Doctor Archive
Thread: a predicition for future docs
Darksfallen wrote:
You do understand that Docs currently have to be master medics right? Err?
pircio wrote:
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
pircio wrote:
MASTER DOCTORS WILL NOT BE ABLE TO CRAFT, you will need BE (to some degree)
Not to mention they can craft everything that is in Medic... So that's not correct. To assume class defining meds will be moved to BE is not a safe assumption at this point.
And no you won't need BE to craft... The post says it will be handled in Medic, as well as BE, I read that as primarily Medic and some in BE.
My glass is half full though.
Darksfallen wrote:
pircio wrote:
MASTER DOCTORS WILL NOT BE ABLE TO CRAFT, you will need BE (to some degree)
Not to mention they can craft everything that is in Medic... So that's not correct. To assume class defining meds will be moved to BE is not a safe assumption at this point.
And no you won't need BE to craft... The post says it will be handled in Medic, as well as BE, I read that as primarily Medic and some in BE.
My glass is half full though.
Well mines half empty....I was thirsty.
pircio wrote:
chicken, we have reached a high point! although you do not agree w/ me, which is cool, you understand what i meant, which is what was frustrating me, haha, all is well now!! ok now we can talk about this better, 20 posts later
HAHAHA....I didn't say I don't agree....I just won't be following suite. I don't do mass production just for this very reason. I do almost everything by hand, when I need it. Kinda like a burger....Make it to order is almost much more tasty then something that is old.
pircio wrote:
i read that as taking the crafting tree out of doc and throwing into BE somewhere
While it may happen, and I would be opposed to it, because of what Docs craft after everything else is thrown out.... Lets look. (there's more I'm sure just from memory)
Blind Pack, Intim Pack, Stun Pack, Dizy Pack, Cure Disease Pack, Cure Poison Pack, Rezz Pack, Fire Blanket, Stims, Health Wound Pack
That's it, the restare gone, why would any of these go to BE and not drop straight down to Medic?
Darksfallen wrote:
I agree 100% there is not enough information to be suggesting to anyone a course of action.
Obata wrote:
As someone who does know more than just what's already been released, it's my opinion that there is very little that can be done to prepare, and least in crafting terms. To say that rez kits or stims or anything else will stay the same, or even still be around is an assumption. Once more details are released, it will be easier to decide how to prepare. Right now, there just isn't enough information.
Message Edited by Darksfallen on 03-23-2005 12:49 PM
I can see how you can see it that way, it's still not clear enough to assume everything from Doc is going to BE.
pircio wrote:
"Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers. "
plain as day... are you suggesting there is something that currently a doctor makes that is not considered to be medical? because if so, doctors will still be able to make it. however, if it is medical, it will be made by medics and bioengineers, not medics and doctors, medics and bioengineers.