Doctor Archive
Thread: Something I think should be done to buffs (It won't but it's nice to dream)
Okey, some things I think ya'll docs might complain about:
"It will kill our business" - Well, you probably wouldn't be able to sit at starports and buff anymore, but you could very well *gasp* join groups and do missions. If buffs lasted for less time, doctors would actually have a nice place in a hunting group.
"It's a total nerf" - Well, I also think that variant buffs should be introduced, and they may actually be thinking of doing this. The disease/poison buffs, while a response to CMs, could be the start of non HAM buffs. I'd personally like to see some speed, damage, resistance, or skill increasing buffs. Give doctors some nice versatility.
I have also been a doctor before. Not a master doctor, but enough to give decent buffs and rez. I did all my leveling and spent all my time doing missions with my guildmates, and it was fun. I never spent more than 30 minutes buffing in any one place. I quit doctor, however, because I was tired of how people constantly expected me to just be sitting in one place buffing.
I dunno, maybe some doctors like stationary buffing and whatnot, but personally, I don't see how anyone could prefer that rather than actually being out in a group doing missions /shrug
Whatever, I know this really doesn't matter, but let's discuss it some anyway...
i'm not a public buffing doctor so timing really wouldn't matter to me, whats going to stop me from soloing? (other than i don't like soloing)
this "solution" would create even more docs than standardized buff stats did.
Obviously you havent played other MMO's. EQ had buffs from a cleric that lasted hours. Shadowbane was the same way. It has been this way in the last 5 MMO's i have played that some class gives enhancements that last 2-4 hours.
Juggalosaurus wrote:
What really bugs me about SWG (and why I quit) is that the entire game is soloable as long as you're buffed (amd have armor). I don't really think buffs buffing for too high is the issue. Buffs in game usually greatly increase stats. I think that they do, however, last for MUCH too long. I think buff duration should be cut down to around 30 minutes at the maximum. It wouldn't stop people from taking down big creatures by themselves, but it would limit the availability and convenience of buffs. I can't think of any other game that has such long lasting buff type effects. They're meant to be temporary enhancements. 3 and a half hours might as well be permanent.
Okey, some things I think ya'll docs might complain about:
"It will kill our business" - Well, you probably wouldn't be able to sit at starports and buff anymore, but you could very well *gasp* join groups and do missions. If buffs lasted for less time, doctors would actually have a nice place in a hunting group.
"It's a total nerf" - Well, I also think that variant buffs should be introduced, and they may actually be thinking of doing this. The disease/poison buffs, while a response to CMs, could be the start of non HAM buffs. I'd personally like to see some speed, damage, resistance, or skill increasing buffs. Give doctors some nice versatility.
I have also been a doctor before. Not a master doctor, but enough to give decent buffs and rez. I did all my leveling and spent all my time doing missions with my guildmates, and it was fun. I never spent more than 30 minutes buffing in any one place. I quit doctor, however, because I was tired of how people constantly expected me to just be sitting in one place buffing.
I dunno, maybe some doctors like stationary buffing and whatnot, but personally, I don't see how anyone could prefer that rather than actually being out in a group doing missions /shrug
Whatever, I know this really doesn't matter, but let's discuss it some anyway...
TheSidhe wrote:
I totally disagree -- I personnally feel that buffs are not the issue. It's the armor everyone is wearing. Ask any Wook what it was like before they had no armor if they felt buffs made them godly solo machines. I think they will agree that it wasn't until they had armor that life in the solo world become a really possible.With a good set of armor who needs buffs! Just have novice medic, brandy and don't spam your specials.
Want an example -- Remove your armor and go out and rumble with a few Janta's with only buffs. Some builds may do ok but the other 95% would be visiting the cloning center often.
Before great armor there was only buffs -- my doc/cm had a job. With all the godly armor I had to retire my cm, he was no longer needed.
My 2 cents!
Most melee professions will work great against them due to toughness and defense. Ranged have no chance like that.
I still think its the regeneration thats the unfair part. Even with 80% resist armor you still take damage but that damage is regenerated at an alarming rate that makes it neglegible. It also makes sure that healing isn't going to be necessary. Imagine doing a Janta mission without any regeneration at all. You'd have to come back from time to time to get healed and in some cases if the NPC's go crazy spamming specials or put a bleed on you it becomes serious.
All other MMO's had buffs in them as well. The difference is that fighting someone of equal level and armor still gave you a chance to beat them. You were also required to bring a healer to most dungeons. Why? Regen couldn't hack it like it does here.
2500 buffs are insane, with 70-90% armor your invincible! however pvp would be become boring as well (all u ppl that have dueld no buffs b4 know what i mean) sooooo...... make the 2500 buffs last 30-45 minutes, then make the 3hour ones 1000-1500 enhance. (ill explain mor eon this later)
HAM COSTS! i have gotten only action and health buffs b4 and specials DRAIN them, so by eliminating ham costs (on weapons, not encumbrance) all you would need are health and action buffs. OR eliminate health and action buffs and make the 2500 ONLY for secondaries, i have tried this and managed to solo a GDK with tkm and swordsman (85 kinetic armor) although getting rid of ham costs render one of the secondaries useless the devs can make them damage resis modifiers to the damage taken to that pool
REGENERATION! by eliminating regeneration costs the medic professions will again be needed and soloing ppl will have a bit harder time
or as something i DO NOT WANT TO PUT IN cuz i rely (lol cant think of how to spell it atm {ree lie}) on armor, but eliminate high end armor... make all armor liek 50% usual and 60 as the uber stuff
any of the above will amke chefs mroe useful... instead of just using them to keep you mind heald. THAT REMINDS ME! the mind secondaries should be raised (or do more at their current stats)
thats my 2 cents, no will just start the timer and wait for ppl to point out my flaws and flame me