Doctor Archive

Thread: VERY CONSTRUCTIVE COMMENT REGARDING THE CU AND DOCS

I8TheWorm
Wed Mar 23, 2005 8:45 am
#14



UmmonPrime wrote:
I just don't like the fact that another profession has to craft our elite goods. Just don't like having to depend on another prefession for these things.
I understand if I wanted to make these goods myself, I should just take up BE, but the only way to make the best goods is to master that profession. I don't want to be a master BE. That profession has never looked good to me. I like my template right now. It's a lot of fun.
WIth the way things are looking right now, I will just have to drop master doc and keep master medic. No point in keeping it. Maybe I can get another combat profession.....
My mini rant is over. I understand it will not be as bad as I think and I'm not going to do anything rash....





The highlighted portion is true in the current system. Truth is, we just don't know how it will work after the CU. Trying to read between the lines of posts by Corrs who do know more than we do, I would say more will change than most of us expect. I'm not saying it will all be possible, just that there is a chance.



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TarMangani
Wed Mar 23, 2005 9:17 am
#15






I8TheWorm wrote:





UmmonPrime wrote:

I understand if I wanted to make these goods myself, I should just take up BE, but the only way to make the best goods is to master that profession.



The highlighted portion is true in the current system. Truth is, we just don't know how it will work after the CU. Trying to read between the lines of posts by Corrs who do know more than we do, I would say more will change than most of us expect. I'm not saying it will all be possible, just that there is a chance.




Despite my noble colleague's bold attempt at optimism, I for one don't see such a fundamentalfact of crafting, (that a master crafts better than one who has earned four columns), changing after the CU.


If this fact does remain true after the doctor nerf, then it will indeed be one more straw breaking the proverbial camel's back.


It is also one more rebuttal to those continuously repeating "just master four columns!" incessantly...





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UmmonPrime
Wed Mar 23, 2005 9:41 am
#16






TarMangani wrote:





I8TheWorm wrote:





UmmonPrime wrote:

I understand if I wanted to make these goods myself, I should just take up BE, but the only way to make the best goods is to master that profession.



The highlighted portion is true in the current system. Truth is, we just don't know how it will work after the CU. Trying to read between the lines of posts by Corrs who do know more than we do, I would say more will change than most of us expect. I'm not saying it will all be possible, just that there is a chance.




Despite my noble colleague's bold attempt at optimism, I for one don't see such a fundamentalfact of crafting, (that a master crafts better than one who has earned four columns), changing after the CU.


If this fact does remain true after the doctor nerf, then it will indeed be one more straw breaking the proverbial camel's back.


It is also one more rebuttal to those continuously repeating "just master four columns!" incessantly...






Ya, that was my concern. If you want the best, you go to a master, not a half-@ss crafter that's just looking for a buck.




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I8TheWorm
Wed Mar 23, 2005 9:45 am
#17



UmmonPrime wrote:
Ya, that was my concern. If you want the best, you go to a master, not a half-@ss crafter that's just looking for a buck.





So many changes though. You're right to be concerned, as all we've really read deals mostly with combat and template changes. The optimist finger has been rightly pointed at me, so I'll keep tooting the "it might be completely different" horn until I'm proven right or wrong.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

UmmonPrime
Wed Mar 23, 2005 9:58 am
#18

Every time we have an update with drastic changes to the game, people will always freak out. I've been here since the begining, so I've lived through them all and I'm still here. Really doubt this will push me away, but can't say the same for my friends that I want to come back so bad. They are waiting on this to make thier final decison, and I hope they do come back cause I don't want to play WoW....



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Happymob
Wed Mar 23, 2005 10:09 am
#19






TarMangani wrote:

Despite my noble colleague's bold attempt at optimism, I for one don't see such a fundamentalfact of crafting, (that a master crafts better than one who has earned four columns), changing after the CU.



There is currently precedent for a sub-master crafting as well as a master, and it's right here in doctor. Medical experimentation points actually max out at doctor 0004, with a master doctor only providing some additional schematics. Granted, enhances are currently a huge money-maker, but a 0004 doctor dabbler crafter can do just as well as the master doc on everything else.



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I8TheWorm
Wed Mar 23, 2005 10:25 am
#20



UmmonPrime wrote:
Every time we have an update with drastic changes to the game, people will always freak out. I've been here since the begining, so I've lived through them all and I'm still here. Really doubt this will push me away, but can't say the same for my friends that I want to come back so bad. They are waiting on this to make thier final decison, and I hope they do come back cause I don't want to play WoW....





I think, only given what I've read, that if something drastic were to push me out of SWG, WoW is not where I'd go. Maybe Matrix online, or that new time travel one that hasn't shipped yet? Though I've heard it's lacking content, even City of Heroes sounds more interesting to me than WoW.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Thorkahn
Wed Mar 23, 2005 10:48 am
#21

This thread has gotten off track a little bit and we are much more interested in why we need doctors in a combat focused game system to be released.


Again, with a combat focused game, why not have just one medical prof that could be called Master Combat Docort, or Combat Master Doctor.


Ever watch documenteries about CMs? The nick name for the combat medic was always"Doc".


So lets make one medical profession and move on. Who needs a soft skill doctor that can only apply a ~20% buff. (SEE ORIGINAL POST ABOVE).


Just add one column of BE as part of the total requirement.


Why is this a bad idea or a good one?



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TarMangani
Thu Mar 24, 2005 4:44 am
#22






Thorkahn wrote:

This thread has gotten off track a little bit and we are much more interested in why we need doctors in a combat focused game system to be released.


Again, with a combat focused game, why not have just one medical prof that could be called Master Combat Docort, or Combat Master Doctor.


Ever watch documenteries about CMs? The nick name for the combat medic was always"Doc".


So lets make one medical profession and move on. Who needs a soft skill doctor that can only apply a ~20% buff. (SEE ORIGINAL POST ABOVE).


Just add one column of BE as part of the total requirement.


Why is this a bad idea or a good one?





It's a bad idea because what you wind up doing is making one slightly uber healer class, rather than having two. In reality you could use the same argument even before the CU hits. Why not combine doctor and CM now? I'll leave the crafting side of things out and answer that each serves a specific function.


I don't want to try and do the r/l comparison again, however having the military background as I do, I can definitely say that your doctors were rear echelon support, doing the surgeries needing done and the healing that needed done. They weren't combat. That's why they had the red cross, to show they were non-combatants.


The Combat Medic was just that, a medic, kind of like a specialized EMT. They had a lot of medical knowledge, but they are not doctors. The fact that medics were called "doc" is definitely an honorary title, just like we used to call the radio operator "Sparks".


I don't know what the distinction will be after the CURB, however once we get past the whole crafting nerf, doctors and CMs will each play a specific role in the game regarding healing. Obviously many doctors will leave if they're nothing more than walking ambulances, but that's every player's choice...


Simply an opinion of course...





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



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