Doctor Archive

Thread: Learning to manage hate 101

Bisola
Thu May 26, 2005 10:30 pm
#14



Sayic wrote:
Great post. Should be stickied.





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TheTemplar2
Fri May 27, 2005 5:22 am
#15






novastarswg wrote:


Thought I would throw down some knowledge for new docs.



Learning to Manage Hate 101 - is now a required course for doctors in SWG.


.....






Good post, this is how it should work. However I do not think the system in swg works this way currently. Several times I have healed and then gotten all aggro and no matter how much dps / taunts went into the mob he wouldn't let me go. Being an experienced healer from other MMO's that implement this system I know that you always need to let the tank build up threat before healing him etc. this just doesn't work. The best combo for a Doctor currently isa melee profso that he can tank and heal himself.




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menyou
Fri May 27, 2005 7:13 am
#16



Atobusarragra wrote:

Ah, no! The hate system is broken!

Taunt doesnt work.

Medics and non-tanks as described in the docs should not become tanks because the tanks arent effective. The tanks cant be tanks. The pets cant be tanks. The hate system is clearly broken.

But, I'll give you this: you've created a nice band aid for the situation.






Too true, tanks classes and pet's need an inherent bonus to hate generation alongside of course a working hate system.




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After5CST
Fri May 27, 2005 9:45 am
#17

Bravo. I was already doing most of these things based on experience, but had never sat and thought through exactly why what I was doing seemed to work. Thanks for the explanation ( and some tips for things I hadn't figured out yet!)
Kaylais
Fri May 27, 2005 11:28 am
#18

Since I'm MTK/MCM I don't need to worry about hate :-) They can hate me all they want. I use Bacta Spray as often as possible. Everything agro's me and I don't mind, but my group loves it!

Me (level 80) + 7 level 1 new players Vs a lvl 80 picket lair = win for us with no incaps/deaths.

You gotta love MTK/MCM! The perfect combo for groups.



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Atobusarragra
Fri May 27, 2005 12:54 pm
#19

Ah, no! The hate system is broken!


Taunt doesnt work.


Medics and non-tanks as described in the docs should not become tanks because the tanks arent effective. The tanks cant be tanks. The pets cant be tanks. The hate system is clearly broken.


But, I'll give you this: you've created a nice band aid for the situation.


Lorechaser
Sun May 29, 2005 10:18 am
#20

Excellent post - Aggro/hate management has always been the prime thing that separates a good healer/tank from a great healer/tank.


Are these numbers tested, or examples? Has anyone sat down and confirmed that healing and damage are simply a 1 for 1 build up on the hate list? And is there a decay in SWG? Has anyone tested how much hate taunt generates, and whether it decays?


I know that personally, I always enjoy aggro management. As much as I try to play a pure damage character, I always gravitate back to the tank or the healer (priest in WoW, Tank in CoH, back to Doc here). Heck, I spent the last 2 weeks playing a pure melee template, and here I am, back in the doc world.


If you're truly concerned about hate, I think the TKM/Healer route is your best bet. You're already trying to generate hate. The healing is a side benefit. And TKM allows you to tank the damage anyway!





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ZahrIna
Mon May 30, 2005 12:40 am
#21

Thank you.




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c-mot
Mon May 30, 2005 6:19 am
#22

Great post!
thats the way i play it. the main thing for me is to know, when to stop healing - usualy at the point when there are "!" coming up over the heads of the whole herd.

yesterday i missed it - i healed a group member for 100pts of damage right at the moment when he got the agro from a whole lair of CL82 voritors near our mission lair. they have nice ranged attacks and brought me down within seconds (8 x 180 damage per round).





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KundoJet
Mon May 30, 2005 1:06 pm
#23


A distinction between Hate and Aggro for those still confused. Hate has been ably described in this thread (thanks again!). Aggro is the liklihood of a creature not currently in combat deciding to attack you. This has two considerations: will the mob attack you if you just happen to be passing by? This is an aggressive mob, a.k.a. Red dot, and will the mob's friends not currently in combat attack you too (social aggro).


