Doctor Archive
Thread: VERY CONSTRUCTIVE COMMENT REGARDING THE CU AND DOCS
Message Edited by Thorkahn on 03-23-2005 09:50 AM
Thorkahn wrote:Does this make sence or Not?
No.
Simply no that does not make sense. What you are asking for is some super powered doctor who can be the best of the best of both healing worlds (Doctor and CM) as well as an elite combat profession... No. That does not exist now, that should not exist after the CU.
Transig wrote:As a compomise your idea is not half bad doctors need something to help keep themon the same footing as combatants without spending to many skills trying to stay alive and not enough to keep every one else going.Going to think about it and get back to you.
What instead we should have is the ability, as a CM or MD to take both or a combat profession in addition to our single healing profession. And if anything a hybrid of CM and MD should be much WEAKER than its counterpart in its own aspect. i.e. a MCD that he wants should be much weaker in applying buffs and have access to much weaker poisons that their MD or CM counterpart simply because it does not require as much to take on the class.
Message Edited by Thorkahn on 03-22-2005 06:26 PM
eeseigeameo wrote:
Thorkahn wrote:
Does this make sence or Not?
No.
Simply no that does not make sense. What you are asking for is some super powered doctor who can be the best of the best of both healing worlds (Doctor and CM) as well as an elite combat profession... No. That does not exist now, that should not exist after the CU.
To me it does not make sense to have both classes IG. We are obviously moving to a more combat sentric game and thus a soft skill doctor is doomed to fade away eventually.
By combing them the, with the BEprereq, it is a good compromise between a combat role and a support role amd does not allow the class to dominate one way or the other.
In the current system a Master Rifle / Master CM is too strong.
In what I am proposing you could nolonger do that and thus have to commit one way or the other to more comabat or support / crafting.
Considering the current comments on the boards, this seems to be the best compromise.
SO you have another?
TarMangani wrote:
Makes sense, however I don't they'll go for it. You'd be making one class more powerful than what they want us to be...
Don't agree, cause with the added prereq of a BE column to get into CM, it limits how you spend your pts.
It would nolonger be possible to master CM and a ranged combat prof. Again this forces the player to choose how to either balance or commit the toon's template.
Also, by forcing buffs and high str Bio Weapons to the top of the tree / master, you must commit to the medical prof to be a complete buff / bio weapon user.
Just seems like a good way to make more people happy, as compared to the current approach.
Transig wrote:
As i have posted elsewhere the one thing i have said is that Ok its changing but in other games i have played anybody who plays a healer type character will not get the same level of hit points or access to weapons and armour as the combet class,but they are not left defencless.
If the only way to be able to heal and fight effectivly is to migrate towards combat medics the whole class of docter will soon become rather redundant.
One of the only reasonable solutions to this (inmind that SWG is and nodoubt will become more combat oriented),will be to place all heal and buff specials with combat medic and all craft with bio engineers(wich is happening).
So good night Doctor thanks for comming!!
Thorkahn wrote:
So your understanding is that medical crafters will have to rely upon BEs to get components?
What medical crafters are you talking about? Medical crafters are going to be BE's and medics, a profession you need in order to be a BE. Thus medical crafters would be dependent upon...themselves.
The threads I have read indicate that Docs need a column from BE with Master Medic and that medic has all the crafting schematics. So to continue to be a crafting doc with the current point system, you will not have enough points to be an effective field support person. This is the issue with allot of the skill based complaints.
There will be no such thing as a crafting doc. Players can be either MD/MBE, but the doc will be straight healer as you know...
My thought is that by making one prof with both heals/ buffs/ and bio weapons you have an attractive support prof that can survive, participate in combat and healing, and have FUN.
Your thought was interesting, however it's a study in pure hypothetical speculation. The devs won't go for it, it will never happen, so the thread is probably nothing more than a wish list...
TarMangani wrote:
Thorkahn wrote:
So your understanding is that medical crafters will have to rely upon BEs to get components?
What medical crafters are you talking about? Medical crafters are going to be BE's and medics, a profession you need in order to be a BE. Thus medical crafters would be dependent upon...themselves.
The threads I have read indicate that Docs need a column from BE with Master Medic and that medic has all the crafting schematics. So to continue to be a crafting doc with the current point system, you will not have enough points to be an effective field support person. This is the issue with allot of the skill based complaints.
There will be no such thing as a crafting doc. Players can be either MD/MBE, but the doc will be straight healer as you know...
My thought is that by making one prof with both heals/ buffs/ and bio weapons you have an attractive support prof that can survive, participate in combat and healing, and have FUN.
Your thought was interesting, however it's a study in pure hypothetical speculation. The devs won't go for it, it will never happen, so the thread is probably nothing more than a wish list...
I understand that the Doc will be a healer, however Master Medic will be a prereq. So by default the Doc can craft any items in that prof.
So yes, I understand that Doc will not have any new schematics beyond what is offered by the Medic prof.
However a Doc does not have to be a Master BE, just has to carry one column.
The question I still have is, what will be the role of the BE within the medical crafting community? Is the role being reversed from what it is now?
IE now BEs need doctors for components, with the CU will Medics now need BEs components?