Doctor Archive
Thread: why be a doctor after the CURB
Message Edited by pircio on 03-19-2005 10:30 AM
I do think docs will become rarer. However, we'll be able to get out in groups more often for the reasons you mentioned. I wasn't here before buffs, so I don't know what kind of tips docs recieved for stateheals/rez's in combat groups, but it sounds like that will be the main earnings for a doc in the future. If I read correctly, medics will have all of the crafting tree?
Improvise Adapt and Overcome
I8TheWorm wrote:
Haha, that last comment alone will chase many docs away, but I think it will chase away the ones who took the doc tree for the wrong reasons.
Why is taking the doctor tree in order to be able to craft the wrong reason?
What's more, the wrong reason as defined by who?
I think most of you miss the point. The appeal of the doctor profession was that it had so many facets. For those who want to heal and do good things unto their fellow man, they found a home here. For those who wanted to buff players, make a little money, enjoy conversations, etc., they found a home here. For those who wanted to try and master the intricasies of a crafting profession w/o doing the standards ones that spawn from the artisian tree, they found a home here.
Face it, most crafting professions you can only do that, craft. With doctor you could craft, heal, buff, and other things. It was the best of both worlds to some, and that was the appeal.
So to say becoming a doctor in order to make money crafting is a wrong reason,is like saying becoming an armorsmith in order to makemoney isa wrong reason. It's not, its the ONLY path people who wanted to craft and sell medical supplies could take, and just because someone chose to play the crafting side of this profession more than the healing side doesn't make them wrong...
TarMangani wrote:
I8TheWorm wrote:
Haha, that last comment alone will chase many docs away, but I think it will chase away the ones who took the doc tree for the wrong reasons.Why is taking the doctor tree in order to be able to craft the wrong reason?
What's more, the wrong reason as defined by who?
I think most of you miss the point. The appeal of the doctor profession was that it had so many facets. For those who want to heal and do good things unto their fellow man, they found a home here. For those who wanted to buff players, make a little money, enjoy conversations, etc., they found a home here. For those who wanted to try and master the intricasies of a crafting profession w/o doing the standards ones that spawn from the artisian tree, they found a home here.
Face it, most crafting professions you can only do that, craft. With doctor you could craft, heal, buff, and other things. It was the best of both worlds to some, and that was the appeal.
So to say becoming a doctor in order to make money crafting is a wrong reason, is like saying becoming an armorsmith in order to make money is a wrong reason. It's not, its the ONLY path people who wanted to craft and sell medical supplies could take, and just because someone chose to play the crafting side of this profession more than the healing side doesn't make them wrong...
I certainly didn't mean to suggest being a doc for crafting was the wrong reason. I think the wrong reason for taking any profession is only because of an opportunity to make tons of credits. If you like crafting meds etc... then great. It would seem, then, that going up whatever tree in BE will be necessary won't be a big deal.
But if folks are complaining because, deep down, they're not sure how they're going to make 1MM/day ingame, then I have no sympathy for them.
TarMangani wrote:
CyberData4 wrote:This isn't real life. Player docs made so much money because buffs because THE standard across ALL servers. Trust me, ANY doc that wants to make money after the CU will be able to. Those 20% buffs will STILL be sought after and once a formula for docs making money is found, it will be posted here and all the lemmings will quickly follow. If anything you'll probably have a slight pause in your money making.We made that money because in order to fight, you needed a buff...period. That isn't the case now, so though we will have the ability to make and sell buffs, neither the product (buff packs) nor the service, (buffing) will go for the same price, nor should they. The demand will be greatly decreased.
Face it, med crafters are the casualties of war in order to make way for the greater good. That's neither good nor bad, complaint nor compliment, it simply IS. Armor, weapons, droids, etc. will still be around and your forumula will apply to them. Buffs are too powerful as is so their strength, and as a result their necessity, will be diminished.
If anyone tries to tell us we will continue to make millions by buffing, healing in groups, crafting med supplies, etc., they're wrong. We'll make money, certainly, but it won't be what it used to be.
Do you seriously think that the PvPers won't look for EVERY advantage available to them? Every PvPer will still want buffs, no matter how limited.
As for PvE, I'm certain they'll want them too, maybe just not as often. There will still be difficult mobs, and the loot sellers will also want every advantage available to them.
Do you seriously think that the PvPers won't look for EVERY advantage available to them? Every PvPer will still want buffs, no matter how limited.
As for PvE, I'm certain they'll want them too, maybe just not as often. There will still be difficult mobs, and the loot sellers will also want every advantage available to them.
Exactly. PvPers will STILL get buffed at every possible chance. The only difference will be that a players doesn't HAVE to be buffed in order to PvP or PvE effectively.
For PvE, players will still want buffs for high end content.
TarMangani wrote:Of course they'll want buffs, but they won't need them.Buffs won't sell for 12-20K per buff, nor should they.But the biggest thing is that no longer will uber high quality resources play much of a role. From what we've read it will be 10% and 20% buffs, period. So what advantage will having "uber" avian meat play over having simply average? Once we make the 20% buff pack, it's there. From what I've seen, there won't be 11-19 percent in between.This will mean the buff packs made with the elite resources won't sell for 20-25K per pack.Again this isn't good nor bad, it simply is a by product of what many view as a necessary change.Buffs HAVE to change, I don't disagree with that. However armor, weapon and the other crafters will still have product to sell. They'll even become more specialized when certain skills are needed for certain weapons and armor.Crafting doctors won't have an alternate commodity, we will have a devalued commodity.We're taking one for the team and losing our collective shirts financially, and we won't be given another product worth just as much as a trade. Our buffs packs will be converted to buff packs, but the demand for them will be diminished...Buffs have to change, however don't try to tell us that buff packs will still be worth as much when buffs aren't as necessary.
I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.
I8TheWorm wrote:
I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.
I think you're right, we have been overpriced with a commodity that really didn't fit. A buff should be an enhancement, not a super soldier formula.
The question remains. When the CU hits, what about those of us crafting doctors that have invested millions into resources?
What we've been hearing is "well it won't be that bad" or "keep an open mind" or "wait and see"
I prefer to get an honest answer.
DOCS: What about our millions invested in all this?
DEVS: Tough S**T, you're getting screwed out of necessity. Learn how to make armor or hope avian meat may be necessary to make rifles...
That I can live with.
TarMangani wrote:
I8TheWorm wrote:
I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.I think you're right, we have been overpriced with a commodity that really didn't fit. A buff should be an enhancement, not a super soldier formula.
The question remains. When the CU hits, what about those of us crafting doctors that have invested millions into resources?
What we've been hearing is "well it won't be that bad" or "keep an open mind" or "wait and see"
I prefer to get an honest answer.
DOCS: What about our millions invested in all this?
DEVS: Tough S**T, you're getting screwed out of necessity. Learn how to make armor or hope avian meat may be necessary to make rifles...
That I can live with.
Haha, I actually laughed out loud when I read that. I do think the resources will still be useful, you may just have to find a buyer for them.. chef or BE maybe (unless you stick with crafting and become a BE). My guess, though, is that they will lose some value.
I did have a thought about this whole thing though. With the CU all of the sudden becoming a priority, and the similarity to EQ, it sounds like they just made one engine and are using it for all of their games a la Doom. In that sense, then you might be in the position of putting your head between your knees and kissing your... well, you know the rest.
I feel for you though, I really do.