Doctor Archive
Thread: Learning to manage hate 101
Learning to Manage Hate 101 - is now a required course for doctors in SWG.
Scenario 1: You and Friend are fighting a mob. Friend fires a rifle and does 200 dmg. Mob hits friend back for 250 dmg. You heal 250 dmg. Your 250 > than Friends 200. Mob comes to you. Now add the fact you fired your pistol for 100 dmg. You total hate is now 350, and your friend is at 200. Mob is on you now and will remain so until Friend can get her hate above yours or the mob dies.
What do I do?: Stop attacking. Let Friend blast it a few more times until her 250 + 250 = 500 exceeds your 350. Now you have to estimate if it is safe to heal again or shoot your pistol.
What should I have done? Bacta Infusion is your friend here as the healing is lower, but over time to let Friend out pace your total healing hate with her damage hate. Do not use your Pistol unless you have to. In a group your job is to heal not kill. Make sure Friend is using any "taunt" abilities they might have.
Scenario 2: You and friend are out and pull two mobs - MobA and MobB. Friend starts blazing away on MobA and both mobs attack Friend. Friend hits twice so far for 250 + 250 = 500 on MobA. Both mobs hit Friend for 300 or 600 total on Friend. Now, you plant a Bacta Infusion on Friend that does 150 every 4 seconds. BAM!! MobB pulls off and attacks you. What Happened? While Friend has 500 on the hate table of MobA, he has around 0 on the hate table of MobB. However, any heal you do to Friend puts you on the hate table of both mobs.
What do I do? Stop attacking and call to friend for help. They need to switch between targets or use AOE attacks that hit both mobs.
What should I have done? Add a third personto the group to fight MobB. -or- Ensure Friend has AOE attacks and uses them and taunts. -or- Single pull any Mobs you fight.
Student Question #1: But I am a Master Pistol and Master Doctor. Are you saying I cannot attack?
Pedant Answer: Of course not. I am saying that your healing points are added to your pistol points on the hate table. It is very easy for you to outpace everyone in the group on the hate list using both. If you want to "tank" then by all means blaze away.
Student Question #2: It seems then that bacta spray is very dangerous to use?
Pedant Answer: That is correct. If you are in a group with four other members and you are hit by a 500 point AOE. Then you use bacta spray for 500, you will go up 2500 points on the hate list of the mob that threw the AOE. If four mobs are fighting each of your four team mates individually and you bacta spray for 500. You will go up 500 points on all four enemy mobs. This skill can easily draw mobs to you. This skill is best used for healing up the group after combat ends or the group is well entrenched on the hate list.
Student Question #3: I thought the hate system was broken?
Pedant Answer: It is not broken in general, just mismanaged by players new to the system. Moreover, it is as much your team's responsibility to manage hate as your own. The "tank" of the group needs to be using all his/her abilities to maintain hate so that you can keep lower on the hate table and still heal. The "taunt" powers are their friend. Feel free to educate them on how to keep you alive.
Student Question #4: I could not keep up healing my group and people died, was it me?
Pedant Answer: This may not necessarily be your fault. Is the right person in the right job. If a Rifleman/Carbineer in your group is pulling all thehate and you have a Pikeman/BH just helping him out. The Rifleman/Carbineer is at fault here. He is doing too much DPS. He needs to tone it down so the Pikeman can do his job as a "tank." The Pikeman's "tanking" abilities means less for you to heal vs the Rifleman.
Student Question #5: What is a good tactic for healing in a fight?
Pedant Answer: This is learned through experience. I can tell you that you never need to heal someone after their first hit. People are pretty tough out there. Wait until the combat has progressed a bit. Then, always open with Bacta Infusion. This (HOT) or Heal Over Time can easily be outpaced by most weapons on the hate table. Bacta Jab isyour main healing ability in combat, for it gives the patient a quick boost of health, but not a large jump on the hate table. I only use the big heal for emergencies or after combat is over to get them ready for the next fight. Remember, if someone goes down, you can get them up again with drag and a quick infusion.
