Doctor Archive
Thread: August Final Big List of Doctor Issues (Vote!)
Quick Note:
#44 should read /registerwithlocation, not /manned. I'd meant to look up the command and forgot. Sorry for any confusion.
1) #2
2) #1
3) #3
4) #5
5) #18
6) #4
7) #6
8) #9
9) #7
10) #41
/bow Zarlor
OK.
Here's my number 1 issue: The devs looking at our issues and REPLYING to them....
Seriously..here's my 10:
1: #3
2: #9
3: #11
4: #46
5: #1
6: #5
7: #17
8: #4
9: #46
10: #36
Thanks Zarlor for composing a huge huge huge huge huge HUGE list of issues. These are my issues.
Here you go Ele:
50.Correspondence Response
(New Issue)
Many Doctors feel slighted by the lack of direct response to our initial set of correspondent issues. We are most interested in providing what input we may into improving the Doctor profession, and the game in general, by whatever means we can and since the correspondence program is the most official method provided, it is felt that a more timely, and thorough response to the issues the correspondent forwards is needed. Such responses should be public and posted directly to the forums and address the issues as presented. Without proper input on Developer considerations on the issues we cannot provide better feedback in the continuing development processes.
Maybe I will make that my pet peeve of this correspondence if nobody notices it down here to vote on. ![]()
Zerona: These issues are the ones that have been brought up on the forums. While that may not be much of an issue, it is still a bug. (And it can be an issue for someone doing Doc, then following up to go CM where they WILL still need that crafting XP). So the list is just a list of all the issues folks have been bringing up on the forums.
As such, the best way to vote against something you disagree with is to not vote for it at all. ![]()
Here's my vote:
1) #2
2) #33
3) #4
4) #3
5) #1
6) #13
7) #28
8) #42
9) #7
10) #5
Ack..typo..and lack of edit command..make my 2) #32 not 33.
Thanks!
1) #2 Factory Problems
2) #1 Enahnce Packs
3) #3 Mind Damage
4) #4 Survey/Forage
5) #15 Pet Stimpacks
6) #6 TEF Issues
7) #9 Heal Consistency
8) #34 Pet Resuscitation
9) #46 Experimentation Issues
10) #10 Medicine Organization/Inventory
2. Factory problems -- I'm glad some people can get factories to pull subcomponents, but that's NEVER worked for me, no matter what I do. And the current issues with factories doing one run of 100 then stopping until redeeded or server restart is extremely frustating.
18. Faction points -- I grouped with a 6 man team last night, buffed everyone's stats with D's (twice, since we all died once),and spent an hour killing rebels. They averaged 1000 faction points each. I got 18.
3. Mind Damage
19. Healing Range/Distance -- I wouldn't want our healing range increased, because that's what Combat Medics are for. But please give us the ability to follow closer than our healing range. LIke a /stick command or something that keeps us 3m away.
11. Doctor Content
5. Combat Queue Heals
4. Doc Surveying
9. Heal Consistency
6. TEF issues
1. Enhance Pack issues
By the way, I have tried trading a schematic. I was completely unable to trade it via the standard trade menu. I eventually was able to trade it by putting it in my factory, giving the buyer admin rights to the factory and letting him pull it out of the factory.