Doctor Archive

Thread: New idea for a skill to combat CM poison skills

Zarlor
Sun Aug 24, 2003 6:42 am
#14

Then give it to the CMs. There needs to be a counter to AoE poison and Disease. I just think immunity to it is way overpowering. THat means I could have 10 CMs tossing disease and poison at me for 2-3 hours straight (tht's relating this to buffs, BYW) and I could just laugh at them for the cost of a small set of resources compared to what they just threw at me? It's just too powerful, I think.


Now maybe if it worked like Shield Generators do. The immunity drops after X number of poison attempts or levels of damage the poison would have caused. Or maybe if it provided simply a resist modifier, say +3 or 4% per level. Then maybe. But I do think and immunity timer would also help to server the same purpose.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Mortu_Intrepid
Sun Aug 24, 2003 7:29 am
#15

CM state attacks are no match for stacked mindshots or other similarly obvious counters.



You are actually supposed to get owned every now and then in PVP. Talk of nerfing a crap profession reeks of nub.

Zarlor
Sun Aug 24, 2003 7:49 am
#16

Mortu: Ok. Since the original poster also claimed they did not want to see another profession get nerfed, either, are you suggestin you agree with them?


What about the suggestions of giving the "crap" profession an AoE cure pack where you put the power of both the counter and the offensive pwoer itself into the hands of that one class?


We'd like to hear more of what your actual insights into the situation are and I can't tell if you just plain think things should stay as is or if you think they should change.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
TechnoAnimal
Sun Aug 24, 2003 8:40 am
#17

I would prefer a bettersingle-target curing countermeasure overAoE cure and resist buffing, because a single target cure depends more on playerskill and therefore would help to differentiate the "good" doctors from the "bad". The pre-battle buffing requires zero playerskill, it only depends on the doctor's character skills, the medicine stats and luck in the dice roll for the strength of the enhance. The active in-battle healing requires at least some playerskill (keeping an overview over your team mates, making quick judgments of whom to cure/heal next and maybe sacrifice someone else - if it is single target) and would be more fun to play.


Wouldn't it be enough to just reduce the mind cost of the curing and make the wound treatment speed skill more worthy (and maybe make the mind cost reduction also dependent on how advanced you are in wound treatment speed)?

Bart3054
Sun Aug 24, 2003 8:47 am
#18

My brother is a CM and I am a Doc. I am not making suggestions without a knowledge base on both professions.


If Docs get AOE heals as suggested then a singular class ability (CM can AOE heal) has been give to another. AOE are a great way to powerlevel your medical XP (go to cantina with 6 dancers or musicians and AOE heal your way thru).Iwould love to have AOE heals. I dont want to take a specific ability from one class and give to another (or we will all be the same sooner or later).


I am not suggesting an immunity (100%), either resistances or the buff would protect you for"X" number of biological attacks. Give the skill to high lvl Doc's then you wont have everyone running around "innoculated" (very few Docs on my server).There needs to be a counter balance. Poisons are VERY powerful durring PvP, but not as great in PvE. If they get a nerf then CM's are going to have issues.


I would rather find a counter mesure that is not always availible (Keeping poisons viable in PvP more often than not) than having SOE swing the Nerf bat.


LESS NERF, MORE SMURF (what else ryhmes with nerf?)


NERFS SUCK!


Phomeister
Sun Aug 24, 2003 11:33 am
#19

I don't think it'd fit for doctors to have aoe cures or whatever.. I think what would fit is resistence buffs. Like resistences to poison and disease. These buffs would work like our normal buffs but raise resistence levels to these so we're less likely to get affected by them.. and maybe if we are affected they would do less damage to us.


Also there's other things we could get resistences too as well like dizziness, blindess, stun, intimidate.. We can already cure all these.. so ya, maybe we do need something to boost resistence as well.

Bart3054
Sun Aug 24, 2003 8:09 pm
#20

No healing is what Docs do. We heal HA we heal wounds. We can cure states, that is about it. There is not a "Ton" that we thrive on.
Elenora
Sun Aug 24, 2003 10:44 pm
#21

hmmm a ton of ways?


lets see...buffs, revive, heal state, cure poison, cure disease?


CM = heal damage and do it **edit** well


damage healing is not what a doctor is really about...


doctor is about healing wounds not damage




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Mon Aug 25, 2003 12:36 am
#22






Happymob wrote:

I just think that an AOE anything in the doctor line opens up a big can of worms. Why not AOE heal states as well? WHy not AOE stims? Seriously, how is it consistent to give doctors the non-ranged stims, doctors non-ranged cures, doctors AOE cures, and CMs AOE stims? I think that you really need a solution to this problem that doesn't involve giving doctors anything ranged or AOE.




Add AOE would do nothing to weaken the CM class outside providing an erffective counter to mind poison...


Why not aoe heal states (since there are AOE dizzy moves)


Healing despite what people think is not the doctors forte...


docs thrive in a ton of different ways...


Add AOE cures would just enhance the class and if given at master dcotor, give more reason to master the class...as for AOE heals? the doctor class isnt about damage healing so it makes no sense to give it to them


as for AOE cures they wouldnt be ranged they would be PBAOE (point blank AOE) hence the trade off of this ability is that u have to grp ur members together making it easier to be aoe KD or other various effects...


but again there needs to be a immunity timer on cure packs..its just ridiculous that as soon as u get cure u can have the effect reapplied...if SOE is thinking KD timers they should be thinking state timers too...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Da_Tharg
Mon Aug 25, 2003 3:17 pm
#23

Bah - docs are about wounds.... medics are about damage... combat medics are about dealing in states/dmg and curing said dmg at range. CM in my opine should be the class that gets a AoE state heal. Docs already have enhances, cure wounds,stims, and expiriment better than CM's... (less the CM took both).



like i said - just my opine.


J/Tharg!




Tharg Korin - Naritus Server - Deadz PA WWW.DEADZ-SWG.COM -
Proud Rebel Warrant Officer I - Master Doctor Teras Kasai Master

(Now also Chaunt - crafter)
Elenora
Mon Aug 25, 2003 3:41 pm
#24

i dont like the idea of CMs being their own counter...


just doenst sit right with me for some reason




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
DiverBuoy
Mon Aug 25, 2003 4:53 pm
#25

I posted a thread on this very subject not realizing it was already covered. Embarrased I just went back and told everyone to ignore it. My idea on inoculations is that Doctors should be given some kind of medicine that lets us help our team vs. distance poisons and disease. These need not last as long as current enh packs but would allow a team of people to survive a raid or single battle. Clearly like enh packs the benefits are lost upon cloning.




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Elenora
Mon Aug 25, 2003 7:26 pm
#26

then id like buff packs to increase resistance to KD, dizzy,blind and bleeds...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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