Doctor Archive

Thread: Sick of paying high buff pack prices

hanzsolo
Mon Jun 14, 2004 10:23 am
#1

I'm paying more and more for buff packs every day. The price of Bivoli is outragous too. I would like to start making my own packs but I've never done it before. Just got master doc about 2 weeks ago. Can someone run through the ingrediants for making all 6 buff packs and the sub-components there-in. I understand that there has been no good avian meat spawn for about 2 months now and I'll wait for that resource. But for now, I want to start collecting the other items. What OQ and PE should I be looking for in each resource if I want buffs over 900 power? Thanksfor any information you can give.
bonebreaker_1
Mon Jun 14, 2004 10:43 am
#2

Price of Bivolli is outrageous? Price Docs charge for buffs is outrageous. Mind you.. I can talk. I charge 15k on my server for buffs. Why so high? Cos theres no queue-ing. In and out job. No messing. And people pay it as well.
Songe
Mon Jun 14, 2004 10:47 am
#3

There are about 5 threads on the first pages on the subject, why don't you search a bit?



------

Novice Lekku Stomper
Polished
Mon Jun 14, 2004 10:49 am
#4

For all 6 buffpacks you need


138 Avian (if you want the Action to be the same as the rest)


138 Reactive Gas (if you want the Action to be the same as the rest)

116 Avian 22 organic (if you don't mind the action being different)


116Reactive Gas22 Inorganic (if you don't mind the action being different)


6Advanced Solid Delivery Shells (16 Domesticated Oats & 16 Dolovite Iron for each one)

12 Advanced Chemical Release Duration Mechanisms (16 Class 4 Liquid Petro Fuel & 16 Herbivore Meat for each one)

16 Advanced Biological Effects Controlers (18 Lokian Wild Wheat & 18 Tatooine Fiberplast for each one)


On the avian the PE and OQ you want as high as possible and also the DR. The DR is used in calculating the legnth of the buff so the higher the better. The DR on the reactive gas also contributes to this.


To get to the 900's you need meat thats OQ/PE in the 900's to stand a good chance and also the OQ on the reactive gas needs to be in the 900's as well.


I dare say others will know better than me as my doctor is really a support character for my main.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
Polished
Mon Jun 14, 2004 10:51 am
#5

Oh and I forgot to add thatthe ACRDM's and the ABEC's need to have the same serial numbers for the 2 or 3 you use in each buffpack so factory crates are a must.



__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
jassi007
Mon Jun 14, 2004 11:06 am
#6

Its clear that your lack of knowledge of medical crafting that your a buff-for cash doc. Which is fine, but you are making money hand over fist. Then you come here crying about high prices. As long as your making money, the prices aren't really that high are they?

I just mastered doc on Saturday, and the first thing I did was put up my food factory, gather my resources, whip out the med droid and start crafting.

I came up with 818 power stim-d's for myself, and 813 power 10900 duration buffs for my first run. (cept my stupid health which I ran out of the good avian on...)

I then went to a reasonably price food vendor I know, bought a case of 2 use 25+ bivoli, 25 item crate for 80k.

Being a master doc requires money, patience and work if you intend to craft meds. You need cash to buy resources, patience to wait for good resources to spawn, and the desire to work to aqquire the resources.

Case in point, Shadowfire is enjoying a VERY nice avian spawn. On Talus. Which is an awful place to hunt for avian. But I go and hunt and it sucks but my shiny 2000+ buffs are worth it. The other option would be to pay 200cpu for this stuff.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
hanzsolo
Mon Jun 14, 2004 11:16 am
#7

That's just the point, I'm not making money hand over fist as a doctor because half of what I make goes to buying packs. I'm also a TKM and I think I can make more doing missions than sitting around passively buffing people which gets boring.
hanzsolo
Mon Jun 14, 2004 11:20 am
#8

Thanks! Why the odd number on the ABEC's? Do both the avian and herbivore meat have to be in the 900's?
Happymob
Mon Jun 14, 2004 11:25 am
#9

Look at this thread for answers on how to get to 900 power:


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=53536


Assuming that you can pull 130 power from the subcomponents and adding in the 45 base power, that still leaves you 725 power short (900 - 130 - 45).


With a per percent delta of 7.5, you would need to experiment power to 96.7% of ideal. That means meat OQ + meat PE + Gas OQ of around 2900.


If you can squeeze 155 power from the subcomponents (very hard, but possible), you only need to hit 2800 on those three stats.


You pay a lot for the buff pack, because to hit 900 power you need almost every one of the 8 required resources to be perfect.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Betatoxin
Mon Jun 14, 2004 11:42 am
#10

Lets see, half your money? That is a 50% margin.

That means that if you spend 1 million on buff packs and then use them buffing people you will make 2 million credits. Doubling your money is a nice ROI. Where do you get your buff packs? Is it a reliable source?

Assuming that it takes you 108 seconds per buff set, and you payed 5000/buffset and charge 10,000 in about 6 hours you can make 1 million credits profit. Does not have to be all one sitting. 3 Hours is 500K credits. Of course if you cut down the buff time you can make the cash even faster. Can you make 500K in 3 hours running missions? Possibly, if the situation is favorable.

