Doctor Archive
Thread: Area Meds For Doc!!!!
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Houdani
Sat Jul 03, 2004 10:20 pm
#1
Suba wrote:
YAY Docs get to Use the Skills that Combat Medics were supposed to have WOO HOO!!!
Docs get another money maker with new poison/disease resist buffs WOO HOO!!!
Combat medics get jack **edit**!!!
Area of Effect specials are not a CM exclusive skill. Pretty much every combat profession has an area attack.
Without knowing more about these new skills, I cannot provide quality comments. But if the medicine packs use components which only CM's can make, then there is money to be had by both sides.
I don't begrudge Doctors getting the area cures. But feel free to present a good proposal for giving CMs the resist buffs.
H.
Aopik
Thu Jul 29, 2004 5:24 pm
#2
Someone told me today that in TestCenter, they have an area cure poison. Can anyone verify?
Houdani
Thu Jul 29, 2004 5:41 pm
#3
It was in the patch notes this morning. It is true. It's a point blank area cure. Also introduced are poison/disease resistance buffs. Take a peek at the Dev Tracker for more details.
H.
Suba
Thu Jul 29, 2004 9:36 pm
#5
YAY Docs get to Use the Skills that Combat Medics were supposed to have WOO HOO!!!
Docs get another money maker with new poison/disease resist buffs WOO HOO!!!
Combat medics get jack **edit**!!!
Houdani
Thu Jul 29, 2004 10:20 pm
#6
Suba wrote:
YAY Docs get to Use the Skills that Combat Medics were supposed to have WOO HOO!!!
Docs get another money maker with new poison/disease resist buffs WOO HOO!!!
Combat medics get jack **edit**!!!
Area of Effect specials are not a CM exclusive skill. Pretty much every combat profession has an area attack.
Without knowing more about these new skills, I cannot provide quality comments. But if the medicine packs use components which only CM's can make, then there is money to be had by both sides.
I don't begrudge Doctors getting the area cures. But feel free to present a good proposal for giving CMs the resist buffs.
H.
HavocX1
Thu Jul 29, 2004 10:33 pm
#7
Suba wrote:YAY Docs get to Use the Skills that Combat Medics were supposed to have WOO HOO!!!Docs get another money maker with new poison/disease resist buffs WOO HOO!!!Combat medics get jack **edit**!!!
so cms are supposed to be able to apply and cure poisen/desease? yeah, they get jack **edit**. except for having the potential to do the most damage out of any other professoin in pvp.
Message Edited by HavocX1 on 07-30-2004 01:35 AM
Suba
Thu Jul 29, 2004 10:37 pm
#8
Area Healing is or at least was an exclusive and advantage of the combat medic. that was the combat medics big differance then the stims of docs and medics. Ours had Area. Now docs get the Area stuff and intrude on our special ability.
making Advanced Dispersal Mechanisms is not gonna be a big money maker. I can charge 10K per component or anything like that.
and as far as CMs getting the right to Resist Buffs?
The Combat Medic is like the Guys at the CDC. Were supposed to be super skill with crafting biological weapons of mass destruction. and ln sitations dealing with created diseases etc there is generally a knowledge of a cure to it. This is where the Resistance Packs come in. These are the secret anti-bodies or whatever you want to call it that evil doers make to counter a situation if it gets out of control.
As we are the people making these evil things it should be us who know how to resist them. As it stands CM has no big money making thing. Sure we can make real nice area stims but guess what? Area Healing is the CMs role so CMs dont go buying CM stims from other CMs. Docs make all the really nice overpowered stims at low levels so the people who cant make them can use them and then the Doc can buff people. Through this a doc is probably one of the best money makers in the game behind chef. So now You get to make even more money taking Stuff Combat medics arte supposed to be the expert on. How is that fair? Were the Chemical Warfare Expert we are the Toxicoligist. We are the Medical Tech.
