Doctor Archive
Thread: CU Issues How to make doc a viable profession again?
Sayic wrote:
Sorry man, no chance at all. No harm in hoping though. But your efforts are misplaced. Word is more nerfing for this profession is coming shortly.
I guess we are a little too powerful for SOE's taste.
*yawns* You still here? Get over it...
Chek wrote:
I didn't mean to imply I was 'broken'. Merely that improvements can be made. As I pointed out above, not all docs are level 80 combatants. I am a level 65 and the basic master doc is only level 55.
Just curious, were you a doc pre-cu?
My wife and I both had Docs pre-CU and both kept them. (She reactivated this week after watching me fight and, after 1 hour of practice, she took 2 yellows solo simutaneously with her Master Doc/TKA 4444)
I play on Chimaera. Last night I was the only healer on a guild hunt (group of 5, Bantha L82 for the hide) and kept everyone off the ground even though we had a crazy swordsman who thought he was indestructibleafter he sawI could heal him. (Needless to say he got the DoT heal on him permanently once I realised he was suicidal
)
I'm sorry if I misinterpreted your position re: our abilities. I have had to listen to a lot of negative opinion and rants since I returned and I'm getting a little twitchy ![]()
Farrs wrote:
Some of the buffs if you are going to have them should be a little stronger or last a little longer... by incorporating the med centers and droids, be nice to have bonuses applied.
The Droid already gives a bonus to the buff duration - I always buff with my droid out. I think it's around 15% duration increase.
BF harms everything now too - I was trying to heal a guy who had 1000 wounds yesterday and doing 23ish heals with the droid out. /diagnose showed he had 1000 BF so I put the droid away and told him to go to the cantina and call me in the morning. ![]()
I normally heal for 75-80 wounds at a time with my droid and about 55 without it.
Masterfish wrote:
I agree with purple warrior. Doctors don't need this thing. With the modifies you wrote... doctors would be too much strong!
I see from your sig that you're a CM not a doc, so I'm not quite sure why you're so interested in doctor issues.
Master docs are level 54. Not all docs want to or have the skill points to pick up an elite combat profession. I am a level 65 doc/smuggler. Most groups I join are level 80. If 2 or more group members go down, then the aggro is on me. I cannot easily defend against level 80-82 mobs. In these situations it's all I can do to keep from going down myself, so I fail to see how doc will "be too much strong!".
A doc should not have to become master of an elite combat profession in addition to doctor to be able to heal well. I have not asked for gargantuan 3k heals. Just tweaks to heals to make them a little stronger and a little faster and make the skill points invested in doc worth it.
In addition to the items I mentioned in the initial post,the gui issues for group should be resolved. We need thewindow resized for each player so that we can see the distance and directional arrow again.