at its data in your datapad, it is clear as day. I hope this helps clear the issue.


-Caset Loar


Doctoleer/Bria

HellaHard
Sat Aug 23, 2003 6:28 pm
#15

My R2 unit is 110



Hellahard: Novice Doctor and head of Hellfish Enterprises Pharmaceutical Division.

Hellfish Enterprises Vendor is located at -3025 3060 on Naboo in the city of Brenn.
Garborg
Sat Aug 23, 2003 10:25 pm
#16

Yes 110% is better than Hospitol.
darkangelus226
Sun Aug 24, 2003 4:07 am
#17

Yes having an R2 with a 110 med rating improves all healing abilitys. I was doing 95-110 wound heals when i was like oh yeah my droid, i brought him out and did 130-150 wound heals. Also my enhancer A would do 100 to 160 at best. Brought the droid out and was doing 200-290. My R2 has a food/chem staion, medic 6 and storage 4....paid 15k...worth every credit.

ShadowDrgn
Mon Aug 25, 2003 4:56 pm
#18


Caelrie wrote:

I saw one of the R units (the one with the transparent dome) that had a medical capability of 145 today.

Made me cry for a minute and mourn my 65 R2, but then set me on a quest to find a droid engineer





I had a Master Droid Engineer friend play around with stacking modules today, and he was unable to create one higher than 110. An MSE with two lvl 4 modules had 110, as did one with two lvl 6 modules. Putting three lvl 4s in an R unit still only added up to 110, and at this point he said this experiment was getting expensive.




Master Sergeant Ras Agumo, Imperial Army, Wanderhome
Karo
Mon Aug 25, 2003 6:24 pm
#19

Over in the droid engineer forumthey have claimed 110 is the best that can be done. There is currently a 300kreward pool for anyone figuring out to break that cap and nobody has claimed it yet....


-Karo MD, Scylla

oblivion3134
Tue Aug 26, 2003 8:31 am
#20

I got an R4 with a 110 med capability and a Med/Chem crafting station for 8k. Guess I got a good deal.



tepor
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