Doctor Archive

Thread: Any point to bein a doc in the field?

DKora
Sat Jul 24, 2004 2:01 am
#1

So is there any use for a doctor out in the field of combat (other than buffin)????



Master Medic
Master Doctor
Master Cobat Medic
4-0-0-4 Marksman
Kyodor
Sat Jul 24, 2004 2:47 am
#2

Your template could make you a valuable asset in a group tackling high end content - Corvette, DWB, etc. Aside buffing, you'll be wanted for your rezzing skills, as well as a healer, and your CM skills will help you being a offensive force for taking down a lot of the mobs.



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ken0bi17
Sat Jul 24, 2004 3:18 am
#3

not really unless you count being able to heal dizzy, intimidate, blind, stun, poison, disease, off yourself and other players as well as rez and heal people as useful



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

Agent001
Sat Jul 24, 2004 3:40 am
#4


  1. Resusitation

  2. Re-application of buffs

  3. Poison/Disease Cure

  4. State Cure

  5. Uber wound/damage healing
DKora
Sat Jul 24, 2004 4:01 am
#5

Indeed...all fairly good points. Buffin...rebuffin...rezzing. Those seem to bit it mostly. When buffed most peeps RARELY need healin. This kinda sux. Well....I guess if I want to feel useful its gonna have to be going out with new players (I despise the term noob/newbie) and healin then till they to buff to need it anymore. lol



Master Medic
Master Doctor
Master Cobat Medic
4-0-0-4 Marksman
Vermicious_Knid
Sat Jul 24, 2004 4:21 am
#6

In pve, there's not THAT much need, but disease cures and rezzes are in pretty high demand for the high level stuff.


In PVP, a doctor is invaluable.



-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

griggy
Sat Jul 24, 2004 4:48 am
#7


Beinga doctor is well worth it especially since the devs removed the delay to cure poison/disease,I pvp with my guildmates regularly and it's funny watching the CM's head for the hills since their poisons aren't there to save them.And also for the buffing

Message Edited by griggy on 07-24-2004 06:48 AM



Grignak Owir
MorvenDee
Sat Jul 24, 2004 4:50 am
#8


Doctors in the field are the most important people in GCW (mass PvP) battles.The ability ofdoctors in the fieldis usually the difference between a sustainedGCW assault and failure.


It's raining poison and disease from the enemy CMs, sothe PvP field doctor'sprimary job is to keep everyone cured (keeping an eye on the poison/disease icons beside their names in the group listing, and using a /follow hotkeyto reach them). The most important person to keep cured is yourself, but a single doctor is enough to handle a few others (need multiple docs in a full group).


Curing dizzy is also very important. In PvP you can't stand up if you're dizzy (and you take more damage if you're lying on the ground) so it's also raining dizzy attacks followed by knockdowns. Often there will be a groupmate dizzy on the ground getting kicked to pieces by enemy melees.The doctor runs in with a driveby /healstate dizzy and the groupmate is able to stand and get out of trouble. It's worth curing other states if you have time - especially intimidate - as they can seriously affect PvP effectiveness, but dizzy is usually the only one you have time for.


The doctor is also watching for any groupmate who is incapped or killed. It's often your job to get near enough to drag their body back behind friendly lines and get them back into the action. Usually you can't avoid them being deathblowed by riflemen, but sometimes you can save them. If they're dead, you drag them to safety and click a hotkey that has both /reviveplayer and /healdamage, which gets them on their feet with full health and action (unbuffed, but at least they are back in the fight after the rez downtime wears off).


Obviously there's also general healing to do. As a Doctor/CM you are more effective at this because you can throw ranged mind heals and save people from getting incapped. It's rarer to save someone with an action/health heal. One tactic for taking out turrets (if there's nobody controlling them) is to have abuffed/armored personwith rangeddamage mitigation 3 draw fire, while a doctor spams heals on them and everyone else concentrates fire on the turret. If the turret changes target, the doctor spams heals on the new person, etc.


Bear in mind you're also under attack personally (especially if the enemy figures out you're a doctor -you did remember to putthatnovice marksmantag above your head, right?) so you're also throwing heals anddizzy cureson yourself. You may even get time to shoot back. My favourite mid-fight event was dragging a mind-incapped friend back from enemy lines with a TKA hot on our heals trying to deathblow him, reaching friendly lines, turning round and shooting the TKA with knockdown from my carbine, and watching my allies jump in and pummel him to death. Very satisfying - the patient lived too


Being a fielddoctor in a big GCW battle is a non-stop thrill ride. You can't fix everything, but the harder you try, the more difference you make to the flow of the battle.

