Doctor Archive

Thread: CU Issues How to make doc a viable profession again?

Chek
Tue May 24, 2005 8:26 am
#1

I've played a master doc since I started with SWG in October 2003, and it's the profession I want to stick with despite the huge nerf it's taken. I have not been a buff bot and sold meds and was a combatant healer since the beginning.


Many of the changes are hard for me to cope with but I didn't respec out hoping that some of the issues would get a fix. This is my thoughts on the issues that need work:



  • Improve wound healing abilities and power of heal as doc level increases.

  • Improve either the duration and/or the power of the heal when using infusion.

  • Improve the heal power of bacta shot.

  • Give docs an edge when doing buffs so that they either last longer or are greater than the standard 10% increase.

  • Speed heals up or remove the warmup/cool-down timer for some of the heals/commands.


    • Why does /diagnose have a warmup/cool-down ?

    • Give a master doc faster heals. No matter what level you are, youcan only heal every 'x' seconds.

    • Why is healing on the same warm-up/cool-down as combat abilities (especially when it's located in the 'other' tab of abilities)?

    • Allow docs as they progress through the profession to be able to use stims more often than 60 secs.

  • Improve /reviveplayer so that it works the first time, every time.

  • Give docs a way to earn income without having a full level 80 combat template.

  • Give Docs a means to work hand-in-hand with BE's to achieve superior healing skills. Similar architect/DE or architect/tailor relationship. So that a BE can make a superior product via interface with docs and docs have a way to improve their skills.

  • Add a quests similar to RIS armor quest orentertainer quests that give docs improvements to their abilities and promote inclusion of docs in groups.Have crafting type quests for improving buffs/enhancer use and have combat type quests for improving docs abilities to use their healing skills.

What do you think is the chance of this happening ?






Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Dapu
Tue May 24, 2005 8:31 am
#2


I really like your ideas and think they would help make doctor the profession it should be.


As for your question though,not very likely, unfortunately.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


PurpleWarrior
Tue May 24, 2005 8:32 am
#3

I feel I am already 'viable'


I wouldn't say no to increasing my healing output, but I can heal quite well already.


I don't feel the need for huge enhancements and working together with a BE doesn't thrill me


I'm in demand in groups, my buffs work, I have no real complaints.


I can take 2 L82 critters simultaneously and do it solo - I don't feel at all broken.


Non combat docs can still buff if they get the urge. I get tipped between 2 and 10K when I buff people, even though I never ask for it.



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
Chek
Tue May 24, 2005 8:35 am
#4






PurpleWarrior wrote:

I feel I am already 'viable'


I wouldn't say no to increasing my healing output, but I can heal quite well already.


I don't feel the need for huge enhancements and working together with a BE doesn't thrill me


I'm in demand in groups, my buffs work, I have no real complaints.


I can take 2 L82 critters simultaneously and do it solo - I don't feel at all broken.


Non combat docs can still buff if they get the urge. I get tipped between 2 and 10K when I buff people, even though I never ask for it.






I didn't mean to imply I was 'broken'. Merely that improvements can be made. As I pointed out above, not all docs are level 80 combatants. I am a level 65 and the basic master doc is only level 55.


Just curious, were you a doc pre-cu?





Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Shinku07
Tue May 24, 2005 8:43 am
#5

My problems with doc comes from things like....



Wounds- Anyone else notice that we get far less wounds then before? More wounds would mean more demand for docs.



Jedi- They can heal wounds and damage better then us. Any group is better off with a jedi healer then a Doctor.



Rez arm- Things like this are bad bad bad for us.



I like doc how it is now. My problem comes from the fact that what we offer can be found from other sources, and those sources do our job better.


Farrs
Tue May 24, 2005 8:47 am
#6

Chek Great Post


Just want to make sure mine don't get overlooked Purple, what server are you on? Maybe because of your expert combat skills you don't seem to be broken but for meLevel 32 can kill me - I definitly feel broken.
There needs to be immediate action on the doctor profession as Chek mentioned there are some things that need to be tweaked.



Healwounds

- This takes far too long to refresh in the CU, in pre-CU the timer was shortened, I think in CU it needs to be shortened as well. Either intrinsically or by way of being in a Med Center or with a Medical Droid.


Med Centers and Medical Droids

- Bring them back, make our healing more effecient in the centers or around droids.

- Make Buffs 15% in centers or with droids (make a reason to spice up activity in the Med Centers again and for those Droid Engineers making the droids)

- Heals can be quicker etc.


Bacta Jab and Shot

Ok we have two of these one more efficient than the other but still very confusing. Heal Damage and Advance Heal damage... icons look similar and action is similar needs better clarification.


Refresh on the Diagnose window

- after we heal wounds a refresh button on the Diagnose window would be handy in pre-CU and after.


Doctor Clothing

- We had them from before, please make them useful again - thanks.


Some of the buffs if you are going to have them should be a little stronger or last a little longer... by incorporating the med centers and droids, be nice to have bonuses applied.


Thanks for listening






- Farrs


Dr. Farrs Marek / Mayor of Rogue's Roost, Coreilla
-RR- Revenant Regiment

(g/cccccc/gxWXggggggggggggggggggggggggggggggggggg)

Chek
Tue May 24, 2005 8:53 am
#7






Farrs wrote:

Chek Great Post


Just want to make sure mine don't get overlooked Purple, what server are you on? Maybe because of your expert combat skills you don't seem to be broken but for meLevel 32 can kill me - I definitly feel broken.
There needs to be immediate action on the doctor profession as Chek mentioned there are some things that need to be tweaked.



