Doctor Archive

Thread: My Definition of a Doctor

Transig
Sun Mar 20, 2005 2:05 am
#1

I did not choose Doc to make money (yes the money is nice but as you say its not real) but to be able to enhance my character to heal others and to be able to go places in the game and do things without worring about mastering a combat profession.

To be able to join a group who are combat elites and play my part in keeping them going and seeing new places i would not easily see by myself.

Under the new cu plans that may not be so easy ,as hit points seem most likley to be regulated by Combat prowess only ,if they gave this to any one who mastered an elite proffession i would not worry as much but it all seems to point towards that not being so.

I will wait and see and make my judgement on this after the update.

I am a doctor 2221 , iwill heal anybody no matter how small the damage just for the satisfaction of knowing that i helped and if that also means buffs then i will do that as well, tips are good but i can make money on JTL pretty easily to keep me going.

Sunakk
Sun Mar 20, 2005 3:35 am
#2


SantosL wrote:
Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.


Well said!



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
maqsbro1
Sun Mar 20, 2005 5:47 am
#3

Santos i'm on your server and agree what you said, I believe that I am going to lose at least 200-300million in credits because of this CU and nerfing thedoctor profession, I certainly will be leaving the game if something like that happens to me, I just think its unfair, if you have a look at weaponsmith, armorsmith, artisan, architect, chef...it does not affect any of those crafting professions, thats why it very unfair on people who are crafting doctors




SEALS Nav | Elder Jedi |
SEALS-Nav | Spy |
X'plojarn | Elder Bounty Hunter |


-DC- Dantooine Council

| Long Live The ALLIANCE|





SantosL
Sun Mar 20, 2005 1:43 pm
#4

What is a Doctor? A Doc in SWG is the ultimate in support. We heal, we cure, we enhance our group. Our functions in healing and curing have been secondary as time has gone on, but we can't just ignore our primary function in this game.

We are NOT buff bots.

I find that more and more players are choosing Doctor as their profession, be it their primary choice or a secondary skill. But how many people really know about all the aspects of the Doctor profession? There is more to our skill set then just the /healenhance, and I hope that many of you that are against the upcoming CU changes that affect our profession take that into consideration.

And I have just as much to lose "financially" in this game as anyone else. But you know what? Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.



--
SantosL Halper
Master Doctor / Master BH
SantosL
Sun Mar 20, 2005 2:09 pm
#5

The crafting professions, as a whole, are so intertwined with the combat system that it is no suprise that some crafting changes would happen as well.

And the doctors are not the only ones affected. For example, Blair mentioned:


All weapons will do a base damage of type of two possible types: "Kinetic" or "Energy". Several weapons will do additional elemental damage of one of the following types: "Heat", "Cold", "Acid", "Electrical".



Which means that some damage types are gone - no more stun, for example. This will effect the armorsmiths who have huge stocks of stun-layers for armor, players with stun resist armor and PSGs, weaponsmiths who craft stun weapons, etc. etc. etc. One change like that trickles down and affects many non-combat professions.

I still think it's way too soon to be throwing up our hands in disgust and giving up. Good or bad, we don't know the details on any specific changes yet, just some generic overviews of the system changes.



--
SantosL Halper
Master Doctor / Master BH
Eesagi
Sun Mar 20, 2005 2:20 pm
#6

Guess the main thing is to wait and see, tbh I think everything will turn out well. The key to waiting: don't buy into anything that isn't posted officially by SOE, and just hope it turns out good



Bryant Eesagi (Padawan)
Isawi Eesagi (Midget)
Visit Eesagi Incorporated at 292, -5420 on Corellia for HQ Steel and Ore at 3 CPU. (Reopening soon)
Orbac
Sun Mar 20, 2005 2:32 pm
#7


It all comes down to this , It's not the Game that I bought. You can see how long I have played, and it's not the resources or anything else, it is that this will not be the game that I bought. I might be wrong , but it sounds like the NErf Bat has been swung and it flew out of thier hands and hit just about everthing.

Message Edited by Orbac on 03-20-2005 04:37 PM



-=Spice, never heard of the stuff=-
Marrow1
Sun Mar 20, 2005 3:10 pm
#8






SantosL wrote:
What is a Doctor? A Doc in SWG is the ultimate in support. We heal, we cure, we enhance our group. Our functions in healing and curing have been secondary as time has gone on, but we can't just ignore our primary function in this game.

We are NOT buff bots.

