Doctor Archive
Thread: Learning to manage hate 101
Good post, this is how it should work. However I do not think the system in swg works this way currently. Several times I have healed and then gotten all aggro and no matter how much dps / taunts went into the mob he wouldn't let me go. Being an experienced healer from other MMO's that implement this system I know that you always need to let the tank build up threat before healing him etc. this just doesn't work. The best combo for a Doctor currently isa melee profso that he can tank and heal himself.
novastarswg wrote:
Thought I would throw down some knowledge for new docs.
Learning to Manage Hate 101 - is now a required course for doctors in SWG.
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Atobusarragra wrote:Ah, no! The hate system is broken!
Taunt doesnt work.
Medics and non-tanks as described in the docs should not become tanks because the tanks arent effective. The tanks cant be tanks. The pets cant be tanks. The hate system is clearly broken.
But, I'll give you this: you've created a nice band aid for the situation.
Too true, tanks classes and pet's need an inherent bonus to hate generation alongside of course a working hate system.
Me (level 80) + 7 level 1 new players Vs a lvl 80 picket lair = win for us with no incaps/deaths.
You gotta love MTK/MCM! The perfect combo for groups.
Ah, no! The hate system is broken!
Taunt doesnt work.
Medics and non-tanks as described in the docs should not become tanks because the tanks arent effective. The tanks cant be tanks. The pets cant be tanks. The hate system is clearly broken.
But, I'll give you this: you've created a nice band aid for the situation.
thats the way i play it. the main thing for me is to know, when to stop healing - usualy at the point when there are "!" coming up over the heads of the whole herd.
yesterday i missed it - i healed a group member for 100pts of damage right at the moment when he got the agro from a whole lair of CL82 voritors near our mission lair. they have nice ranged attacks and brought me down within seconds (8 x 180 damage per round).
Lorechaser wrote:
Excellent post - Aggro/hate management has always been the prime thing that separates a good healer/tank from a great healer/tank.
Are these numbers tested, or examples? Has anyone sat down and confirmed that healing and damage are simply a 1 for 1 build up on the hate list? And is there a decay in SWG? Has anyone tested how much hate taunt generates, and whether it decays?
I know that personally, I always enjoy aggro management. As much as I try to play a pure damage character, I always gravitate back to the tank or the healer (priest in WoW, Tank in CoH, back to Doc here). Heck, I spent the last 2 weeks playing a pure melee template, and here I am, back in the doc world.
If you're truly concerned about hate, I think the TKM/Healer route is your best bet. You're already trying to generate hate. The healing is a side benefit. And TKM allows you to tank the damage anyway!
I leave this fot managing hate 102. It is taught by someone with more time than I have.
Bacta Infusion (HOT) seems to be the Docs best friend. Most people can out damage your heal over time.
I think the biggest overlooked tactic is to just Freeze. If you pull a mob on you that others are fighting, just freeze. They will pull it back after a few shots. If you start healing yourself, you are now the Tank.
Homever posted that "Tanks" are broken. I very much agree their "Taunt"abilitied are underpowered right now. Moreover, some pets should have a taunt ability special added. What seems to be missing, is the "save" taunt skill that allows a Tank to put himself immidiately on top of the hate list.
Whirr wrote:
I noticed the example were about Pistols. Do pistols not draw as much aggro as carbines or rifles?
Pistols tend to do less damage than carbines or rifles per attack, but in practice their dps can be quite high given the right sequence of attacks. It seems pistols are oftne a Doctor's choice as weapon, though, at least in the CU, as it gives you some ability to defend yourself, including /rooting your opponent then getting away, without drawing quite as much hate...
Thanks for this. I am a new doc myself, because I enjoy the combat role (I was never that interested in being a crafting/buffing doc, really, so hadn't taken up the profession). In my short experience I've had to learn some of these hard lessons, and it helps to see the logic spelled out here.
On the bright side, as a Master Doc with 0/0/4/4 Pistols and the CM Ranged Healing tree, I am able to go toe to toe with a full-template Jedi 1-on-1 and stand a decent chance of outlasting their force pool. TKM/Doc does indeed seem to be a primo tank, but I like the idea of being able to play both sides of an encounter, and be the angel of death as well as mercy. Just don't expect me to throw poisons - that's just not sporting
.
Is there some kind of "Hate" meter that I can monitor?
I have never paid attention to this. Really, should I? I go for the xps and keep everyones health bar topped off. Except for Rancors...I keep me topped off!!