Doctor Archive

Thread: Doctor Ruined

Arryth
Tue May 10, 2005 10:41 pm
#1

Ive been trying and trying to "enjoy" the new doctor that was forced on us after this cu... and I have come to the conclusion that it is pointless to have a doc. They are no longer fun at all to play. You now have no ability to make relaible amounts of money, foods buff better then you do, your heals are realtively weak, and your VERY vulnerable in combat. This class is ruined. The fun has been sucked out of it.



Arryth, Master Pilot, Master Docter Retired
Taverain Dartain, Jedi Knight, Master Pilot, Commander of Rogue Squadron
Renador Dartain, Melee Master, Freelance Pilot, Lawless Pirate
Saursha Ship wright extrodenaire.
FourD
Tue May 10, 2005 11:56 pm
#2

The doctor profession is far from ruined, in fact, masterDoc is pretty potent in PvE. Go make a macro that cycles through your heals and stims, then go pick up a combat profession like pistoleer. Go to the village and watch other 80s around you dying left and right when they get aggrod by 3 or more sith. Laugh as you have 8shooting at you who are unable to cause any lasting damage,while you continue to kindly continue to rez those dead 80s around you. Rinse, Repeat, then come here and post about your new found realization that doc is actually vital in PvE.


I've played doc both pre and post CU, and I have to say I enjoy it alot more now. Granted I can't put down powerful health tripling buffs anymore, but that's not why I chose doc in the first place. I didn't take up a prof so I could sit in the starport and do the absolute minimal while I watch my macro buff lines of customers. Sorry, that never really appealed to me.


You say that the "fun" is gone, then site that "lack" of fun in that you can't make money, your buffs/heals are weak and your vulnerable in combat. Like I said, your not vulnerable in combat, your heals are not weak if you know how to cycle them, and as for buffs/money is that what you found fun? Sitting in a starport with a macro running is fun? I used to participate in Janta grinding, not because I found it "fun" but because I needed the cash. If SOE suddenly took it out, which they did, I wouldn't be sad that a source of "fun" has been eliminated to me, I would just be mildy annoyed that I had to secure a new source of credits.


The only thing I can agree with you on is the lack of money potential anymore. Apparantly I don't view it as as much of a loss as you though. A good grinding prof for money/exp does not equal a fun prof, and visa versa.





LampoonoTioli





goldflame
Wed May 11, 2005 5:34 am
#3



FourD wrote:

Go make a macro...






would you mind posting or PMing me the macro.. i never have had much luck in making ont that works well for me. Thanks



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Dapu
Wed May 11, 2005 12:17 pm
#4


I'll have to agree. Doc is probably the best profession to have in combat if you like to solo anything. Not all powerful or invincible, but you can keep yourself alive in times where others have no chance.


My skills haven't changed all that much since CU was implemented. I've only gained one more in Doc (to get the full second tier) and two Pistoleer (1-1-0-0). I'm at lvl 36 now (was at 30 when CU started).


Before the CU I couldn't do anything without buffing. Even died a lot when I did buff. Started the Rebel Themepark and got killed over and over. Only could do Jabba's fully buffed and with a buffed friend. Did Nym's by myself, but only because I was buffed.


Since the CU I've finished the Rebel Themepark easily solo. Never died one time. Explored quite a bit by myself and gotten into and out of some nasty places, such as on Kashyyk. Just did the entire Hermit's Quest tonight solo with no problems.


Groups have been a little more difficult to learn, as part of it is that the other members need to learn how to work as a team. But I can see where groups are going to be awesome once people do learn their parts better.


So I'd say overall that Doc works pretty good.


Now, does it need tweaked? You bet! Some stronger heals would be nice, but not absolutely necessary. The aggro of enemies needs to be fixed so that they don't always automatically lock onto a doc simply because they are healing. XP gain could be fixed so that you get some xp for healing wounds outside of combat (see my other posts about that). Overall, though, doc isn't quite that bad. It has its uses, and will be very good if the devs give some much needed fixes.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


gamergirlx
Wed May 11, 2005 2:29 pm
#5


So then Doc is best suited asa soloist profession? I'm sorry but healing yourself and leaving those around you tofend for themselves is *not* my view of what a good Doc should be. Those of us who are unhappy with the changes aren't all about the money. I'm happy to see the buff dependence go away. I am not happy to see my profession stripped of its ability to help others in a meaningful way.