Student Question #6: What should I do as a MD if a dangerous mob that I cannot solo comes after me in a multi-enemy fight.
Pedant Answer: The cowardly thing to do is hit sprint and run crying like a little girl who had her lollipop stolen. I realize, that sometimes a doctor must run for the good of the group. If you are the last alive, it is better for you to escape, so you can come back and revive team members. However, just because you get a mob after you does not mean you should always run. There is a little secret that I use in these situations, and I will share it now: It is called "Communication." Yes, there, I said it. Make a little macro hot button that says something like this: "The DOCTOR is under attack!" Make sure to use a very recognizable color so that it is not missed in the combat spam. Most combatants honestly like the doctor being around and will ususually come and try to help you. After spamming this to your group, run to the TANK and do not heal or attack anyone for a few seconds. Donot run away from the group. Melee tanks need you close to do their thing, and do not want to chase after you. More often then not, the mob will turn from you before you die. DO NOT immidiately heal yourself after it turns. If it is not hitting you you are not going to die. Let the hate build up again on someone else and heal them.
Message Edited by novastarswg on 05-30-2005 08:30 PM
Just a note to add, I am a MDoc/Mpikeman. I can't hold hate over a mrifles because they do more damage than i can even when i am doing my best to hold the aggro. So if a pike can't out damage a rifle or sword, should we heal in order to get the aggro? Which will aggro everything and kill u and the majority in your group. So what is the best the solution? I need my pikeman xp for force sensitive boxes.
Yes, i am still confused by the CU but still playing. Trying to figure it out.
Gorrlynn wrote:
Just a note to add, I am a MDoc/Mpikeman. I can't hold hate over a mrifles because they do more damage than i can even when i am doing my best to hold the aggro. So if a pike can't out damage a rifle or sword, should we heal in order to get the aggro? Which will aggro everything and kill u and the majority in your group. So what is the best the solution? I need my pikeman xp for force sensitive boxes.
Yes, i am still confused by the CU but still playing. Trying to figure it out.
The key thing to managing hate it to know "When" to heal. A person getting hit once is not your que to start spamming Heals.
On a 1:1 basis you can afford to heal at 50% or even 25% total health....Because in most cases by the time your friend is at 50% or 25% health the creature is almost dead.
On a 1:2 basis, you might want to heal right around 50% total health.....If your in this position of 1:2 you need (or atleast should) step in and make it a 2:1 basis. Concentrate on a single target.....By helping your friend you greatly increase the speed at which something is killed. When you do have to heal, you will be agro's by the other mob...just stay focused, hit your friend with an infusion and then heal your self when you need to. DO NOT attack the other mob. Once the first mob dies, hit the 2nd one hard, and you should be fine....heal as needed.
Now on a 1:3+ the best thing for you to do as a healer is to just walk away.....let your friend go down, if he dies so what, drag and revive, nothing lost. The odds of winning something like this are so slim it's pointless to try. Tell your friend to stay there and keep attacking...DO NOT HEAL them.....If you do you will die first and then your friend will follow and your both screwed. After you get your friend back up, try your best to attack only one mob this time....
Now all my examples at for a 2 person group.....it's far easier to manage Hate with more people in your group, but even with more people, all of my example should still be followed....especially #3. If your group dies, who care because you can (or should be able to) revive. If you die, your only hurting your group.
Message Edited by MyT_Chicken on 05-25-2005 08:09 PM
Whirr wrote:
I noticed the example were about Pistols. Do pistols not draw as much aggro as carbines or rifles?
Hate = Damage Dealt or Damage Healed
If you heal for 250, you now have 250 hate.
If you heal for 250 and do damage for 100 you have 350 hate.
The trick is to do as much as you can without getting agroed.
Marrow1 wrote:
2. waiting till the mob is dead to heal is often helpful to manage hate.
And funny how Jedi get NO hate for healing. So in the DWB or any high end place if you do not want to be a jedi but still want to be a healer you just stand there and rez. I sugest if you want to be a healer go CM that way you rez, paralize, reduce attack speed and DOT. A doctor in a group for high end PVE is only good for buffing and rezzing.