Were getting completely shafted here in a "Doc Upgrade" that is reall just a hidden CM nerf. at least if CMs are the ones who give poison Resists we can control a little better Battles making it so not every single person has 95% resist rate. What this does giving docs the ability to buff resist you flood it so every player in the game will have these resists at the drop of a dime. If CMs have the ability to Do these resist buffs then at least theres gonna be some people not 100% safe from CMs. as it stands Doctors get shafted in the Area Cure too.
Area Cures of diseases and poisons should be master. As it stands a dabbler very easily with just 4000 can heal poison/diseases. Now you want to let a dabbler also heal with ranged? As Doctors you should be pushing to stop encouraging Dabblers.
As it stands this is whats needed.
Master Doctor for Area Poison/Disease Cures: This Makes it so the already too many dabblers dont get even more powerful and enablesadoctors who took the time and effort to master something more for thier time.
Disease/Poison Resist Buffs: Combat Medic made and applied. COmbat Medics are the experts with these Unique weapons and thus would be the knowledgeable people in how to resist said weapons. and it would give CM a way of making some money to offset the already exspensive profession to maintain.
NikkiT
Thu Jul 29, 2004 11:19 pm
#9
Suba wrote:
Area Healing is or at least was an exclusive and advantage of the combat medic. that was the combat medics big differance then the stims of docs and medics. Ours had Area. Now docs get the Area stuff and intrude on our special ability.
[NikkiT] That's why Docs don't get to throw their Area cures. They're point blank.
As we are the people making these evil things it should be us who know how to resist them.
[NikkiT] I disagree. They're Enhance packs, and enhancing is a doctor's ability.
As a Combat Medic first and Doctor second, I really like these changes. It's time to take Combat Medic back from a pure PvP profession to a more balanced PvP/PvE profession. You (devs) have weakened CMs in PvP combat, now you just have to make them more important in PvE by weakening buffs and armor (sorry Docs, but life is giving and taking) so their area/range healing is more useful.
Suba
Thu Jul 29, 2004 11:20 pm
#10
Point blank isnt 22 meters as has been seen on packs.. not even point blank weapon attacks go that far.
And enhancing is just an idiotic word they used on it. Your not enhancing anything. Your not turning 400 health into 2600 or anything. Your simply making it so people are immune to poisons. Thats the CDC's aka CMs job. Not a doctor
Message Edited by Suba on 07-30-2004 12:23 AM
HavocX1
Thu Jul 29, 2004 11:35 pm
#11
Suba wrote:Point blank isnt 22 meters as has been seen on packs.. not even point blank weapon attacks go that far.And enhancing is just an idiotic word they used on it. Your not enhancing anything. Your not turning 400 health into 2600 or anything. Your simply making it so people are immune to poisons. Thats the CDC's aka CMs job. Not a doctorMessage Edited by Suba on 07-30-2004 12:23 AM
it's enhancing someones resistece to poisen. cms just DONT enhance just like doctors DONT reduce the stats of their opponent. i could see how it would be such a great injustice if doctors could weaken someones resistence, making it a combat ability and changing the role of a doctor. inoculation fits perfectly with the role of a doctor.
Message Edited by HavocX1 on 07-30-2004 02:36 AM
Asuph
Thu Jul 29, 2004 11:41 pm
#12
So, you want CM's to be the only counter to CM's? Thats not exactly smart...
Just come out and say you dont want to have another class be able to beat you. Go ahead and complain you dont do nice damage in PVE. And I know you hate the fact that your the only class that can attack all stats.
And the damage per second thing is getting old.If you dont like it... Get a new class, that uses more than one button.
Suba
Thu Jul 29, 2004 11:52 pm
#13
What i want is for CMs to not be nerfed to uselessness. Letting docs do the enhancements guarantee 100% widespread use. That makes cm completely useless. by allowing your little doc dabblers wide sread area cures it makes CMs near useless. but at least CMs would have some say in battles of who is ready and not.
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