Doctor Archive

Thread: Any Chances left Docs/CMs can get their crafting lines back? Please fight here.

zelp
Wed Apr 13, 2005 4:23 pm
#1

Not much to say here. Bio-Engineers are not too far away from Medical Crafting, but i still think it is better to let Docs and CMs craft their own stuff. BEs have much things to do; They have thousends of shematics, extrem rare resources to collect, are excellent DNA-scientists when it comes to Pet-crafting (hardest crafting in the game imho) and were always asked for their stuff by Chefs and Tailors, so why all these redundantly changes then? I think it is not necessary. Does it increase Doctors/Cms fun? Or the fun of the BEs? - I think not.

Doctors are Doctors and so they invent and make medicines. It would made even a little bit more sense, if they decrease all the defenses from Doctors - increase the CMs combat abilities therefore and let Doctors do all the crafting stuff for both (medical) professions, since we are no "Combat"-Doctors and need not to stand in the first row! (A Doctor is someone behind the lines in my eyes. We are the medical artillerie and if something really bad happens to combatants they should always find help in Medical Centers from patient Doctors.)

I still want to fight for changes, so i hope there is a little chance left, that the CU-Deciders maybe change their opinion about the fate of the healers and especially their crafting abilities.
The Doc-board was always friendly and very mature, so iam sure we can lent an ear from a DEV. Push.



+ cen +
the problem with real life is that there is no danger music
[eX-12pt Doc & eX-12pt CM]
TheYata wrote (about the CU): its like going up to someone who is playing chess, nicking his chess board then replacing it with snakes and ladders and expecting him to enjoy it. im sure a lot of people might love to play snakes and ladders, but for someone who is used to playing chess, its not going to work

TarMangani
Wed Apr 13, 2005 6:38 pm
#2






zelp wrote:
Not much to say here. Bio-Engineers are not too far away from Medical Crafting, but i still think it is better to let Docs and CMs craft their own stuff. BEs have much things to do; They have thousends of shematics, extrem rare resources to collect, are excellent DNA-scientists when it comes to Pet-crafting (hardest crafting in the game imho) and were always asked for their stuff by Chefs and Tailors, so why all these redundantly changes then? I think it is not necessary. Does it increase Doctors/Cms fun? Or the fun of the BEs? - I think not.Doctors are Doctors and so they invent and make medicines. It would made even a little bit more sense, if they decrease all the defenses from Doctors - increase the CMs combat abilities therefore and let Doctors do all the crafting stuff for both (medical) professions, since we are no "Combat"-Doctors and need not to stand in the first row! (A Doctor is someone behind the lines in my eyes. We are the medical artillerie and if something really bad happens to combatants they should always find help in Medical Centers from patient Doctors.)I still want to fight for changes, so i hope there is a little chance left, that the CU-Deciders maybe change their opinion about the fate of the healers and especially their crafting abilities.The Doc-board was always friendly and very mature, so iam sure we can lent an ear from a DEV. Push.




You need to post this in the BE forum. We crafter's aren't doctors anymore (and never truly were REAL doctors anyway).


The change is upon us and won't be taken away IMHO.







JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



zelp
Thu Apr 14, 2005 3:32 am
#3

It is a doctor issue so i think it belongs here. And why are you so sure about it is already decided for live? Again: When it is moved to BE - What does it improve? Why is it necessary?


Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.



+ cen +
the problem with real life is that there is no danger music
[eX-12pt Doc & eX-12pt CM]
TheYata wrote (about the CU): its like going up to someone who is playing chess, nicking his chess board then replacing it with snakes and ladders and expecting him to enjoy it. im sure a lot of people might love to play snakes and ladders, but for someone who is used to playing chess, its not going to work

TarMangani
Thu Apr 14, 2005 4:24 am
#4






zelp wrote:
It is a doctor issue so i think it belongs here. And why are you so sure about it is already decided for live? Again: When it is moved to BE - What does it improve? Why is it necessary?


Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.






Because the doctor ground is hallowed ground reserved for healers only. If you read some of the other threads you'll see the history behind it, that the devs took offense at how the profession was being bastardized by crafting and buffing rather than, in their opinion, the intent which is strictly healing...


However your thread does remind me of a scene from Animal House:


STORK: "Its over dude!"


