Doctor Archive
Thread: Any Chances left Docs/CMs can get their crafting lines back? Please fight here.
Doctors are Doctors and so they invent and make medicines. It would made even a little bit more sense, if they decrease all the defenses from Doctors - increase the CMs combat abilities therefore and let Doctors do all the crafting stuff for both (medical) professions, since we are no "Combat"-Doctors and need not to stand in the first row! (A Doctor is someone behind the lines in my eyes. We are the medical artillerie and if something really bad happens to combatants they should always find help in Medical Centers from patient Doctors.)
I still want to fight for changes, so i hope there is a little chance left, that the CU-Deciders maybe change their opinion about the fate of the healers and especially their crafting abilities.
The Doc-board was always friendly and very mature, so iam sure we can lent an ear from a DEV. Push.
zelp wrote:
Not much to say here. Bio-Engineers are not too far away from Medical Crafting, but i still think it is better to let Docs and CMs craft their own stuff. BEs have much things to do; They have thousends of shematics, extrem rare resources to collect, are excellent DNA-scientists when it comes to Pet-crafting (hardest crafting in the game imho) and were always asked for their stuff by Chefs and Tailors, so why all these redundantly changes then? I think it is not necessary. Does it increase Doctors/Cms fun? Or the fun of the BEs? - I think not.Doctors are Doctors and so they invent and make medicines. It would made even a little bit more sense, if they decrease all the defenses from Doctors - increase the CMs combat abilities therefore and let Doctors do all the crafting stuff for both (medical) professions, since we are no "Combat"-Doctors and need not to stand in the first row! (A Doctor is someone behind the lines in my eyes. We are the medical artillerie and if something really bad happens to combatants they should always find help in Medical Centers from patient Doctors.)I still want to fight for changes, so i hope there is a little chance left, that the CU-Deciders maybe change their opinion about the fate of the healers and especially their crafting abilities.The Doc-board was always friendly and very mature, so iam sure we can lent an ear from a DEV. Push.
You need to post this in the BE forum. We crafter's aren't doctors anymore (and never truly were REAL doctors anyway).
The change is upon us and won't be taken away IMHO.
Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.
zelp wrote:
It is a doctor issue so i think it belongs here. And why are you so sure about it is already decided for live? Again: When it is moved to BE - What does it improve? Why is it necessary?
Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.
Because the doctor ground is hallowed ground reserved for healers only. If you read some of the other threads you'll see the history behind it, that the devs took offense at how the profession was being bastardized by crafting and buffing rather than, in their opinion, the intent which is strictly healing...
However your thread does remind me of a scene from Animal House:
STORK: "Its over dude!"
BLUTO:"Over? Did you say over? Nothing is over until we decide it is! Was it over when the...German's bombed Pearl Harbor?"
BOONE: "Germans?"
OTTER: "Forget it he's rolling..."
BLUTO: "Hell no! And it ain't over now! Cause when the going gets tough???.........The tough get going!"
MataHairy wrote:
I think we as a community need to pick our battles to fight.SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.
Where we can make an impact is:
(1) Modifying the resource requirements on the new schematics - this just happened on AS
(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.
Ifwe get the medical communityorganized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.
It IS essential to their profession, but I don't see why making it optional would be an issue.
TarMangani wrote:
zelp wrote:
It is a doctor issue so i think it belongs here. And why are you so sure about it is already decided for live? Again: When it is moved to BE - What does it improve? Why is it necessary?
Example: A MCM/MD can craft every medicine in the current system (and is able to pick up some additional skills also) - in the CU system he or she is 25 points short to be able MD/MCM and BE 0004.
Because the doctor ground is hallowed ground reserved for healers only. If you read some of the other threads you'll see the history behind it, that the devs took offense at how the profession was being bastardized by crafting and buffing rather than, in their opinion, the intent which is strictly healing...
However your thread does remind me of a scene from Animal House:
STORK: "Its over dude!"
BLUTO:"Over? Did you say over? Nothing is over until we decide it is! Was it over when the...German's bombed Pearl Harbor?"
BOONE: "Germans?"
OTTER: "Forget it he's rolling..."
BLUTO: "Hell no! And it ain't over now! Cause when the going gets tough???.........The tough get going!"
LOL......I just wanted to say I enjoyed this post and the one before that was dripping with sarcasm.
Sunakk wrote:
MataHairy wrote:
I think we as a community need to pick our battles to fight. SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.
Where we can make an impact is:
(1) Modifying the resource requirements on the new schematics - this just happened on AS
(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.
If we get the medical community organized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.
I thought that the scout line prereq for BE was a bug? Didn't they list in the CU docs that the requirements for BE were two lines in Medic?
Then again, things like that can change during testing without the devs telling us. They tend to do that...
They listed one line of medic (crafting line) but the way it was written left some doubt about the scout requirement.
MataHairy wrote:I think we as a community need to pick our battles to fight. SOE's decision to move crafting was undoubtedly a long debated strategic decision and not one that they will readily change.Where we can make an impact is:(1) Modifying the resource requirements on the new schematics - this just happened on AS(2) Modifying the prereqs for a elite prof - this happened in CM as Blix listened to the community and changed from Pistols 4 to ranged support 4 in marksman as a pre-req.If we get the medical community organized, we have a shot at modifying the BE scout prereq. Dropping the scout line would allow MCM/MDoc to have enough skill points for 0004 BE crafting. ANd remember TH's post a few weeks ago only mentined med crafting as a BE pre-req. Be prepared for a fight though, as current BEs think that the scouting line and mask scent is essential to their profession.
I thought that the scout line prereq for BE was a bug? Didn't they list in the CU docs that the requirements for BE were two lines in Medic?
Then again, things like that can change during testing without the devs telling us. They tend to do that...