Doctor Archive

Thread: New idea for a skill to combat CM poison skills

Bart3054
Sat Aug 23, 2003 7:28 am
#1

Doctors currently can cure poisons and disease. Why not a vaccine that can increase a players resistance to them.


The CM board is loaded with people screaming to nerf the poison and disease skills. I hate to see any class get nerfed.


A Doctor skill of innoculate against poison and disease would help balance the classes and hopefully avoid a nerf.


I have been playing games of this type since UO started. If the nerf bat starts swinging we are all going to take it in the shorts, sooner or later.


Elenora
Sat Aug 23, 2003 11:49 am
#2

nah i think upping the power to cure packs would more than balance out dots right now...


its just underpowered




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Bart3054
Sat Aug 23, 2003 2:44 pm
#3

Exactly like the enhance buffs that we have. It keeps us in our roll as buffers, and is one way to combat CM poison and disease skills without having to nerf them.



S.O.E. PUT THE NERF BAT DOWN! Step back slowly away from it, and make no furtive movements.

Happymob
Sat Aug 23, 2003 10:02 pm
#4

Very nice idea. It can't be an ability that is applied after someone is poisoned. Even if cure poison worked in a single application, the fact that a CM can launch area effect poisons means a doctor will run out of mind curing before a CM runs out of mind launching. But a pre-combat buff that adds to resistance (in a reasonable way so good CM poisons still have a decent chance of working) sounds great.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


CarverOrmazd
Sun Aug 24, 2003 12:58 am
#5

This is a GREAT idea. It'd work JUST LIKEa buff, but increase resists. Nice thought!



Carver Ormazd
Founder of the Rebel Underground
Today, Smuggling Armorsmith
(Former Master Rifleman, Medic, Doctor, CH, Scout, Merchant, Marksman, Tailor, etc.)

Vendor @ 3400, -7075 on Tatooine, south of Mos Eisley in Echo Base.
Elenora
Sun Aug 24, 2003 1:29 am
#6

hence why master doctors should get a AOE cure pack at master level...


passive resistances would be over powering...


need something more in the form of an active counter...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
vortexala
Sun Aug 24, 2003 1:39 am
#7

I wouldn't mind having an Area Effect Poison/Disease Cure. But I also like the resist buff idea as well.



Doubt we'll see anything for a while anyway




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Elenora
Sun Aug 24, 2003 1:42 am
#8

I would object to anything none active as a counter to dots...


i think active counters are fine....but passive ones are just too overpowering...


i dont mind that the doctor had to spend his action healing poison this round...but i do mind that fact that the doctor spent 5 mins resist buffing the grp and now they are totally or pretty close to immune to dots...





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Phomeister
Sun Aug 24, 2003 1:52 am
#9

Thats only because you're a combat medic and don't want a nerf. Nobody likes nerfs. But yeah I would like this. I think it fits and would work out well. Add it to the list Zarlor!
Elenora
Sun Aug 24, 2003 2:05 am
#10

lol pho me not liking nerfs?


lol go to the CM boards and see if I dont like nerfs....lol




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Migosh
Sun Aug 24, 2003 5:05 am
#11

The most important thing needed is an immunity timer on a cure or a state heal, at least 60 seconds.

Zarlor
Sun Aug 24, 2003 6:29 am
#12

I'm with El and Migosh on this one. I think an buff from of immunity would be rather overpowering. But going for AoE cures as a direct counter, along with a small immunity boost thereafter would nicely solve the problem. We should be able to counter a CM, but not completely nullify their abilities to begin with. IMHO.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Happymob
Sun Aug 24, 2003 6:36 am
#13

I just think that an AOE anything in the doctor line opens up a big can of worms. Why not AOE heal states as well? WHy not AOE stims? Seriously, how is it consistent to give doctors the non-ranged stims, doctors non-ranged cures, doctors AOE cures, and CMs AOE stims? I think that you really need a solution to this problem that doesn't involve giving doctors anything ranged or AOE.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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