Doctor Archive

Thread: What is the point in being Doctor post-CU?

AqeousMann
Thu Apr 14, 2005 1:09 pm
#1

They will have basically one ability - healingand res'sing


as opposed to combat medics who have the truly mammoth amount of abilities,3 - healing, posioning and res'sing


Comabt medics can probably heal aswell as docs if they use enhancers.


So really i have no idea why anyone would be a doc, what is the point?



Aqueous Mann hahaha i am a noob
MyT_Chicken
Thu Apr 14, 2005 11:40 pm
#2






AqeousMann wrote:

They will have basically one ability - healingand res'sing


as opposed to combat medics who have the truly mammoth amount of abilities,3 - healing, posioning and res'sing


Comabt medics can probably heal aswell as docs if they use enhancers.


So really i have no idea why anyone would be a doc, what is the point?







Well thats your opinion, however I will say that I can out heal a CM on a 1:1 basis. My revives won't hurt nearly as much as CMs. I can cure anything that CM and other Mobs can dish out, to include Bleeds, poisons, disease. I can heal wounds, buff, and give pos / dis resist.


So umm yeah, considering nothing much has really changed, you tell me what the point to Doctor will be.





h Egri p
§ If you don't know; you'll find out soon enough! §

evil-bountyhunter
Thu Apr 14, 2005 11:57 pm
#3

your the only prof that can heal wounds post CU so you will still have a use



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SantosL
Fri Apr 15, 2005 1:02 am
#4



AqeousMann wrote:
They will have basically one ability - healing and res'sing
as opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'sing
Comabt medics can probably heal aswell as docs if they use enhancers.
So really i have no idea why anyone would be a doc, what is the point?




CM heals are weaker overall then Doctor heals.

CM revive isn't as effective as Doctor revive.

CM is more of a secondary support healer and debuffer, while the Doctor is primary healer with buffs, cures, and wound healing.



--
SantosL Halper
Master Doctor / Master BH
Cyberon
Fri Apr 15, 2005 11:12 am
#5

Actually the most important feature about the Doctor is that in CU it is changed from a Money Making Machine, to a combat oriented profession, and if you cut it down to the basics, the people who are voicing the largest flames about the change are exactly the ones who in the current system are making an earning living crafting and applying buffs or in some cases just crafting.

I myself am a Master Rifleman/Master Doctor, and i primarly did that to become selfsustaining because im one of the casual players that usual only can spare 2-3 hours of play 2-3 days a week, on odd hours.

In the CU getting a buff might not be that important as it is in the live system, which means that i can go and do solo missions without having to need the type off doctor buffs there are in CU.

I may be dropping Master Doctor and just be a Master Medic because that will provide me with the essentials, i am undecided though.

I my own opinion i think that it is a master stroke to seperate the high-end buff items from the Doctor profesion, because it will create a new game ecomony.

Basicly the people having doctor for earning cash, will have to rethink their templates. Because if you wish to continue making and applying the Doctor buff yourself, you will have to choose between doctor and a pure combat profesion.



"Could you please repeat that? You want a what? A Buff? Yes i am a Master Doctor, but you want me to apply a buff, are you sure?" - Serf being surprised that someone wanted a buff.
"Now follow my directions: Follow me, then..... hey what are you doing stop, stop *UGLY BLASTER SOUND* dammit i told you to follow me, not to run into that room with that large turret" - Serf to eager guildmate in the warren.
"Why are you looking at me?, im not here, really im not, this rifle is just a fake, i promise" - Serf to angry Ancient Krayt Dragon.
"Muhahaha im indestructable" *BOOM* - Serf realising that his trainer TIE might not be able to take on tier 2 enemies.
TheRockStar
Fri Apr 15, 2005 11:15 am
#6



MyT_Chicken wrote:


AqeousMann wrote:
They will have basically one ability - healing and res'sing
as opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'sing
Comabt medics can probably heal aswell as docs if they use enhancers.
So really i have no idea why anyone would be a doc, what is the point?



Well thats your opinion, however I will say that I can out heal a CM on a 1:1 basis. My revives won't hurt nearly as much as CMs. I can cure anything that CM and other Mobs can dish out, to include Bleeds, poisons, disease. I can heal wounds, buff, and give pos / dis resist.

So umm yeah, considering nothing much has really changed, you tell me what the point to Doctor will be.




Well it's all been covered but I do wonder if the OP actually wanted an answer...



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silenyabyss
Fri Apr 15, 2005 5:28 pm
#7






SantosL wrote:





AqeousMann wrote:

They will have basically one ability - healing and res'sing


as opposed to combat medics who have the truly mammoth amount of abilities, 3 - healing, posioning and res'sing


Comabt medics can probably heal aswell as docs if they use enhancers.


So really i have no idea why anyone would be a doc, what is the point?






CM heals are weaker overall then Doctor heals.

CM revive isn't as effective as Doctor revive.

CM is more of a secondary support healer and debuffer, while the Doctor is primary healer with buffs, cures, and wound healing.





That depends on where you stand, if you are one of 10 guys on a field needing healing and u choose to wait for a doctor than yes this is true or if you are one of these guys who gets healed by a area heal, healing up to 15 people at once for 1500 health than you may not have or take the point you are making.
GrimzKeeper
Fri Apr 15, 2005 6:55 pm
#8






Cyberon wrote:
Actually the most important feature about the Doctor is that in CU it is changed from a Money Making Machine, to a combat oriented profession, and if you cut it down to the basics, the people who are voicing the largest flames about the change are exactly the ones who in the current system are making an earning living crafting and applying buffs or in some cases just crafting.

