Doctor Archive
Thread: August Final Big List of Doctor Issues (Vote!)
2) #45 Crafting Schematics
3) #1 Enhance Packs
4) #42 Droid Medical Module Bugs
5) #5 Combat Queue Heals
6) #9 Heal Consistency
7) #33 Medical Center Crafting Stations
8) #26 Medicine Use Granularity
9) #31 Battle Fatigue Notifications
10) #15 Pet Stimpacks
My list =)
1.) #2 Factories - Thankfully i've not had "the bug" yet.... but that doesn't men i won't. Also - it is SUCH a pain to have to take all the comps out of a factory crate to put into the hopper because the factory won't take em. Haven't tried in a while... but i was so ready to do some crafting for runnin around/selling to find out that its bugged and since i run a 850mhz machine w/ 500megs of ram - selecting/dragging is nigh impossible to not get frustrated at. ![]()
2.) #3 Mind heal - let the entertainers DO battle fatiuge - heck - let em have mind wounds too, but they don't heal your mind damage (or if they do i've not noticed an increase) and they can't do it in the field w/o a camp... and most people can sit for that w/o someone playing. Let there be a mind stim. SOOO frustrating to have to look at a compatriot on the ground due to a mind wound... and say "shrug - sorry bub - i know i'm a doc - but thats a mind wound and i ain't no brain surgeon.... rofl"
3.) #4 Doc Survey - I will be relying on friends/clanmates in order to get this stuff I'd like to make the stuff i've got the skill to make... but I can't find it myself ![]()
4.) #9 Healing Consistancy - So tired of healing for 56 one time and 130 the next.... it looks like i don't know what i'm doing - or don't have skill.... the packs don't have a min/max like weaps. And the pak's seem to look like they do say... 65.(example) why would it only do 46 one time and 130 the next? bleh.
5.)
My list =)
1.) #2 Factories - Thankfully i've not had "the bug" yet.... but that doesn't men i won't. Also - it is SUCH a pain to have to take all the comps out of a factory crate to put into the hopper because the factory won't take em. Haven't tried in a while... but i was so ready to do some crafting for runnin around/selling to find out that its bugged and since i run a 850mhz machine w/ 500megs of ram - selecting/dragging is nigh impossible to not get frustrated at. ![]()
2.) #3 Mind heal - let the entertainers DO battle fatiuge - heck - let em have mind wounds too, but they don't heal your mind damage (or if they do i've not noticed an increase) and they can't do it in the field w/o a camp... and most people can sit for that w/o someone playing. Let there be a mind stim. SOOO frustrating to have to look at a compatriot on the ground due to a mind wound... and say "shrug - sorry bub - i know i'm a doc - but thats a mind wound and i ain't no brain surgeon.... rofl"
3.) #4 Doc Survey - I will be relying on friends/clanmates in order to get this stuff I'd like to make the stuff i've got the skill to make... but I can't find it myself ![]()
4.) #9 Healing Consistancy - So tired of healing for 56 one time and 130 the next.... it looks like i don't know what i'm doing - or don't have skill.... the packs don't have a min/max like weaps. And the pak's seem to look like they do say... 65.(example) why would it only do 46 one time and 130 the next? bleh.
5.) #15 Pet Stims - Why on earth are a different class given the right to heal? Heck - w/o taking a skill in ORDER to heal even. It was balanced before - toons could take novice med to use hopped up stim b's, but they still weren't anywhere near as good as a true Doc w/ stim D's or E's even. And they heal mind dmg too??? bleh - what before was quite usefull to medics (healing up 5k ham bars gives good xp) and a reason for CH's/pet owners to come find us.... may be done.
6.) #27 Schematic transfer - should be able to do this - gotta be a bug, or its a bug to be able to figure a way to give one. However, it is a viable source of medic money too - if it could be sold. If Pet stims are going to be allowed to be made.... any doc can out craft a BE any day, therefore could sell schems for BE's to make stims to sell for BE cash.... (the sub components - obviously - so far docs can't make "pet stims" rofl.... still trying to figure out how anyone can use a pet stim D say... but can't use any medic/doc stims unless they take medic - bleh)
7.) #42 - Droid over ride - big one in my book - i wouldn't want to be nerfed by someone else pulling out a droid....
8.) #43 - Diag Refresh - this would be neat and nice to have... thus its eighth.
9.) #46 - Expirimentation - might as well add 2 failures on creation of the thing that you just made six components for.... sooooooooo frustrating to max out exp on sub components to just have the dang thing crit fail (way too much) or to have ITS exp be a critical failure and reduce it to a unrecoverable 0%
1) #4 Doctor Surveying
2) #16 Crafting XP
3) #46 Experimentation Issues
4) #3 Mind Damage
5) #11 Doctor Content
6) #9 Heal Consistency
7) #6 TEF Issues
8) #14 Damage/Stim/State Timer and Bug
9) #19 Healing Range/Distance
10) #23 Med Center Grouping
That's my list more or less
Although I finished all doc crafting boxes, as doctors we cannot ignore those that are still only fledgling novice doctors that have yet to make that climb.
Sorry for the tangent on the voting but I think this issue needs to addressed and added to the crafting XP problems
Here is my list:
3 -- Mind Damage
4 -- Doc Surveying
8 -- Money
7 -- First Aid Imp
41 -- AOE Cure State Packs
47 -- High Lvl Wound packs
10 -- Med Organization
11 -- Doc Content
15 -- Pet Stims
16 --Crafting Exp
Rabib
1: #1
2: #2
3: #9
4: #3 (As in mobs not hitting Mind as often as they do atm (don't "need" Mind heal if you take less Mind dam), don't pvp enough to join in on that one)
5: #46
1) #2
2) #21
3) #5
4) #46
5) #8
6) #42
7) #2
8) #4
9) #6
10) #7
1. ) 11
2. ) 28
3. ) 6
4. ) 7
5. ) 4
6. ) 1
7. ) 8
8.) 10
9. ) 38
10. ) 50 ![]()