BLUTO:"Over? Did you say over? Nothing is over until we decide it is! Was it over when the...German's bombed Pearl Harbor?"


BOONE: "Germans?"


OTTER: "Forget it he's rolling..."


BLUTO: "Hell no! And it ain't over now! Cause when the going gets tough???.........The tough get going!"





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



MataHairy
Thu Apr 14, 2005 5:30 am
#5

I think we as a community need to pick our battles to fight.SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.


Where we can make an impact is:

(1) Modifying the resource requirements on the new schematics - this just happened on AS

(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.


Ifwe get the medical communityorganized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
TarMangani
Thu Apr 14, 2005 6:39 am
#6






MataHairy wrote:

I think we as a community need to pick our battles to fight.SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.


Where we can make an impact is:

(1) Modifying the resource requirements on the new schematics - this just happened on AS

(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.


Ifwe get the medical communityorganized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.






It IS essential to their profession, but I don't see why making it optional would be an issue.



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Nema0879
Thu Apr 14, 2005 6:44 am
#7

Even if mask scent is essential, you get mask scent at 0200 ....


The requirement for be is 0040scout ...


I don't see what the mask scent argument has to do with requiring hunting as a prereq....




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


diepa
Thu Apr 14, 2005 6:52 am
#8






TarMangani wrote:





zelp wrote:
It is a doctor issue so i think it belongs here. And why are you so sure about it is already decided for live? Again: When it is moved to BE - What does it improve? Why is it necessary?


Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.






Because the doctor ground is hallowed ground reserved for healers only. If you read some of the other threads you'll see the history behind it, that the devs took offense at how the profession was being bastardized by crafting and buffing rather than, in their opinion, the intent which is strictly healing...


However your thread does remind me of a scene from Animal House:


STORK: "Its over dude!"


BLUTO:"Over? Did you say over? Nothing is over until we decide it is! Was it over when the...German's bombed Pearl Harbor?"


BOONE: "Germans?"


OTTER: "Forget it he's rolling..."


BLUTO: "Hell no! And it ain't over now! Cause when the going gets tough???.........The tough get going!"









LOL......I just wanted to say I enjoyed this post and the one before that was dripping with sarcasm.

Obata
Thu Apr 14, 2005 1:19 pm
#9






Sunakk wrote:





MataHairy wrote:

I think we as a community need to pick our battles to fight. SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.


Where we can make an impact is:

(1) Modifying the resource requirements on the new schematics - this just happened on AS

(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.


If we get the medical community organized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.





I thought that the scout line prereq for BE was a bug? Didn't they list in the CU docs that the requirements for BE were two lines in Medic?
Then again, things like that can change during testing without the devs telling us. They tend to do that...





They listed one line of medic (crafting line) but the way it was written left some doubt about the scout requirement.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
AqeousMann
Thu Apr 14, 2005 1:21 pm
#10

FIGHT FIGHT FIGHT!



Aqueous Mann hahaha i am a noob
Loviza
Thu Apr 14, 2005 1:44 pm
#11

The important thing here isnt about BE or Doc, if its true that scouting wont be necesary then it doesntaffect theskillpoints. What is important is that all the hard worked resourcestashesis going down the drain.


Personally I think its hilarious to havepharmaceutslearn to hunt before they learn about medicines


"I have spread my dreams under your feet

Tread carefully because you tread on my dream"



Lov'i Za' - ISB Sergeant
Obeewana_Doobie
Thu Apr 14, 2005 5:15 pm
#12

All I know is I will transfer all of my in game funds to my combat character, and save $15 a month when I cancel my doc. I have enough to get by for a while, then later on I'll hopefully be able to sell all my uber old resources. Apparently what SOE wants and what I want is two different things, so if I can't win, neither can they



I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
Sunakk
Fri Apr 15, 2005 12:19 am
#13



MataHairy wrote:
I think we as a community need to pick our battles to fight. SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.
Where we can make an impact is:
(1) Modifying the resource requirements on the new schematics - this just happened on AS
(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.
If we get the medical community organized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.



I thought that the scout line prereq for BE was a bug? Didn't they list in the CU docs that the requirements for BE were two lines in Medic?
Then again, things like that can change during testing without the devs telling us. They tend to do that...



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Page 1 of 2
Previous Next