Doctor Archive
Thread: a predicition for future docs
Message Edited by MyT_Chicken on 03-23-2005 09:32 AM
MyT_Chicken wrote:
There really is not need for post like this without supporting facts. Rumors and "Hunchs" just don't cut it in the real realm of things to come.
Message Edited by MyT_Chicken on 03-23-2005 09:32 AM
are you crazy?
will docs be needed more in the field for combat? yes
will our current med products be converted to the new standards? yes
what will a master doc have an advantage for over other non-master docs? high level healing and resussitation
will we be able to craft what we need as master doctors? no
soooooo wouldn't it make sense for it to be a logical assumption? go ahead and not make anything in advance, wait and see until beta, and have maybe 2 weeks to get things going, cause that's all the time you have, if you're lucky.and after i have thousands of items for sale with millions of product waiting to be sold, whether it is or not, i won't have to waste the time to grind BE, get the new crafting supplies (if any), and then produce them. was offering a suggestion, just saying its a pretty good idea.
pircio wrote:
MyT_Chicken wrote:
There really is not need for post like this without supporting facts. Rumors and "Hunchs" just don't cut it in the real realm of things to come.
Message Edited by MyT_Chicken on 03-23-2005 09:32 AM
are you crazy?
will docs be needed more in the field for combat? yes
will our current med products be converted to the new standards? yes
what will a master doc have an advantage for over other non-master docs? high level healing and resussitation
will we be able to craft what we need as master doctors? no
soooooo wouldn't it make sense for it to be a logical assumption? go ahead and not make anything in advance, wait and see until beta, and have maybe 2 weeks to get things going, cause that's all the time you have, if you're lucky.and after i have thousands of items for sale with millions of product waiting to be sold, whether it is or not, i won't have to waste the time to grind BE, get the new crafting supplies (if any), and then produce them. was offering a suggestion, just saying its a pretty good idea.
Assumptions don't amount to much. I find it very hard to believe that SOE would take *everything* doc'shave made and stockpiledand just "forget about it". Your right maybe they will give us 2 weeks to prep and "sell everything we own". But I for one don't see that happening. The effects ofa change like that would have such a huge impact on ALL crafters (Weaponsmiths, Armorsmiths, BE's, DE's, ETC)....It would be very VERY stupid of SOE to do something like that.
Doctors aren't the only profession to get changes. Basically every crafting profession in this game will be changing. Everything that is changing will "be brought in line with the new system".....*not* thrown out the window to start from scratch.
Go ahead and sell everything you own, it doesn't really affect any one but yourself. But with the CU comes many retroactive changes. Which is why I think you are over reacting.
Yes our role will change, there is no argueing that, but give me a break....if SOE just said "Ok everything that any craft has ever made will be removed from the game.....start over and get over it." How many people do you really think would continue to play? Not very many I can assure you of that.
MyT_Chicken wrote:
What you fail to continue to realize is this.
How do you know we will not be able to craft!? Now Directly we can not with what is known about the CU. But who is to say that we will have to give up 121 point to Master BE....who is to say we will have to give up 78 points just to get 1 tier 4 (new crafting tree) in BE. Who is to say that we will even have to "grind" BE. We don't have any idea how the "Respec" system will work.
Why waste time and money on something we have no real knowledge about. Why craft when we have no real guideance on what will be changed into what? We don't know if Buff D's will be changed into 20% Buffs or 10% buffs. We have no idea is Stim B's will become the new "Uber stims" for doctors that that no one else can use.
Wait until we get more info. We have no clue what is really changing.
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
................................................. THERE
if you haven't read this yet, or were unaware, i refer you to this post
pircio wrote:
MyT_Chicken wrote:
What you fail to continue to realize is this.
How do you know we will not be able to craft!? Now Directly we can not with what is known about the CU. But who is to say that we will have to give up 121 point to Master BE....who is to say we will have to give up 78 points just to get 1 tier 4 (new crafting tree) in BE. Who is to say that we will even have to "grind" BE. We don't have any idea how the "Respec" system will work.
Why waste time and money on something we have no real knowledge about. Why craft when we have no real guideance on what will be changed into what? We don't know if Buff D's will be changed into 20% Buffs or 10% buffs. We have no idea is Stim B's will become the new "Uber stims" for doctors that that no one else can use.
Wait until we get more info. We have no clue what is really changing.
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
................................................. THERE
if you haven't read this yet, or were unaware, i refer you to this post
You do understand that Docs currently have to be master medics right? Err?
pircio wrote:
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
pircio wrote:
if i need to be read something, it would be appreciated if you could forward me, because i will not be afraid to admit a mistake or misread, but i need to know what i'm looking for