Doctor Archive
Thread: Sick of paying high buff pack prices
I just mastered doc on Saturday, and the first thing I did was put up my food factory, gather my resources, whip out the med droid and start crafting.
I came up with 818 power stim-d's for myself, and 813 power 10900 duration buffs for my first run. (cept my stupid health which I ran out of the good avian on...)
I then went to a reasonably price food vendor I know, bought a case of 2 use 25+ bivoli, 25 item crate for 80k.
Being a master doc requires money, patience and work if you intend to craft meds. You need cash to buy resources, patience to wait for good resources to spawn, and the desire to work to aqquire the resources.
Case in point, Shadowfire is enjoying a VERY nice avian spawn. On Talus. Which is an awful place to hunt for avian. But I go and hunt and it sucks but my shiny 2000+ buffs are worth it. The other option would be to pay 200cpu for this stuff.
That means that if you spend 1 million on buff packs and then use them buffing people you will make 2 million credits. Doubling your money is a nice ROI. Where do you get your buff packs? Is it a reliable source?
Assuming that it takes you 108 seconds per buff set, and you payed 5000/buffset and charge 10,000 in about 6 hours you can make 1 million credits profit. Does not have to be all one sitting. 3 Hours is 500K credits. Of course if you cut down the buff time you can make the cash even faster. Can you make 500K in 3 hours running missions? Possibly, if the situation is favorable.
I am myself am looking into doctor at the moment, amoung other professions in the medical chain.
The economics of doctors seems to work fairly well. There are 4 levels including the final customer. Good dependencies here to keep money changing hands. Everyone has a role to play.
Hunter -> doctor crafter -> doctor buffer -> player buffie
Of course the player buffie is sometimes the hunter so it all wraps around nicely.
It seems that there is money to be made at all stages of the system since there are always more buffies than doctors, buffers and hunters. Most of these people are running missions or engaged in PvP.
A 50% margin for the buffer is not bad. I saw prices as high as 7400 credits/buff set last night while I shopped around Theed for who is selling buff packs.
Some had lower prices, but sketchy availability. One had awesome availability but high prices.
Also running missions is not free. Food, buffs, weapon wear, armor wear, these are all costs associated with combat. A melee in particular is going to grind away armor that much faster. If you have pets they need stims, if you have droids they need recharging.
Also making your own buffs is potentially costly depending on your scale. The varied resources makes patience key and you will almost certainly at some point be paying fairly high prices for meats.
bonebreaker_1 wrote:
Price of Bivolli is outrageous? Price Docs charge for buffs is outrageous. Mind you.. I can talk. I charge 15k on my server for buffs. Why so high? Cos theres no queue-ing. In and out job. No messing. And people pay it as well.
A power hammer requires 150 resources, all of which are mined, which sell for 10k each, nobody has a problem with that.
A composite helmet requires 390 resources, all but 30 of which are mined, wooly hide needs to be harvested, these sell for 60k and up, nobody seems to have a problem with that.
A single enhance Health pack, requires 260 resources (that's already more than a single power hammer), 60 of which must be harvested directly (28 Avian, 32 Herb Meat), 108 of which are restricted to a specific planet (Tat Fiberplast, Lokian Wheat), 48 of which spawn so infrequently it isn't funny (class 4 liquid petro fuel and dolovite iron) and then in either piss poor quality, or in good quality such that we have to pull up all our harvesters elsewhere and concentrate them all on that one spot to get enough of the stuff to see us through the next drought (this also means we have to have as many heavy harvesters as possible for each thing that might be cool) and that's for a single pack. Multiply that by 6, then add on the factory time it takes to create all the components and sub components and out of maybe 1500 resources, we make say 1 set of 25 use buffs, that makes us a cool quarter million (which incidentally is what ? 4 times the money of a comp helmet for 4 times the resources ?), great, but then you also have to remove the cost of Bivoli, Havla and Brandy we need to use or we run out of mind after the first patient.
Docs make the same profit as Armoursmiths or Weaponsmiths more or less, but we have the added fun factor of having to sell our wares in person, we can't just stick them on a vendor and let them sell, next time someone brings up the "docs make too much money" argument, tell them to sod off.
If you are making a 50% profit margin you are getting a wonderful deal on buff packs.
If not, then this thread is a good start, find out what you need to collect to make them and get crafting.
Neeka
42 Organic (herb meat, lets say 50cpu) =2100
28 Reactive Gas (lets say 3cpu for all non-organics) =84
28 Avian Meat =5600
18 Inorganic =54
16 Chemical =48
8 Metal =24
That comes to 7910 credits for that buff pack. Then factor in factory mant and power. Lets go to 9000 credits. Now with a cost per buff set of 150k, and 9k x6= 54000 credits. "