Doctor Archive
Thread: Any Advice? (long, sorry)
First, a bit about me: I really enjoy my Doctor. I have role-played him since release (hard to believe that it’s been almost one year). I have never PvP’ed and I think I’ve only grouped with other people two or three times in the course of my SWG career.
Being an EverQuest/Dark Ages of Camelot refugee, I was sick of the whole Guild routine and definitely tired of sitting LFG (Looking For Group) for hours on end at some "camp". So, I built Alech (my Doc) to be more-or-less independent. Mind you, I’m not an anti-social player - I enjoy chatting and making friends as much as the next person - I just value being able to hunt, harvest and heal for myself unfettered by guild politics, waiting lists and "uber" templates.
I’ll risk an editorial comment here and suggest that this is why I don’t find the game boring (as so many early adopters complained) because I always have things to do: tending my harvesters, hunting birds and herbivores, healing, buffing etc. But I digress. . .
Here is my template:
Master Doc: 4-4-4-4
Master Medic: 4-4-4-4
Novice Artisan: 1-0-0-2
Novice Marksman: 0-4-4-3
Novice Scout: 3-0-3-0
I have 3 skill points to spend.
I intend to drop all Ranged Support in the Marksman tree (for some reason I thought I needed it back in the day). With my 3 remaining points and the 9 recovered from dropping Ranged, I’ll have 12 points to spend. What should I do with them?
I’m considering: Novice Pistoleer or Novice Carabineer (the better to hunt birds etc.), Survey 4 (nuff said) or Hunting 4 (better yield from what I do kill). OR, perhaps dropping carbine altogether, and doing some combination of the above and just keep pistols.
What do you all think? Does anybody see something obvious that I’m missing?
I'm currently set up as follows:
Master Doc
Artisan 0-0-0-4
Scout 1-0-2-0 (If I could find a steady supply of that Terrian negotiation food I could maybe drop the first box...)
Pistoleer 0-0-4-1 (fanshot and pistol melee defense 1 -- the only working pistol kd)
I doubt it really matters whether you take carbines or pistols. I'd probably stay away from rifles, since with such a limited amount of skill, they'll be both slow and inaccurate. Also, ranged damage mitigation is in the pistol techniques line (along with the cert for the genosian sonic blaster), so it provides decent bang for your skillpoints.
Thanks guys/gals.
You've helped me narrow it down a bit. I'm seriously thinking pistols now (the carbine seems horrible at close range).
Ladao: terrain negotiation food? Never heard of it. I like that first scout tree for Masked Scent: it's saved me many times. Have you had any experience with Masked Scent at higher levels, say scout 4-0-0-0? And do I understand you correctly that Hunting 4 doesn't yield, say, 15 units from a herbivore that might yield 12 with Hunting 3?
Not sure what the terrian negotiation food is called, but it exists. Ask your favorite chef.
I had 4-x-x-x scout when I was new to the game... Masked scent is cool, but hardly necessary. It certainly works well at that level, but it doesn't allow me to do anything I couldn't do otherwise, nor does it improve any of the things I do regularly. If I'm trying to place harvs somewhere like Dath, I'll buff and wear armor as I often have to take out a lair to get just the spot I want, so masked scent isn't going to help there...
As I recall, when hunting chokus (my most recent experience) -- using veghash, the bonus to harvesting food -- I got about 5% more with hunting 4 than hunting 2. So, 2 more units on a 20-ish unit harvest. I'm not going to swear to that though -- that's just what I seem to remember. And your mileage may vary. At any rate, I certainly remember deciding that surveying 4 was way more important to me than hunting 4...
You don't need more than nov scout for harvesting purposes. Either use vegehash to increase your harv or better yet, buy a droid to do your harvesting at very high rates.
Mirii
I agree with the last poster. Im a doc/fencer too and switching novice scout/artisan is a lot easier with the use of foods and having the benefits of an elite profession. I like the idea of the original poster's template but with anything over 6k ham you'll be firing away till next week to kill it and your speed will be miserable, so harvesting meat or resources on a remote planet will be a bit tiresome. Plus you can deal with difficult customers too
Pembroke Castle
Bria