I am myself am looking into doctor at the moment, amoung other professions in the medical chain.

The economics of doctors seems to work fairly well. There are 4 levels including the final customer. Good dependencies here to keep money changing hands. Everyone has a role to play.

Hunter -> doctor crafter -> doctor buffer -> player buffie

Of course the player buffie is sometimes the hunter so it all wraps around nicely.

It seems that there is money to be made at all stages of the system since there are always more buffies than doctors, buffers and hunters. Most of these people are running missions or engaged in PvP.

A 50% margin for the buffer is not bad. I saw prices as high as 7400 credits/buff set last night while I shopped around Theed for who is selling buff packs.

Some had lower prices, but sketchy availability. One had awesome availability but high prices.

Also running missions is not free. Food, buffs, weapon wear, armor wear, these are all costs associated with combat. A melee in particular is going to grind away armor that much faster. If you have pets they need stims, if you have droids they need recharging.

Also making your own buffs is potentially costly depending on your scale. The varied resources makes patience key and you will almost certainly at some point be paying fairly high prices for meats.
WarFerret
Mon Jun 14, 2004 1:05 pm
#11




bonebreaker_1 wrote:

Price of Bivolli is outrageous? Price Docs charge for buffs is outrageous. Mind you.. I can talk. I charge 15k on my server for buffs. Why so high? Cos theres no queue-ing. In and out job. No messing. And people pay it as well.





I keep hearing this "docs charge too much for buffs" argument over and over, so I did a little number crunching in another thread;


A power hammer requires 150 resources, all of which are mined, which sell for 10k each, nobody has a problem with that.


A composite helmet requires 390 resources, all but 30 of which are mined, wooly hide needs to be harvested, these sell for 60k and up, nobody seems to have a problem with that.


A single enhance Health pack, requires 260 resources (that's already more than a single power hammer), 60 of which must be harvested directly (28 Avian, 32 Herb Meat), 108 of which are restricted to a specific planet (Tat Fiberplast, Lokian Wheat), 48 of which spawn so infrequently it isn't funny (class 4 liquid petro fuel and dolovite iron) and then in either piss poor quality, or in good quality such that we have to pull up all our harvesters elsewhere and concentrate them all on that one spot to get enough of the stuff to see us through the next drought (this also means we have to have as many heavy harvesters as possible for each thing that might be cool) and that's for a single pack. Multiply that by 6, then add on the factory time it takes to create all the components and sub components and out of maybe 1500 resources, we make say 1 set of 25 use buffs, that makes us a cool quarter million (which incidentally is what ? 4 times the money of a comp helmet for 4 times the resources ?), great, but then you also have to remove the cost of Bivoli, Havla and Brandy we need to use or we run out of mind after the first patient.


Docs make the same profit as Armoursmiths or Weaponsmiths more or less, but we have the added fun factor of having to sell our wares in person, we can't just stick them on a vendor and let them sell, next time someone brings up the "docs make too much money" argument, tell them to sod off.




---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
hanzsolo
Mon Jun 14, 2004 2:26 pm
#12

"half of what I make"

If you are making a 50% profit margin you are getting a wonderful deal on buff packs.

If not, then this thread is a good start, find out what you need to collect to make them and get crafting.

Neeka




I'm on the Tempest server and I'm trying to get other docs to come around to the idea of charging at least 12K for a buff. Right now the price of 5 sets of buff packs with 25 uses or 125 buffs total with over 900 power is 600K. A case of Bivoli with 75 uses total is 150K.I'd say I can potentially do all 125 buffs with one case of bivoli and have some to spare. But assuming I use the whole case, the each cost on a buff is about 750K/125 = 6K. I don't consider 600K for 125 buffs a wonderful deal however. Realistically, it would take me at least5 hrs to do 125 buffs because of all the down time. If I went out hunting instead, in5 hrs I could make around 800K if not 1mil plus I get to loot and harvest.


But I digress. Buff packs just a week ago were between 13K and 15K each now they are 20K each??? Why??
hanzsolo
Mon Jun 14, 2004 2:50 pm
#13

=============================================================================================================

"So you buy a set of buffs at 150k, 30 charges, sell 10k per buff make 300k. The 1/5 of the 150k the crafter "made". Lets break down one buff.

42 Organic (herb meat, lets say 50cpu) =2100
28 Reactive Gas (lets say 3cpu for all non-organics) =84
28 Avian Meat =5600
18 Inorganic =54
16 Chemical =48
8 Metal =24

That comes to 7910 credits for that buff pack. Then factor in factory mant and power. Lets go to 9000 credits. Now with a cost per buff set of 150k, and 9k x6= 54000 credits. "


=============================================================================================================


2/3 is a lot of profit why not 1/2. I'm also talking buffpacks at 120K but with only 25 uses. Also, I'm not sure that anyone is paying 200 cpu for meat on our server right now. Max is probably 100 cpu. This also discounts the fact the I may harvest the meat on my own, the two most expensive ingrediants.
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