Doctor Archive

Thread: Marrow, why have you let the docs go so far down the drain?

drfeelgood9
Fri Jun 17, 2005 5:46 am
#1

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?
Eskie
Fri Jun 17, 2005 6:30 am
#2



drfeelgood9 wrote:
It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?




Healing!
Not Marrow's fault, he is just Correspondent. And buffs are 40+ mins.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
SpecOps69
Fri Jun 17, 2005 6:55 am
#3

MD is incredibly useful. It is just a matter of perception. If by useful you define it as sitting in a starport makine 10k every 30 seconds, then no, it's not useful.


Combine it with Master TK for example and it is awesome. Groups love seeing me as everyone gets buffed up, rez, healed, etc. People do appreciate buffs, they just aren't keen on getting them in the starport because by the time they get to where they are going, they run out. A doc's usefullness is now on the battlefield. A good doc can allow a group to succeed where otherwise they would certainly fail. It's all about how you play it.


MasterNerfSlayer
Fri Jun 17, 2005 6:55 am
#4






drfeelgood9 wrote:

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?






I don't understand this lack of understanding of the correspondent program by some players. When did we become paid game designers at SOE? Oh yeah, we didn't.


Correspondents correspond with the devs about the players concerns and desires for our professions. Whether they actually take what we say on board and fix the issues and add features is entirely at their perogative.


So, once again, correspondents have no say in what gets done. None. Zip. Zilch, Nada. Zero. Anyone who has read Raph Kosters MMO document knows the correspondent program is simply a tool to make a small portion of the community feel special, and is not taken seriously by the dev team. Just look at what they did to the dedicated unpaid players on Test Center.


Do I make myself clear?




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

BadgerSmaker
Fri Jun 17, 2005 7:44 am
#5






MasterNerfSlayer wrote:





drfeelgood9 wrote:

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?






I don't understand this lack of understanding of the correspondent program by some players. When did we become paid game designers at SOE? Oh yeah, we didn't.


Correspondents correspond with the devs about the players concerns and desires for our professions. Whether they actually take what we say on board and fix the issues and add features is entirely at their perogative.


So, once again, correspondents have no say in what gets done. None. Zip. Zilch, Nada. Zero. Anyone who has read Raph Kosters MMO document knows the correspondent program is simply a tool to make a small portion of the community feel special, and is not taken seriously by the dev team. Just look at what they did to the dedicated unpaid players on Test Center.


Do I make myself clear?





QFE. Marrow does a good job.



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The_Real_Che
Fri Jun 17, 2005 8:21 am
#6






SpecOps69 wrote:

MD is incredibly useful. It is just a matter of perception. If by useful you define it as sitting in a starport makine 10k every 30 seconds, then no, it's not useful.


Combine it with Master TK for example and it is awesome. Groups love seeing me as everyone gets buffed up, rez, healed, etc. People do appreciate buffs, they just aren't keen on getting them in the starport because by the time they get to where they are going, they run out. A doc's usefullness is now on the battlefield. A good doc can allow a group to succeed where otherwise they would certainly fail. It's all about how you play it.







Thats the problem. We went from a social/crafter/combat profession to just combat.


I dont care what anyone says we are not docs anymore we are combat medics. Sure one does dots (CMs), and the other cures them (Docs) but we are all combat medics. Theres no reason for a doctor to be in a hospital or even to cure wounds. Sure I heal wounds for members of my group, but who's wants to sitin a med centerand heal wounds when it takes forever and you get no XP? Lets not even bring up the fact that some people dont want to tip either.


I dont know why they want to FORCE docs into the field and into groups.







___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
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UmmonPrime
Fri Jun 17, 2005 8:24 am
#7

Marrow did nothing wrong. If you want to place blame on a system you don't understand or dislike, you need to talk with the game designers themselves. A corespondent's job is just to communicate between players and developers. If they want to listen to the corespondent, than they will. As most have noticed, this is not always the case...


I suggested you switch professions, because belive it or not, this one is working as intended.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Giftmacher
Fri Jun 17, 2005 9:05 am
#8

Shouldn't it be the devs shooting our messenger?


