Doctor Archive
Thread: What is the point in being Doctor post-CU?
AqeousMann wrote:
They will have basically one ability - healingand res'sing
as opposed to combat medics who have the truly mammoth amount of abilities,3 - healing, posioning and res'sing
Comabt medics can probably heal aswell as docs if they use enhancers.
So really i have no idea why anyone would be a doc, what is the point?
Well thats your opinion, however I will say that I can out heal a CM on a 1:1 basis. My revives won't hurt nearly as much as CMs. I can cure anything that CM and other Mobs can dish out, to include Bleeds, poisons, disease. I can heal wounds, buff, and give pos / dis resist.
So umm yeah, considering nothing much has really changed, you tell me what the point to Doctor will be.
AqeousMann wrote:They will have basically one ability - healing and res'singas opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'singComabt medics can probably heal aswell as docs if they use enhancers.So really i have no idea why anyone would be a doc, what is the point?
CM heals are weaker overall then Doctor heals.
CM revive isn't as effective as Doctor revive.
CM is more of a secondary support healer and debuffer, while the Doctor is primary healer with buffs, cures, and wound healing.
I myself am a Master Rifleman/Master Doctor, and i primarly did that to become selfsustaining because im one of the casual players that usual only can spare 2-3 hours of play 2-3 days a week, on odd hours.
In the CU getting a buff might not be that important as it is in the live system, which means that i can go and do solo missions without having to need the type off doctor buffs there are in CU.
I may be dropping Master Doctor and just be a Master Medic because that will provide me with the essentials, i am undecided though.
I my own opinion i think that it is a master stroke to seperate the high-end buff items from the Doctor profesion, because it will create a new game ecomony.
Basicly the people having doctor for earning cash, will have to rethink their templates. Because if you wish to continue making and applying the Doctor buff yourself, you will have to choose between doctor and a pure combat profesion.
MyT_Chicken wrote:
AqeousMann wrote:They will have basically one ability - healing and res'singas opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'singComabt medics can probably heal aswell as docs if they use enhancers.So really i have no idea why anyone would be a doc, what is the point?Well thats your opinion, however I will say that I can out heal a CM on a 1:1 basis. My revives won't hurt nearly as much as CMs. I can cure anything that CM and other Mobs can dish out, to include Bleeds, poisons, disease. I can heal wounds, buff, and give pos / dis resist.
So umm yeah, considering nothing much has really changed, you tell me what the point to Doctor will be.
Well it's all been covered but I do wonder if the OP actually wanted an answer...
SantosL wrote:
AqeousMann wrote:
They will have basically one ability - healing and res'sing
as opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'sing
Comabt medics can probably heal aswell as docs if they use enhancers.
So really i have no idea why anyone would be a doc, what is the point?
CM heals are weaker overall then Doctor heals.
CM revive isn't as effective as Doctor revive.
CM is more of a secondary support healer and debuffer, while the Doctor is primary healer with buffs, cures, and wound healing.
That depends on where you stand, if you are one of 10 guys on a field needing healing and u choose to wait for a doctor than yes this is true or if you are one of these guys who gets healed by a area heal, healing up to 15 people at once for 1500 health than you may not have or take the point you are making.
Buffs are pretty much gone. Now after CU you can apply a 10-30% short term/long term enhancement. Who will sit around for a small boost like that. All Current Doc resources are pretty much crap. You could solo and buff yourself, you were not JUST a Doc. When CU comes you dont even need Medic due to this new "Magic" healing system....
Cyberon wrote:
Actually the most important feature about the Doctor is that in CU it is changed from a Money Making Machine, to a combat oriented profession, and if you cut it down to the basics, the people who are voicing the largest flames about the change are exactly the ones who in the current system are making an earning living crafting and applying buffs or in some cases just crafting.
I myself am a Master Rifleman/Master Doctor, and i primarly did that to become selfsustaining because im one of the casual players that usual only can spare 2-3 hours of play 2-3 days a week, on odd hours.
In the CU getting a buff might not be that important as it is in the live system, which means that i can go and do solo missions without having to need the type off doctor buffs there are in CU.
I may be dropping Master Doctor and just be a Master Medic because that will provide me with the essentials, i am undecided though.
I my own opinion i think that it is a master stroke to seperate the high-end buff items from the Doctor profesion, because it will create a new game ecomony.
Basicly the people having doctor for earning cash, will have to rethink their templates. Because if you wish to continue making and applying the Doctor buff yourself, you will have to choose between doctor and a pure combat profesion.
But, action buff is very useful in combat...action drains so fast in combat, action regen is a huge benefit IMO...I stopped giving myself combat speed buff as my action drained even faster with it LOL
We have superior healing abilities, and DOT cure abilities still belong to us...I won't be giving up doc when CU goes Live
ImageExpert wrote:
With level-based combat system, health buff really isn't all important; you will die regardless of buff/armor if you decide to PO wrong mob(s)
But, action buff is very useful in combat...action drains so fast in combat, action regen is a huge benefit IMO...I stopped giving myself combat speed buff as my action drained even faster with it LOL
We have superior healing abilities, and DOT cure abilities still belong to us...I won't be giving up doc when CU goes Live
/agree
Since testing out my what is my normal template that I use on Tarquinas, TKM/Master Doctor my favorite prof so far has been Master Doctor. I was a bit hesitant with all the magical healing and such, but I might be able to get over that.
They still have a lot of tuning to do with this awful level system, but, I'm hoping that once they are done people won't die just cause they PO the wrong mobs
Anyway, I have to look through the doc forums to see how everyone else feels about the new buffs, but I have to say, from my own opinion... The new doc buffs are great and the heal over time is actually not too bad either. I was never a crafting doc nor did I sit at the star ports buffing though, so my opinion might be skewed