I find that more and more players are choosing Doctor as their profession, be it their primary choice or a secondary skill. But how many people really know about all the aspects of the Doctor profession? There is more to our skill set then just the /healenhance, and I hope that many of you that are against the upcoming CU changes that affect our profession take that into consideration.

And I have just as much to lose "financially" in this game as anyone else. But you know what? Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.




It is great that you have made your def and that you apply it to yourself.


My def of a doc is anyone who has the skills and chooses to use them any darn way they wish.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
EnFERn0
Sun Mar 20, 2005 3:26 pm
#9

Doctors craft and buff. Thats the way it was intended.
What I disagree with, is combat medics tossing around poison and disease. They should have our new role out in the field.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Eesagi
Sun Mar 20, 2005 3:58 pm
#10

Yeah combat medics should be more of a ranged healer in groups, but since there are no non-solo groups now they just resort to pvp. Which wouldn't be so bad if their poisons wouldn't get so strong.



Bryant Eesagi (Padawan)
Isawi Eesagi (Midget)
Visit Eesagi Incorporated at 292, -5420 on Corellia for HQ Steel and Ore at 3 CPU. (Reopening soon)
TarMangani
Sun Mar 20, 2005 6:27 pm
#11






SantosL wrote:
What is a Doctor? A Doc in SWG is the ultimate in support. We heal, we cure, we enhance our group. Our functions in healing and curing have been secondary as time has gone on, but we can't just ignore our primary function in this game.

We are NOT buff bots.

I find that more and more players are choosing Doctor as their profession, be it their primary choice or a secondary skill. But how many people really know about all the aspects of the Doctor profession? There is more to our skill set then just the /healenhance, and I hope that many of you that are against the upcoming CU changes that affect our profession take that into consideration.

And I have just as much to lose "financially" in this game as anyone else. But you know what? Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.




I believe WAY too many of us are doing a literal translation of doctor in r/l and to doctor within this game...


Santos, EVERYTHING you said is noble and represents the truest definition of what doctor should be if we compare to r/l. However this isn't truely r/l so some things are different.


For example, what doctor in r/l makes medicine? Next to zero. That's all done by pharmaceutical companies...(greedy bloodsuckers).


However for those of us who have a taste of testing economic theories and the like via medical crafting, we are forced to take on the title "doctor" though in concept we may be anything but! Perhaps we are simply medicine brokers, which is what we want to be, but don't have a "pharmacist/drug dealer" title to hang over our heads.


For others, perhaps its all about the money. Again, they haven't sworn a hippocratic (sp?) oath or anything so they're allowed to be any form of doctor they want, (including buff bots).


Obviously the devs have decided that our role is no longer to craft, but to become the "walking ambulance" healers are in other games. So be it.


However to openly criticize another player's take on how he/she plays a doctor is bad form...


Now I'm not a buff bot, however if players want to be buff bots, so be it. They aren't wrong for doing so. That's the true beauty of our profession...we can serve MANY roles...




JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Panthu
Sun Mar 20, 2005 6:49 pm
#12






SantosL wrote:

And I have just as much to lose "financially" in this game as anyone else. But you know what? Losing some fake money in exchange for gaining a role in groups and combat again will make it all worthwhile.





*cheers* I'm with you!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

SantosL
Sun Mar 20, 2005 7:11 pm
#13

I don't want people to take this wrong. I did not intend to criticize other players and their methods of being a Doc. Sorry if it came across that way.

I just think that the doc community needs to broaden their views on our profession. If you are set and like the way you do things now, I understand and you have every right to your opinion on your playstyle. But, a lot of Docs seem to be losing hope already, and I'm just trying to point out that there is a lot more to our profession.

And in terms of the crafting - I love doctor crafting. I was one of the first Master Docs to commercially sell buff packs on my server, and I made a big business out of it for quite a long time. I still casually craft, but not to the extent of months passed. Sure, it makes me sad to see that Doc won't be the healer/crafter hybrid that it once was, but that means I need to adapt to the changes and find out which is more my playstyle - that of the crafter or that of the healer, or maybe a combination of both. We aren't locked in to one of the other, thankfully.

And I find nothing wrong with the Docs who buff, etc. for profit. Those players are doing a valuable and necessary service to their fellow players, and in my experience those players are extremely helpful and friendly. I meant no disrespect in my earlier post, so please do not take it the wrong way. I just want to recognize that we can do more then just buff our friends and customers.



--
SantosL Halper
Master Doctor / Master BH
Page 1 of 6
Previous Next