Doctor Archive

Thread: August Final Big List of Doctor Issues (Vote!)

Mortu_Intrepid
Mon Aug 25, 2003 1:36 pm
#14

You can use vendors to transfer schematics Javamancer, too.
Scorus
Mon Aug 25, 2003 2:13 pm
#15

1) #2 Factory Bugs
2) #45 Crafting Schematics
3) #1 Enhance Packs
4) #42 Droid Medical Module Bugs
5) #5 Combat Queue Heals
6) #9 Heal Consistency
7) #33 Medical Center Crafting Stations
8) #26 Medicine Use Granularity
9) #31 Battle Fatigue Notifications
10) #15 Pet Stimpacks



Scorus
Da_Tharg
Mon Aug 25, 2003 2:25 pm
#16

My list =)


1.) #2 Factories - Thankfully i've not had "the bug" yet.... but that doesn't men i won't. Also - it is SUCH a pain to have to take all the comps out of a factory crate to put into the hopper because the factory won't take em. Haven't tried in a while... but i was so ready to do some crafting for runnin around/selling to find out that its bugged and since i run a 850mhz machine w/ 500megs of ram - selecting/dragging is nigh impossible to not get frustrated at.


2.) #3 Mind heal - let the entertainers DO battle fatiuge - heck - let em have mind wounds too, but they don't heal your mind damage (or if they do i've not noticed an increase) and they can't do it in the field w/o a camp... and most people can sit for that w/o someone playing. Let there be a mind stim. SOOO frustrating to have to look at a compatriot on the ground due to a mind wound... and say "shrug - sorry bub - i know i'm a doc - but thats a mind wound and i ain't no brain surgeon.... rofl"


3.) #4 Doc Survey - I will be relying on friends/clanmates in order to get this stuff I'd like to make the stuff i've got the skill to make... but I can't find it myself


4.) #9 Healing Consistancy - So tired of healing for 56 one time and 130 the next.... it looks like i don't know what i'm doing - or don't have skill.... the packs don't have a min/max like weaps. And the pak's seem to look like they do say... 65.(example) why would it only do 46 one time and 130 the next? bleh.


5.)




Tharg Korin - Naritus Server - Deadz PA WWW.DEADZ-SWG.COM -
Proud Rebel Warrant Officer I - Master Doctor Teras Kasai Master

(Now also Chaunt - crafter)
Karo
Mon Aug 25, 2003 2:32 pm
#17

2


50


9


10


6


5


42


Thanks Zarlor!


-Karo MD, Scylla

Da_Tharg
Mon Aug 25, 2003 2:34 pm
#18

My list =)


1.) #2 Factories - Thankfully i've not had "the bug" yet.... but that doesn't men i won't. Also - it is SUCH a pain to have to take all the comps out of a factory crate to put into the hopper because the factory won't take em. Haven't tried in a while... but i was so ready to do some crafting for runnin around/selling to find out that its bugged and since i run a 850mhz machine w/ 500megs of ram - selecting/dragging is nigh impossible to not get frustrated at.


2.) #3 Mind heal - let the entertainers DO battle fatiuge - heck - let em have mind wounds too, but they don't heal your mind damage (or if they do i've not noticed an increase) and they can't do it in the field w/o a camp... and most people can sit for that w/o someone playing. Let there be a mind stim. SOOO frustrating to have to look at a compatriot on the ground due to a mind wound... and say "shrug - sorry bub - i know i'm a doc - but thats a mind wound and i ain't no brain surgeon.... rofl"


3.) #4 Doc Survey - I will be relying on friends/clanmates in order to get this stuff I'd like to make the stuff i've got the skill to make... but I can't find it myself


4.) #9 Healing Consistancy - So tired of healing for 56 one time and 130 the next.... it looks like i don't know what i'm doing - or don't have skill.... the packs don't have a min/max like weaps. And the pak's seem to look like they do say... 65.(example) why would it only do 46 one time and 130 the next? bleh.


5.) #15 Pet Stims - Why on earth are a different class given the right to heal? Heck - w/o taking a skill in ORDER to heal even. It was balanced before - toons could take novice med to use hopped up stim b's, but they still weren't anywhere near as good as a true Doc w/ stim D's or E's even. And they heal mind dmg too??? bleh - what before was quite usefull to medics (healing up 5k ham bars gives good xp) and a reason for CH's/pet owners to come find us.... may be done.


6.) #27 Schematic transfer - should be able to do this - gotta be a bug, or its a bug to be able to figure a way to give one. However, it is a viable source of medic money too - if it could be sold. If Pet stims are going to be allowed to be made.... any doc can out craft a BE any day, therefore could sell schems for BE's to make stims to sell for BE cash.... (the sub components - obviously - so far docs can't make "pet stims" rofl.... still trying to figure out how anyone can use a pet stim D say... but can't use any medic/doc stims unless they take medic - bleh)


7.) #42 - Droid over ride - big one in my book - i wouldn't want to be nerfed by someone else pulling out a droid....


