Doctor Archive
Thread: W*F SOE?? I pay 1000-3000 credits per stim and now i dont get xp when I heal pets?
OMG - Its not like you get "free xp" when you heal pets, you have to PAY credits for stims and stims go FAST when you are grouped... EVEN if you make your own stims, you have to pay maintinence on your harvestors and factory, and if you make advanced components there is alot of money spend traveling to the locations to collect your resourcesso its costing you money.
Money isnt really that easy to come by since missions are harder (due to the mass nerfing that has been goin on) and you have to now be in large groups to do them. Missions that I can solo only pay around 1200 or so. So I do 5 missions, can buy 3 or 4 stims and thats only like30 minsof hunting time, then i gota go do more missions to make enough money for30 minsworth of healing. YOU SHOULD GET XP for using stims no matter what they are used on.
SOE should change their name to NOE (Nerf Online Entertainment)cause EVERY game they make, they nerf everything by the time its over with. I played EQ from beta and they did the same thing, in fact THEY STILL nerf stuff in Evernerf.
This game was balanced pretty wellcoming out of beta 3 and due to all the drastic changes, its VERY UNBALANCED now, we are payin money for freakin beta...
If your stims cost you 1000-3000, you're doing something TERRIBLE wrong and should proberly think of picking up another profession.
Even if you buy top notch resources of the bazaar for 5 cr per unit, your stim wont cost you more than 300-400 cr
I have the feeling that Vorrik is a non-doctor, who is buying crates of experimented, master level stim B's from someone else. In that case, its definitely not unheard of to pay >1000 per stim. Although 3000 is certainly rather high.
Vorrik: Those stims you bought still do their main function: healing. I'm guessing you didn't buy them for med xp, but instead bought them to be able to keep your pet alive without being in group with a doc. If you bought them just to get med xp...sorry to hear that. Guess you could just sit in the cantina for a night and burn through them on entertainers. You'll get good med xp that way, too.
I am very upset with this change that came out of nowhere. My husband is MCH and we always play together, as a doctor my roleis to heal everyone and everythingI can.I will heal his pets regradless but this is just soooooooooooooo stupid. He is not going to pay me of course, though he does help pay for my stims if I need him to, but now I get NO xp from the one thing i did to get xp. I'm sorry but I refuse to sit in the medic for 5 hours while everyone else is out grouping,exploring and just plain having fun.This is completely stupid and retarded in every way possible. This is worst than than the stupid foraging problem. This is my main source of xp.When I hang out with him or any other CH, all I do is heal the pets. The pets tank. That is just the way it is!! Doesn't everyone see this??!! What is the point of taking this away from us??
Those pet stims are worthless. I know cause I can make them as a BE. They don't even give healing xp.Itis extremely hard to find any of those stims anyway since there are virtually no high level BEsout thereto make those stims even if they wanted tobecause that class is broken.
This change in NO WAY benefits anyone.
I have not complained about the fact that I can't get xp from healing myself which I don't understand.
****IS HEALING NOT JUST HEALING?****
This if anything does nothing more than drive a wedge between CH and Docs or healers in general. We want compensation for our actions, be that in money or in xp. There is no guarantee in the money that has been sadly proven to me time and again, and now there is no xp either... What doctor or healer would group with CHs just to heal their pets and get nothing at all out of it?
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-Arlisse Odew (Bria)
**Master surgeon
**Novice BE 4-life
SOE PEOPLE , THANK YOU, now that you made all doctors not wanting to heal my pets. There is now no point to heal my pets. As a CH Master. I can't even pay them to heal my pet now cause it just a waste of time to them . **edit** do you want me to do wait till my pets heal fully in my data pad. that takes too long. I can't heal cause i don't have enough points to be medic. Plus i don't want to be medic. Fix it so you don't get that much xp. that still understandable. But it is very hard work for people to make sim packs. they need lots of time and items to make these things just to heal. So make it more reasonable don't make it so you don't get XP.
DON'T YOU PEOPLE THINK WHAT YOU GUYS ARE DOING BEFORE YOU MAKE ANY ACTIONS.
But isn't this a great plan? now everyone will run out and start buying even more of the bio engineered stimpacks, because since anyone can use them, now even CH who have not picked up medic can heal their pets! that makes bioengineers even more necessary right? Oh yeah and it invalidates doctor, since who actually needs to use stim E's on a normal player character?
I have both a doctor and a bioengineer, and frankly I'm not pleased. As someone said earlier this morning, why bother with stim d's and e's anymore?
Wait - my husband just made like 50 creature habitats! I actually have something vaguely amusing to do today in game! it's a lot more worthwhile then trying to grind my doctor at least, even though as far as I can tell creature habitats are broken.
-Anthey Tokage - 2 boxes away from master doctor but why bother?
-Ayanosuke Sakana - go go master vet power - forget the original purpose for BE
Radiant
Why is it a waste to heal pets? If you are in a group you heal them for your group.
What do you think happens when you hit master doc (or CM). You don't get exp for healing anyone anymore. Pets or people. If you picked the healing profession then get used to healing people (and pets) to help your group. Not just to learn and get exp for. I suppose you will stop healing anyone once you reach master and you no longer get exp for doing anything anymore?
If your stims cost you 1000-3000, you're doing something TERRIBLE wrong and should proberly think of picking up another profession.
Even if you buy top notch resources of the bazaar for 5 cr per unit, your stim wont cost you more than 300-400 cr
Heres the Point and here's You
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You totally missed the point.
It's not a waste to heal pets - it's a waste to bother trying to get stim D's or stim E's to heal pets. Bioengineered pet stimpacks heal Mind in addition to action/health. Sure, it's difficult to get the stuff to make the pet stim c's and D's, but how is this any different from getting the stuff for advanced components?
Why bother with the upper level stimpacks when you can keep pets alive with bio eng pets, keep them fighting longer battles because of the mind component of those heals, and ANYONE can use those stimpacks. You could give up all your points including basic novice medic, and still keep pets healed. sure it might take a shot or two more with the bioeng packs, but think of the number of skill points you can allocate to other uses?
and as for being needed to heal other people, frankly, if we're fighting kimogilas or force crystal hunters, if you gain aggro over the pet and start getting beaten on, 99% of the time it's one hit kills so by the time the doctor even notices you need a heal, you're dead -
but hey, that's why we get res packs right?
-Anthey Tokage
-Ayanosuke Sakana
This change in NO WAY benefits anyone.
It wasn't intended to help anyone. It wasn't intended to hurt creature handlers. It was intended to nerf power-levelng medics.
After I saw the announcement last night, I took my grand wrix to Dantooine for some healing. In 2 hours, I earned 35K medical exp (and 40K pistol, 4K combat, and 4K creature handling). I was focusing on healing, so I often used /attack rather than my pistol specials. I had creature handler purely to level faster in doctor and combat medic. I was the target of this change. Medic don't get exp for healing themselves and pets were simply a workaround for this.
And for what it's worth, it probably is a slight plus to bio-engineers. No doubt it's a really big negative to medics and somewhat of a negative to creature handlers (as it increases the cost of healing their pet if they aren't a medic).
ok, sow how is this a plus to BE's? If mind healing is the issue, any non-novice CH will have trick1, which heals mind pretty efficiently. And stim b's will still work, if bought by the crate.
As far as stim d's and e's being useless now...I never got xp for healingpets in the first place, since I'm a master doc. And yet I make them to use on buffed characters and pets. Because people should (and some will) actually *pay* a doctor to heal their pets.
ok, sow how is this a plus to BE's?
If it costs more to heal your pet in a med center because you have to pay a doctor, a CH will be more inclined to buy pet stims from a BE.