Message Edited by MorvenDee on 07-25-2004 11:21 AM



Tale
elneckio
Sat Jul 24, 2004 5:10 am
#9






Kyodor wrote:

Your template could make you a valuable asset in a group tackling high end content - Corvette, DWB, etc. Aside buffing, you'll be wanted for your rezzing skills, as well as a healer, and your CM skills will help you being a offensive force for taking down a lot of the mobs.






We attempted the Corvette recently, didn't finish it, but we would have dropped a lot earlier on if it wasn't for the Master Doc with us healing so well, once the enemy got pass us coming out of one of the lifts and hit the doctor we were in big trouble.


In fact when fighting in a group before and after getting to master combat status I have always noticed that as soon as your Doctor dies things go to pieces very quickly, I always make it a priority to look out for them when playing my non medic char.
Herutehuti
Sat Jul 24, 2004 11:02 am
#10






elneckio wrote:






Kyodor wrote:

Your template could make you a valuable asset in a group tackling high end content - Corvette, DWB, etc. Aside buffing, you'll be wanted for your rezzing skills, as well as a healer, and your CM skills will help you being a offensive force for taking down a lot of the mobs.






We attempted the Corvette recently, didn't finish it, but we would have dropped a lot earlier on if it wasn't for the Master Doc with us healing so well, once the enemy got pass us coming out of one of the lifts and hit the doctor we were in big trouble.


In fact when fighting in a group before and after getting to master combat status I have always noticed that as soon as your Doctor dies things go to pieces very quickly, I always make it a priority to look out for them when playing my non medic char.







I think part of the problem is that most melee fighters have not learned to use their taunt ability. They seem to forget they even have one, so they sit there trying to damage the mob enough to get it to move off the Doc. Bah, all it takes is one successful taunt to do the job.




Heru Kamau




Vendor: Dr. Grant
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Just a bit north of Mos Espa, Tantooine.
lovedbyangels
Mon Jul 26, 2004 9:29 am
#11


Herutehuti wrote:

I think part of the problem is that most melee fighters have not learned to use their taunt ability. They seem to forget they even have one, so they sit there trying to damage the mob enough to get it to move off the Doc. Bah, all it takes is one successful taunt to do the job.

Heru Kamau





I agree. I fight as a Pistoleering Doctor of Doom with my real-life boyfriend (who is working on TKM.) If anything aggros on me or our pets he immediately taunts it off of us. And I have a macro that targets Aji and then /assist's. That way I always have him targeted to heal. (Even though this means I can't do specials.)



It's not a democracy, It's a Cheerocracy.
elneckio
Sat Jul 31, 2004 4:48 am
#12






Herutehuti wrote:





elneckio wrote:






Kyodor wrote:

Your template could make you a valuable asset in a group tackling high end content - Corvette, DWB, etc. Aside buffing, you'll be wanted for your rezzing skills, as well as a healer, and your CM skills will help you being a offensive force for taking down a lot of the mobs.






We attempted the Corvette recently, didn't finish it, but we would have dropped a lot earlier on if it wasn't for the Master Doc with us healing so well, once the enemy got pass us coming out of one of the lifts and hit the doctor we were in big trouble.


In fact when fighting in a group before and after getting to master combat status I have always noticed that as soon as your Doctor dies things go to pieces very quickly, I always make it a priority to look out for them when playing my non medic char.







I think part of the problem is that most melee fighters have not learned to use their taunt ability. They seem to forget they even have one, so they sit there trying to damage the mob enough to get it to move off the Doc. Bah, all it takes is one successful taunt to do the job.






You are indeed right, I had forgotten all about Taunt. I had only ever used it when learning brawler and apart from the flashy graphic from the sky couldn't see a use at the time for it.


I tested if the other night however when hunting with a group and it worked perfectly, thanks for pointing this out to me
Feralcom
Sat Jul 31, 2004 6:19 am
#13


I have almost the same template.


Master Doc


Master CM


Marksman 0-4-0-4


Buffing is a given so we will skip that.


On everyday hunts, I do not use my Doc skills all that much. The exception is when we run into things with nasty disease or poison. People do not get hurt much and the AoE heals are way more efficient as you just need to "top" everyone off now and then.


However, one you come across a tuff mob or a hard dungeon that changes. The CM skills do not do enough when it comes to things like Dragons. The exception to this is Mind Heals which are only used as a last resort.


In any case, like me, you are the best support class out there. If you can’t keep a group going...no one can.


Only thing I could suggest is that you might want to look into Pistols or Carbines. I went Marksman 4-0-0-4 at fist as well, but Pistols range keeps me in range of the mobs and my group. Rifles kept me too far away and my damage from them was shot as soon as I got close. The damage numbers are not as big, but there are sure a lot more of them.

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