Doctor Archive

Thread: August Final Big List of Doctor Issues (Vote!)

Zarlor
Mon Aug 25, 2003 1:01 pm
#1

Quick Note:


#44 should read /registerwithlocation, not /manned. I'd meant to look up the command and forgot. Sorry for any confusion.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Aug 25, 2003 1:02 pm
#2

Doh! Good on Elenora. I wish I had seen that (and the same for the other thread you mentioned this in) before I made up the list! Consider it #50



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Sullust187
Mon Aug 25, 2003 1:02 pm
#3

1) #2


2) #1


3) #3


4) #5


5) #18


6) #4


7) #6


8) #9


9) #7


10) #41





Haldaar {Dread} | Ominara {Dread}
Swordsman/Doctor | Jedi x/x/x/x
Nikuhiru
Mon Aug 25, 2003 1:04 pm
#4

/bow Zarlor


OK.


Here's my number 1 issue: The devs looking at our issues and REPLYING to them....


Seriously..here's my 10:


1: #3


2: #9


3: #11


4: #46


5: #1


6: #5


7: #17


8: #4


9: #46


10: #36


Thanks Zarlor for composing a huge huge huge huge huge HUGE list of issues. These are my issues.




_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Zarlor
Mon Aug 25, 2003 1:09 pm
#5

Here you go Ele:


50.Correspondence Response


(New Issue)


Many Doctors feel slighted by the lack of direct response to our initial set of correspondent issues. We are most interested in providing what input we may into improving the Doctor profession, and the game in general, by whatever means we can and since the correspondence program is the most official method provided, it is felt that a more timely, and thorough response to the issues the correspondent forwards is needed. Such responses should be public and posted directly to the forums and address the issues as presented. Without proper input on Developer considerations on the issues we cannot provide better feedback in the continuing development processes.



Maybe I will make that my pet peeve of this correspondence if nobody notices it down here to vote on.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Aug 25, 2003 1:12 pm
#6

Zerona: These issues are the ones that have been brought up on the forums. While that may not be much of an issue, it is still a bug. (And it can be an issue for someone doing Doc, then following up to go CM where they WILL still need that crafting XP). So the list is just a list of all the issues folks have been bringing up on the forums.


As such, the best way to vote against something you disagree with is to not vote for it at all.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Tasmen
Mon Aug 25, 2003 1:21 pm
#7

Here's my vote:


1) #2


2) #33


3) #4


4) #3


5) #1


6) #13


7) #28


8) #42


9) #7


10) #5




~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
Elenora
Mon Aug 25, 2003 1:22 pm
#8

#50 x 10...hehehehe




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Tasmen
Mon Aug 25, 2003 1:22 pm
#9

Ack..typo..and lack of edit command..make my 2) #32 not 33.



Thanks!




~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
Hazardous
Mon Aug 25, 2003 1:26 pm
#10

1) #2 Factory Problems


2) #1 Enahnce Packs


3) #3 Mind Damage


4) #4 Survey/Forage


5) #15 Pet Stimpacks


6) #6 TEF Issues


7) #9 Heal Consistency


8) #34 Pet Resuscitation


9) #46 Experimentation Issues


10) #10 Medicine Organization/Inventory




Dominique D'Urden
Master Doctor
Bestine-Tatooine
Bloodfin Galaxy
Neyland
Mon Aug 25, 2003 1:31 pm
#11

4


14


28


45


46




+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Proud member of the Savage Nation!
"If sometimes you feel insignificant, useless, offended and depressed, always remember that you were once the fastest and most victorious sperm in your group"


Mortu_Intrepid
Mon Aug 25, 2003 1:32 pm
#12

1) #1


2) #2



One word, "bugs".

Javamancer
Mon Aug 25, 2003 1:34 pm
#13

2. Factory problems -- I'm glad some people can get factories to pull subcomponents, but that's NEVER worked for me, no matter what I do. And the current issues with factories doing one run of 100 then stopping until redeeded or server restart is extremely frustating.


18. Faction points -- I grouped with a 6 man team last night, buffed everyone's stats with D's (twice, since we all died once),and spent an hour killing rebels. They averaged 1000 faction points each. I got 18.


3. Mind Damage


19. Healing Range/Distance -- I wouldn't want our healing range increased, because that's what Combat Medics are for. But please give us the ability to follow closer than our healing range. LIke a /stick command or something that keeps us 3m away.


11. Doctor Content


5. Combat Queue Heals


4. Doc Surveying


9. Heal Consistency


6. TEF issues


1. Enhance Pack issues



By the way, I have tried trading a schematic. I was completely unable to trade it via the standard trade menu. I eventually was able to trade it by putting it in my factory, giving the buyer admin rights to the factory and letting him pull it out of the factory.

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