8.) #43 - Diag Refresh - this would be neat and nice to have... thus its eighth.


9.) #46 - Expirimentation - might as well add 2 failures on creation of the thing that you just made six components for.... sooooooooo frustrating to max out exp on sub components to just have the dang thing crit fail (way too much) or to have ITS exp be a critical failure and reduce it to a unrecoverable 0%





Tharg Korin - Naritus Server - Deadz PA WWW.DEADZ-SWG.COM -
Proud Rebel Warrant Officer I - Master Doctor Teras Kasai Master

(Now also Chaunt - crafter)
Da_Tharg
Mon Aug 25, 2003 2:35 pm
#19

Gah - it posted on me???? i never hit submit... bleh - sorry about the double posts =(



Tharg Korin - Naritus Server - Deadz PA WWW.DEADZ-SWG.COM -
Proud Rebel Warrant Officer I - Master Doctor Teras Kasai Master

(Now also Chaunt - crafter)
Elemenopee
Mon Aug 25, 2003 2:43 pm
#20

Ok here is my list

1) #4 Doctor Surveying

2) #16 Crafting XP

3) #46 Experimentation Issues

4) #3 Mind Damage

5) #11 Doctor Content

6) #9 Heal Consistency

7) #6 TEF Issues

8) #14 Damage/Stim/State Timer and Bug

9) #19 Healing Range/Distance

10) #23 Med Center Grouping

That's my list more or less



-------------------------------------------------------
Swepa Codo
Former Master Doctor / Almost Master CM / Almost Master CH
Intrepid, Moenia

"If you can't convince them, confuse them"
Elemenopee
Mon Aug 25, 2003 2:59 pm
#21

I'd like to bring up a bug which I think needs adding to the Crafting XP list. There are some serious issues regarding the XP given per crafted item. Case in point: a REGULAR BEC gives 36 XP in practice mode...meanwhile an ADVANCE Liquid Suspension gives less XP than the 36...what could possibly be the reasoning that an adv component that requires very very specific resources gives less XP. I realize that the equation for XP is based majorly upon the amount of resources required, yet the Adv Liquid and the regular BEC use i think the same amount of resources (i'm not in game to double check that atm but i'm pretty sure i'm correct) and yet the simple fact that the Liquid Suspension is an adv part which means it far more superior to a regular part and requires very specific and expensive (if you actually can find em on the bazaar) resources..it is penalized XP wise for this? This just baffles my mind.

Although I finished all doc crafting boxes, as doctors we cannot ignore those that are still only fledgling novice doctors that have yet to make that climb.

Sorry for the tangent on the voting but I think this issue needs to addressed and added to the crafting XP problems



-------------------------------------------------------
Swepa Codo
Former Master Doctor / Almost Master CM / Almost Master CH
Intrepid, Moenia

"If you can't convince them, confuse them"
Rabid
Mon Aug 25, 2003 3:14 pm
#22

Here is my list:


3 -- Mind Damage


4 -- Doc Surveying


8 -- Money


7 -- First Aid Imp


41 -- AOE Cure State Packs


47 -- High Lvl Wound packs


10 -- Med Organization


11 -- Doc Content


15 -- Pet Stims


16 --Crafting Exp


Rabib

Scilin_Zelphis
Mon Aug 25, 2003 3:19 pm
#23

1


2


8


11


17


order doesnt matter they all bug me

Duckbill
Mon Aug 25, 2003 3:28 pm
#24

1: #1


2: #2


3: #9


4: #3 (As in mobs not hitting Mind as often as they do atm (don't "need" Mind heal if you take less Mind dam), don't pvp enough to join in on that one)


5: #46




Duckbill Platypus
Master Doctor / Master Swordsman, Chilastra
Proud Member and Officer of Hidden Agenda
SickoRider
Mon Aug 25, 2003 3:58 pm
#25

1) #2


2) #21


3) #5


4) #46


5) #8


6) #42


7) #2


8) #4


9) #6


10) #7




Qur'tu Quesho

Q's Rx - Shop & Clinic -
medical grade resources, high quality component crates & pharmaceuticals
lboyd1
Mon Aug 25, 2003 5:23 pm
#26

1. ) 11


2. ) 28


3. ) 6


4. ) 7


5. ) 4


6. ) 1


7. ) 8


8.) 10


9. ) 38


10. ) 50




~Corbantis : Kalinya~
Bothan Ranger 4440 CH 0204 / Master BioEngineer
~Starsider : Graxinda~
Wookiee Master Doctor (from the very beginning) / Master Merchant
~Other Professions Include : (Corbantis) Master Smuggler/ Master Pistoleer
(Starsider) Master Dancer/ Master BioEngineer~

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