Healwounds

- This takes far too long to refresh in the CU, in pre-CU the timer was shortened, I think in CU it needs to be shortened as well. Either intrinsically or by way of being in a Med Center or with a Medical Droid.


Med Centers and Medical Droids

- Bring them back, make our healing more effecient in the centers or around droids.

- Make Buffs 15% in centers or with droids (make a reason to spice up activity in the Med Centers again and for those Droid Engineers making the droids)

- Heals can be quicker etc.


Bacta Jab and Shot

Ok we have two of these one more efficient than the other but still very confusing. Heal Damage and Advance Heal damage... icons look similar and action is similar needs better clarification.


Refresh on the Diagnose window

- after we heal wounds a refresh button on the Diagnose window would be handy in pre-CU and after.


Doctor Clothing

- We had them from before, please make them useful again - thanks.


Some of the buffs if you are going to have them should be a little stronger or last a little longer... by incorporating the med centers and droids, be nice to have bonuses applied.


Thanks for listening






MsNil ran a test on this issue and found that heals were greatly improved with the use of a med droid. My only concern (after having lost 5 bikes in 3 days) is the condition of my droid during/after combat and how well my droid will follow it's programmed commands.


Using a pet in combat, I've had a great deal of difficulty with getting the pet to 'stay' and not go aggro (and get incapped). I don't want to lose my droid in the same way.







Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Farrs
Tue May 24, 2005 8:58 am
#8

Chek,


When you say greatly improved, what do you mean, 1%, 5% 10% better?


Thanks


Farrs


P.S. I lost 4 swoops so far plus my AV-21, which made me want to quit the game as soon as it happened!







- Farrs


Dr. Farrs Marek / Mayor of Rogue's Roost, Coreilla
-RR- Revenant Regiment

(g/cccccc/gxWXggggggggggggggggggggggggggggggggggg)

Chek
Tue May 24, 2005 9:06 am
#9


Sorry, it was MataHairy's post that gave the details on droids and heals:


Medic and Doctor Healing Guide - How Healing Efficiency, Enhancers and Droids Work

Message Edited by Chek on 05-24-2005 11:06 AM



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
R-ade
Tue May 24, 2005 10:09 am
#10






Chek wrote:


MsNil ran a test on this issue and found that heals were greatly improved with the use of a med droid. My only concern (after having lost 5 bikes in 3 days) is the condition of my droid during/after combat and how well my droid will follow it's programmed commands.


Using a pet in combat, I've had a great deal of difficulty with getting the pet to 'stay' and not go aggro (and get incapped). I don't want to lose my droid in the same way.







I'm new to the Doc prof and don't know much about Medical droids, but in my past life as a BE I used a Harvester droid to get my creature resources while I ran missions. That poor little R2 kept getting the sh** kicked out of it till I figured out that if I didn't have it grouped with me it wouldn't get aggroed when I attacked a creature. It saved me tons of time running around to try and find the little bugger.


Now, this was pre-CU, so maybe this has changed or maybe you have to have a medical droid grouped with you for it to do its job. But, I thought I would throw it out as a possible solution.





R'ade
Master Doctor -- Novice Carbs
---
Rori
CORBANTIS GALAXY
MataHairy
Tue May 24, 2005 10:22 am
#11

I don't like the way the healing enhancements (food, bioclothes, enhancers and droids)are working. In particular I think that bioclothes and food have too big an effect for low level medics, and not enough for high level docs and CMs. My suggestion is to change them from being a direct multiplier to the heal amount, and not linked to Healing Efficiency.


As things currently stand, the amount of healing that you do is tied to the amount of Healing Efficiency (HE) you have and thetypeof healbeing used. The healing efficiency curve is exponential, such that you get less benefit at higher levels of healing.


Healing Efficiency clothes and food add directly to the amount of HE from your template. You getless benefit at higher levels.For example,+17 in healing efficiency clothes increase a novice medic'sHEfrom +5 to +22 points and improves their healsby over 100%.Thesame clothes increase a master doctor's HE from 105 to 122 and only improve heals by 4%.


Droids (and I think enhancers)seem to work on a multipier basis. The multiplier for a 110droidseemstobe2.5x (150% increase inHE). This increaseis a little bit more fair between high and low levels, but still out of whack. A droid increases a0000 medic's heals by 93% and amaster doc's by 28%. A similar decrease in impact is seen with Doc and CM enhancers at higher levels.


I propose that healing enhancers be changed to be a direct multiplier of the heal. I think that bioclothes of +25 should increase EVERYONE's healing by 25%, and droids should give the same 10% bonus that they gave before.


Just my 2cents.





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Chek
Wed May 25, 2005 12:33 am
#12






MataHairy wrote:

I don't like the way the healing enhancements (food, bioclothes, enhancers and droids)are working. In particular I think that bioclothes and food have too big an effect for low level medics, and not enough for high level docs and CMs. My suggestion is to change them from being a direct multiplier to the heal amount, and not linked to Healing Efficiency.


.........


I propose that healing enhancers be changed to be a direct multiplier of the heal. I think that bioclothes of +25 should increase EVERYONE's healing by 25%, and droids should give the same 10% bonus that they gave before.






I agree this change is needed. Medic 4000 can give a buff of 10%, the same as a doc and they do have higher benefits to healing from the clothes, foods, enhancers and droids.


A bacta jab enhancer makes a novice doctor's healsas powerful as a master doc's heals.


I still believe that increasing the duration of buffs and infusion for docs would make it easier for docs to do their job in combat and earn some form of income.





Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Sayic
Wed May 25, 2005 3:21 am
#13

Sorry man, no chance at all. No harm in hoping though. But your efforts are misplaced. Word is more nerfing for this profession is coming shortly.


I guess we are a little too powerful for SOE's taste.
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