I myself am a Master Rifleman/Master Doctor, and i primarly did that to become selfsustaining because im one of the casual players that usual only can spare 2-3 hours of play 2-3 days a week, on odd hours.

In the CU getting a buff might not be that important as it is in the live system, which means that i can go and do solo missions without having to need the type off doctor buffs there are in CU.

I may be dropping Master Doctor and just be a Master Medic because that will provide me with the essentials, i am undecided though.

I my own opinion i think that it is a master stroke to seperate the high-end buff items from the Doctor profesion, because it will create a new game ecomony.

Basicly the people having doctor for earning cash, will have to rethink their templates. Because if you wish to continue making and applying the Doctor buff yourself, you will have to choose between doctor and a pure combat profesion.



Buffs are pretty much gone. Now after CU you can apply a 10-30% short term/long term enhancement. Who will sit around for a small boost like that. All Current Doc resources are pretty much crap. You could solo and buff yourself, you were not JUST a Doc. When CU comes you dont even need Medic due to this new "Magic" healing system....





AleronPre CU Jedi Elder

LAW
TAZYNATOR1
Fri Apr 15, 2005 7:37 pm
#9

This became a bit of a rant as I was trying to respond so take it all as food for thought. How are buffs gone? Just think about it for a second. A buff 10-30% on 3kham leaves someone with anywhere from 3300-3900ham. I think I would like the added 900 especially if my weapon specials count on action and mind to use. Next can only Docs buff or will everyone have the ability to buff themselves? I really like the idea of some self sufficiency cause like someone else said the hours I play are odd ones. I really feel SOE made way to many proffessions for boasting purposes and now that they don't have the same player base its time for downsizing. For instance why not have a Master Entertainer that does music and dances? Image Designers for stat migration is not worth it get rid of this proffession. IMO Docs should make modifications on peoples appearances and call it surgery not I-D's. I am pretty sure Docs will in the future be responsible for the bionic body parts when introduced. Squad Leaders remove stats the way CM's heal people. Nobody complains about this which should be a CM function IMO. Rangers are useless. Tracking when you have a radar screen that tells you what things are before you get there, tents are useless, who uses traps? So they harvest a little more big deal. Ok I am going off way to much from original thread but perhaps looking at the micro/ macro will make some things appear more clearly to some.


-Perseus
Gorrlynn
Fri Apr 15, 2005 8:58 pm
#10

ok, i have been on testcenter. I got one buff. My normal health nonbuffed was 1490 and buffed it was 1639. I am sorry but i see no point in standing in line for that kind of buff. Now, granted this may change but if it holds true once cu goes live. I will just skip the buffs and go about my missions as normal. Just a little information, hope this helps out in some small way
Diane123
Sun Apr 17, 2005 4:57 am
#11

You know I was thinking this exact thing. What is the point? The devs have rank doctor some what above candy stripers. So what is my motivation to continue being a doctor? I could care less that I will be able to heal up to 15 people in the battle field. And for my trouble I will be agro'd. My character is at a higher risk ofdying than thecharacters I am healing. Call me crazy but I think that is a wee bit backwards. I understand the theory behind it, I just don't happened to subscribe to it.


So what is my motivation to continue being doctor? I would have to say money (and that's not why I became a doctor either). Because if I am going to risk my character's health in the battle field to heal other people, you better believe I will charge a substantial fee to do that. Any compliants will fall on deaf ears, taken my cue from the devs on this one. Whether or not I am hired is no skin of my nose really.


Now if the doctor profession is permitted to still have a combat profession, instead ofbeing regulated tobed pan cleaners, then I will continue to enjoy master pikeman too. I will be able to heal myself. Hmmm, so there you have it. Two measly reasons to keep a profession I once had pride in having.


So why does it leave a sour taste in my mouth?
ImageExpert
Sun Apr 17, 2005 5:59 am
#12

With level-based combat system, health buff really isn't all important; you will die regardless of buff/armor if you decide to PO wrong mob(s)

But, action buff is very useful in combat...action drains so fast in combat, action regen is a huge benefit IMO...I stopped giving myself combat speed buff as my action drained even faster with it LOL

We have superior healing abilities, and DOT cure abilities still belong to us...I won't be giving up doc when CU goes Live



Permafrost Echo
hhh 12pt Doc - Pikey hhh
Chiiiiiiiiiiiiiiiiiiiiiiiii !!!
EsclavoTKM
Sun Apr 17, 2005 6:54 am
#13



ImageExpert wrote:
With level-based combat system, health buff really isn't all important; you will die regardless of buff/armor if you decide to PO wrong mob(s)

But, action buff is very useful in combat...action drains so fast in combat, action regen is a huge benefit IMO...I stopped giving myself combat speed buff as my action drained even faster with it LOL

We have superior healing abilities, and DOT cure abilities still belong to us...I won't be giving up doc when CU goes Live




/agree

Since testing out my what is my normal template that I use on Tarquinas, TKM/Master Doctor my favorite prof so far has been Master Doctor. I was a bit hesitant with all the magical healing and such, but I might be able to get over that.

They still have a lot of tuning to do with this awful level system, but, I'm hoping that once they are done people won't die just cause they PO the wrong mobs

Anyway, I have to look through the doc forums to see how everyone else feels about the new buffs, but I have to say, from my own opinion... The new doc buffs are great and the heal over time is actually not too bad either. I was never a crafting doc nor did I sit at the star ports buffing though, so my opinion might be skewed



E'sclavo Lares'an Bria Galaxy ~ Master Dancer/Master Creature Handler/Imperial Mansloot ~
Silencio Lares'an Tarquinas Galaxy ~ Teras Kasi Master/Master Doctor ~
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