Message Edited by gamergirlx on 05-11-2005 04:32 PM



|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
Dapu
Wed May 11, 2005 2:59 pm
#6


Oh, I agree totally. I just was stating that it's a very good profession to have if you do solo. I prefer group hunting, but I am on a lot when my guildmates aren't, so I've found out a lot about soloing.


As for its place in groups, it definitely needs fixed. The aggro needs changed big time, so we docs don't get ganked by critters at first heal. Heals need buffed up to help make healing group members easier, etc.


Just the profession isn't totally useless, as so many think. If the devs do a few simple fixes like the above, then it will without a doubt be one of the most essential professions for every group. Right now I don't know that it is.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


DarkDeathDude
Thu May 12, 2005 5:49 am
#7

i hate the fact we have been forced into the field!!!





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Arryth
Thu May 12, 2005 7:24 am
#8

We have been forced into the field, our heals are not powerfull enough to keep a group on its feet in combat, our buffs are now verey weak, they took our crafting away, and the ruined countless million of credits of product that took many hours to create, with out any compensation. They turned my very best buff packs into the very worst stim d's. Doc cannot make money as well as other combat classes, we are weaker, and Cms out heal us and can fight better. They ruined doctor as a class. It is reflected by the fact that doc is now few and far between. I see the groups already spaming for "looking for healer for our group." If your gonna force doc into the field they should have made sure it could preform much better then it does. They broke to much and they took to much from us.



Arryth, Master Pilot, Master Docter Retired
Taverain Dartain, Jedi Knight, Master Pilot, Commander of Rogue Squadron
Renador Dartain, Melee Master, Freelance Pilot, Lawless Pirate
Saursha Ship wright extrodenaire.
IamCadan
Thu May 12, 2005 9:28 am
#9

I'm with you. When was the last time you saw a doctor run into the middle of combat? That's what a CM is for, not a doc. I have an alt that's a master doc. My buffs are now all but useless. You don't need one drop of medicine to cure wounds. The only reason I keep him as a master doc so I can rez myself or my guildmates. If not for that, I'd turn around and repec him to something worthwhile. Like Image Designer.




OilFan - Elder Jedi
Lako - MBH/TKM MBH/Master Rifleman Remade BH

Alderaan fired first!!
KindKnave
Thu May 12, 2005 9:46 am
#10

Being at the village during phase 4 is the only meanful play time I have had since the CU as doc. Group hunting is simply too easy and my guildies don't need heals unless the group only has 3 people in it. If we have 4 or more then the critters die so fast no one is in any real danger ( we are all CL80's). At village during phase 4 there is so many sith its easy to get into trouble and a good doc isvaluable there. I have already gotten the bacta tank reward but I will spend the next 3 weeks of my time at the village helping groups.


I don't want to get started on the buff issue... the fact that my guildies don't want buffs should be enough to tell the devs they have created a uselessservice for us to offer. If they left the power where it is and increased the time it would help. Giving us a 30% buff as stated before would help.


I wish phase 4 would never end


SiL'





Sil' - Elder Jedi
Woopu - Elder Bounty Hunter
Snaafu - 12pt Armorsmith
gamergirlx
Thu May 12, 2005 10:34 am
#11

You can still respec to CM



|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
gamergirlx
Thu May 12, 2005 10:38 am
#12

You can still respec to CM, which is still buggy but infinitely more useful than Doc--plus, Master CMs can rez, so don't go buy those hair clippers just yet IamCadan. =\



|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
MagenShae
Thu May 12, 2005 10:53 am
#13






gamergirlx wrote:
You can still respec to CM, which is still buggy but infinitely more useful than Doc--plus, Master CMs can rez, so don't go buy those hair clippers just yet IamCadan. =\






Pre-CU i was Master Doc/Master CM.. in order to make meds, I had to sacrifice Master CM (kept the ranged healing line tho) to pick up BE's crafting lines so I dont have to run around creating trying to find the worthless (IMO) new meds and enhancements. I've been playing this CU for weeks and am still confused as to why these 'enhancement' packs that you're supposed to use over the magic-sparkly-shoot-out-of-your-arse-buffs, dont do squat...



When I do go out in the field and heal one person, once.. the group can never get the mob off my backside.. taunt does as much as enhancer buffs do (which is squat) so as they're beating down the mob, im spam healing myself with my Master CM friend (who only took it for the root part of it /eyeroll) tossing in the occasional heal. Imticked that I've been relegated to the role of 'tank' in a group situation. Its ridiculous.


I finally got disgusted enough to cancel the Doc account.


A'ier










~The good you do is never remembered... The bad you do, is never forgotten~
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