Doctor Archive

Thread: Any Advice? (long, sorry)

MoxieCorbantis
Sun Jun 06, 2004 2:09 pm
#1






First, a bit about me: I really enjoy my Doctor. I have role-played him since release (hard to believe that it’s been almost one year). I have never PvP’ed and I think I’ve only grouped with other people two or three times in the course of my SWG career.


Being an EverQuest/Dark Ages of Camelot refugee, I was sick of the whole Guild routine and definitely tired of sitting LFG (Looking For Group) for hours on end at some "camp". So, I built Alech (my Doc) to be more-or-less independent. Mind you, I’m not an anti-social player - I enjoy chatting and making friends as much as the next person - I just value being able to hunt, harvest and heal for myself unfettered by guild politics, waiting lists and "uber" templates.


I’ll risk an editorial comment here and suggest that this is why I don’t find the game boring (as so many early adopters complained) because I always have things to do: tending my harvesters, hunting birds and herbivores, healing, buffing etc. But I digress. . .


Here is my template:



Master Doc: 4-4-4-4


Master Medic: 4-4-4-4


Novice Artisan: 1-0-0-2


Novice Marksman: 0-4-4-3


Novice Scout: 3-0-3-0


I have 3 skill points to spend.


I intend to drop all Ranged Support in the Marksman tree (for some reason I thought I needed it back in the day). With my 3 remaining points and the 9 recovered from dropping Ranged, I’ll have 12 points to spend. What should I do with them?


I’m considering: Novice Pistoleer or Novice Carabineer (the better to hunt birds etc.), Survey 4 (nuff said) or Hunting 4 (better yield from what I do kill). OR, perhaps dropping carbine altogether, and doing some combination of the above and just keep pistols.


What do you all think? Does anybody see something obvious that I’m missing?




-Alech
warallofthetime
Sun Jun 06, 2004 2:48 pm
#2

my character used to be like your, alittle of everything. I would suggest either going pistols ot carbines to inprove your ablility. Since you seem to harvest a lot picking up Hunting 4 would help you out some. I think you should do whatever you feel like doing. I like being a support player so I am a Doc/Cm and have Marksman Pistols 4 for hunting.
Songe
Sun Jun 06, 2004 2:50 pm
#3

I would drop one of the markman lines and the ranged support line and get some more combat skills in one weapon. Maybe get thetechniques linein pistoleer (fanshot is nice) and another box of your choice.



------

Novice Lekku Stomper
slappy430
Sun Jun 06, 2004 2:52 pm
#4

honestly if u gonna stick with a ranged weapon id go with rifles a good t21 and conceal will kill just about anything u need



Maad Mortigan
" im 3 generations deep in gangstadom"
Ledao
Sun Jun 06, 2004 4:30 pm
#5

I'm currently set up as follows:


Master Doc


Artisan 0-0-0-4


Scout 1-0-2-0 (If I could find a steady supply of that Terrian negotiation food I could maybe drop the first box...)


Pistoleer 0-0-4-1 (fanshot and pistol melee defense 1 -- the only working pistol kd)



I doubt it really matters whether you take carbines or pistols. I'd probably stay away from rifles, since with such a limited amount of skill, they'll be both slow and inaccurate. Also, ranged damage mitigation is in the pistol techniques line (along with the cert for the genosian sonic blaster), so it provides decent bang for your skillpoints.


I could switch back and forth between survey 4 and hunting 4,but the things I kill (i.e. avians and herbivores, almost exclusively) are small enough that the extra 2 boxes in hunting don't make a whole lot of difference. Surveying 4, on the other hand, is just vastly better than surveying 2 or 3.







Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
MoxieCorbantis
Sun Jun 06, 2004 5:00 pm
#6



Thanks guys/gals.


You've helped me narrow it down a bit. I'm seriously thinking pistols now (the carbine seems horrible at close range).


Ladao: terrain negotiation food? Never heard of it. I like that first scout tree for Masked Scent: it's saved me many times. Have you had any experience with Masked Scent at higher levels, say scout 4-0-0-0? And do I understand you correctly that Hunting 4 doesn't yield, say, 15 units from a herbivore that might yield 12 with Hunting 3?





-Alech
Ledao
Sun Jun 06, 2004 7:39 pm
#7

Not sure what the terrian negotiation food is called, but it exists. Ask your favorite chef.


I had 4-x-x-x scout when I was new to the game... Masked scent is cool, but hardly necessary. It certainly works well at that level, but it doesn't allow me to do anything I couldn't do otherwise, nor does it improve any of the things I do regularly. If I'm trying to place harvs somewhere like Dath, I'll buff and wear armor as I often have to take out a lair to get just the spot I want, so masked scent isn't going to help there...



As I recall, when hunting chokus (my most recent experience) -- using veghash, the bonus to harvesting food -- I got about 5% more with hunting 4 than hunting 2. So, 2 more units on a 20-ish unit harvest. I'm not going to swear to that though -- that's just what I seem to remember. And your mileage may vary. At any rate, I certainly remember deciding that surveying 4 was way more important to me than hunting 4...






Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
yosGalen
Sun Jun 06, 2004 9:33 pm
#8

You don't need more than nov scout for harvesting purposes. Either use vegehash to increase your harv or better yet, buy a droid to do your harvesting at very high rates.



Mirii


Zaax
Mon Jun 07, 2004 8:06 am
#9

i just want to point out that if you master just about any elite combat prof, you have nothing to fear from any of the mobs anywhere. I am talking about anything you might come across when surveying or harvesting, i am not talking about caves like the geocaveor NS caveetc.


imho it would be btr for you to master pistoleer or carbineer, and then you will still be able to get novice artisan or scout and one box. masters are much stronger than not.


then, as has been posted here, use food to augment your harvesting or surveying skills when needed. i now just get whatever i need.



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
gibsonSG
Mon Jun 07, 2004 9:01 am
#10

I agree with the last poster. Im a doc/fencer too and switching novice scout/artisan is a lot easier with the use of foods and having the benefits of an elite profession. I like the idea of the original poster's template but with anything over 6k ham you'll be firing away till next week to kill it and your speed will be miserable, so harvesting meat or resources on a remote planet will be a bit tiresome. Plus you can deal with difficult customers too



Pembroke Castle


Bria





Pembroke Castle <Dominus Nihil>
Marrow1
Mon Jun 07, 2004 9:22 am
#11

Well, here is my advice.


If you want to be as independent as you can then I suggest


M. Doc

M. TK.

Then switch with Scout Hunt1 and Art. Surv. 1.


Here is why.

1. With doc and tk you can quickly kill any avianor herb with easy (even Gurks which are some of the best herb per lair out there).

2. With TK you can meditate your mind wounds away and only need to see an entertainer for BF healing.

3. Using Scout Hunt 1 some veghash and a droid you can harvest very well. Although you may give up some meat per kill your kill rate will be very high so your meat perhour huntingis still good.

4. Sure, with only surv 1 your scan area is small. However, if you make a few friends you can often get waypoints without bothering to survey at all. Or with a quick drive around you can find other harvs and then scan to see if they are harvesting what you want and then drop yours next to theirs. Also, unless you are running a large med buisness the amounts you need of farmable resources is small and you can just buy the resouces. Unlike hunted resouces farmable resouces are most often 2-10 cpu.

5. With Doc/TK you can also do any Cash mission (Janta/Mokk for example). It is ofen more cost/time effective to buff yourself and run a few Solo missions to make some cash and then just buy the resouces you need.

6. With Doc/TK you can also do other high level mobs such as Nightsisters which opens up new fun that the other templates your thinking of (non master fighters) will not allow you to do solo.

7. Although you can use a VK with TK you don't have to if your only hunting herb and avian. As a result you are less dependent on weaponsmiths. All you need is some ubese armor and your set.


Although I used TK as an example most any fighter class will due just as well. TK just offers the advantage of being able to meditate your mind wounds.












__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Marrow1
Mon Jun 07, 2004 9:23 am
#12

Well, here is my advice.


If you want to be as independent as you can then I suggest


M. Doc

M. TK.

Then switch with Scout Hunt1 and Art. Surv. 1.


Here is why.

1. With doc and tk you can quickly kill any avianor herb with easy (even Gurks which are some of the best herb per lair out there).

2. With TK you can meditate your mind wounds away and only need to see an entertainer for BF healing.

3. Using Scout Hunt 1 some veghash and a droid you can harvest very well. Although you may give up some meat per kill your kill rate will be very high so your meat perhour huntingis still good.

4. Sure, with only surv 1 your scan area is small. However, if you make a few friends you can often get waypoints without bothering to survey at all. Or with a quick drive around you can find other harvs and then scan to see if they are harvesting what you want and then drop yours next to theirs. Also, unless you are running a large med buisness the amounts you need of farmable resources is small and you can just buy the resouces. Unlike hunted resouces farmable resouces are most often 2-10 cpu.

5. With Doc/TK you can also do any Cash mission (Janta/Mokk for example). It is ofen more cost/time effective to buff yourself and run a few Solo missions to make some cash and then just buy the resouces you need.

6. With Doc/TK you can also do other high level mobs such as Nightsisters which opens up new fun that the other templates your thinking of (non master fighters) will not allow you to do solo.

7. Although you can use a VK with TK you don't have to if your only hunting herb and avian. As a result you are less dependent on weaponsmiths. All you need is some ubese armor and your set.


Although I used TK as an example most any fighter class will due just as well. You just need to go all the way to master. TK just offers the advantage of being able to meditate your mind wounds.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
jassi007
Mon Jun 07, 2004 10:55 am
#13

I agree with above posters. Master a combat profession. Then switch between nov scout, nov artisan, and nov entertainer as needed. Costs 100 creds to switch which is really a pittence. Have nov entertainer when your just hunting for fun and not resources to clear bf and mind wounds.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Page 1 of 3
Previous Next