Seriously, a Corr;s job isonly to filter and communicate our views to the developers. They do not have any control over what the devs do, so please don't blame them. Hell, it's particularly unjustified in this case as the changes people dislike so much went in before Marrow was even made a correspondent, therefore he didn't even have a chance to influence them. Come on people please, no finger pointing, let's just keep talking to the devs to get the changes we need.


Gift.

Marrow1
Fri Jun 17, 2005 9:16 am
#9






drfeelgood9 wrote:

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?






This is a great question and worth taking a real look at.


One way to look at.

Let say you are a master of any fight class. At that point you have a choice of what else to get. Your goal is to be alvl 80 toon so you want to pick up another prof that will help you attain that lvl andadd to you abilities to make you an even more effective fighter. You basically have two choices, pick up another fight class or pick up a healing class (CM or Doc). Lets take a look at these option.


Pick up a second fight class.

If you do this you will gain some other specials maybe a little more defand speed. Thats about it.


Pick up CM or Doc

Here you will addmany new skills. Healing, buffing or debuffing, Dots or cures, etc.


IMO by picking up a healing class you are much more a benifitto your teamby being able to heal them when needed (a quick heal before a DB timercan save a life, for example) than picking up a few more specials. You still get much of the same def bonuses as would be gained in another fight class.


Ask any Jedi who the hardest to kill non-Jedi are and they will always tell you a CM or a Doc no question about it.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
NJ62
Fri Jun 17, 2005 9:19 am
#10

Let me just repeat what has already been said, because it is a common misconception.

- Correspondents DO NOT get paid.

- Correspondents DO NOT get free subscriptions.

- Correspondents DO NOT get god mode.

What do correspondents get?

- A special forum to report issues. Devs can choose to read posts or not. Correspondents cannot MAKE devs read the posts or make the suggested changes.

- Some additional support (materials and relevant profession skills) for testing on TC-Prime only. Currently, given that all patch testing is done on TC-[servername], this is irrelevant.

- Lots of blame from the players when an unpopular change is implemented.

It's a JOB, not a PERK.



n'Jessi
former correspondent, former player

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Corrupt3d
Fri Jun 17, 2005 10:04 am
#11

look at it this way, when I set up guild grinds and we dont have a doc to go with us...I PAY a doc to come, just to rez, heal, tank, etc. Docs, to me atleast, are now quite useful



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The_Real_Che
Fri Jun 17, 2005 10:08 am
#12




Marrow1 wrote:





drfeelgood9 wrote:

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?






This is a great question and worth taking a real look at.


One way to look at.

Let say you are a master of any fight class. At that point you have a choice of what else to get. Your goal is to be alvl 80 toon so you want to pick up another prof that will help you attain that lvl andadd to you abilities to make you an even more effective fighter. You basically have two choices, pick up another fight class or pick up a healing class (CM or Doc). Lets take a look at these option.


Pick up a second fight class.

If you do this you will gain some other specials maybe a little more defand speed. Thats about it.


Pick up CM or Doc

Here you will addmany new skills. Healing, buffing or debuffing, Dots or cures, etc.


IMO by picking up a healing class you are much more a benifitto your teamby being able to heal them when needed (a quick heal before a DB timercan save a life, for example) than picking up a few more specials. You still get much of the same def bonuses as would be gained in another fight class.


Ask any Jedi who the hardest to kill non-Jedi are and they will always tell you a CM or a Doc no question about it.








Thats cool...for the combat people. From the way you're wording it it sounds like the main role of the person's toon is their combat profession and the healer was secondary. This was not the case for me before this CU crap. I was a healer first, swordsman second. When i was bored of buffing, or crafting I would go hunt. I would go on guild hunts, etc. Now all I can do is combat. I really hope the devs listen and we can have both the social and combat aspects of the game back.





___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
TenshiHanaKinu
Fri Jun 17, 2005 10:17 am
#13






drfeelgood9 wrote:

It is pathetic to be a doc now. We serve absolutly no purpose in this game at all. 10 minute buffs, no crafting skills, and no combat skills. What are we good for?






Before you come spouting accusations at people who aren't at fault perhaps you should CHECK your info first.


Doc is awesome.



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