A Scout or Ranger (or any experienced hunter) can give you an idea about the likely behaviour of a given creature.


Examples of aggro:


You're hunting on Dantooine. You walk up to a bol. It ignores you - it is a non-aggro creature. You attack the bol - now it is in combat with you, but unless you were foolish enough to use an area of effect (aoe) attack, only that mob will be in combat with you; its friends will still ingore you - bols are non-social.


You move on, and encounter some Pikets. Unless one of them is a fierce piket protector (red dot), theses guys will not attack you on their own. You attack a piket, and his friends nearby perk up, take notice and rush to his aid, attacking you themselves. Pikets are non-aggro (yellow dots), but they are social, and will come to each others' rescue.


A little farther along you find a huurton stalker lair. These are red dots, and will attack anyone who moves within a certain range of them or their lair. They are aggro creatures. You engage one of them, the rest react and attack ou in return. They are social creatures. Social aggros are the toughest to fight, because they're the most ikely to gang up on you. And if you're doing it for experience, odds are the mobs are close to if not above your level, so if they gang up on your you're toast.


So manage aggro carefully too, and know what you're in for when you attack something!




Celebriel Inle
Black Rabbit
novastarswg
Mon May 30, 2005 8:07 pm
#24






Lorechaser wrote:

Excellent post - Aggro/hate management has always been the prime thing that separates a good healer/tank from a great healer/tank.


Are these numbers tested, or examples? Has anyone sat down and confirmed that healing and damage are simply a 1 for 1 build up on the hate list? And is there a decay in SWG? Has anyone tested how much hate taunt generates, and whether it decays?


I know that personally, I always enjoy aggro management. As much as I try to play a pure damage character, I always gravitate back to the tank or the healer (priest in WoW, Tank in CoH, back to Doc here). Heck, I spent the last 2 weeks playing a pure melee template, and here I am, back in the doc world.


If you're truly concerned about hate, I think the TKM/Healer route is your best bet. You're already trying to generate hate. The healing is a side benefit. And TKM allows you to tank the damage anyway!





I leave this fot managing hate 102. It is taught by someone with more time than I have.


Bacta Infusion (HOT) seems to be the Docs best friend. Most people can out damage your heal over time.


I think the biggest overlooked tactic is to just Freeze. If you pull a mob on you that others are fighting, just freeze. They will pull it back after a few shots. If you start healing yourself, you are now the Tank.


Homever posted that "Tanks" are broken. I very much agree their "Taunt"abilitied are underpowered right now. Moreover, some pets should have a taunt ability special added. What seems to be missing, is the "save" taunt skill that allows a Tank to put himself immidiately on top of the hate list.


KundoJet
Tue May 31, 2005 12:50 am
#25






Whirr wrote:
I noticed the example were about Pistols. Do pistols not draw as much aggro as carbines or rifles?





Pistols tend to do less damage than carbines or rifles per attack, but in practice their dps can be quite high given the right sequence of attacks. It seems pistols are oftne a Doctor's choice as weapon, though, at least in the CU, as it gives you some ability to defend yourself, including /rooting your opponent then getting away, without drawing quite as much hate...


Thanks for this. I am a new doc myself, because I enjoy the combat role (I was never that interested in being a crafting/buffing doc, really, so hadn't taken up the profession). In my short experience I've had to learn some of these hard lessons, and it helps to see the logic spelled out here.


On the bright side, as a Master Doc with 0/0/4/4 Pistols and the CM Ranged Healing tree, I am able to go toe to toe with a full-template Jedi 1-on-1 and stand a decent chance of outlasting their force pool. TKM/Doc does indeed seem to be a primo tank, but I like the idea of being able to play both sides of an encounter, and be the angel of death as well as mercy. Just don't expect me to throw poisons - that's just not sporting .




Celebriel Inle
Black Rabbit
RofraAgra
Mon Jun 13, 2005 7:10 am
#26

Is there some kind of "Hate" meter that I can monitor?


I have never paid attention to this. Really, should I? I go for the xps and keep everyones health bar topped off. Except for Rancors...I keep me topped off!!


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