Doctor Archive
Thread: A long time doc's take on the CU *complainers warned but welcomed*
Message Edited by pugguh on 04-04-2005 03:05 AM
pugguh wrote:
np.....I guess.....lol anyone else got a opinion?
Actually I'm with the denture wearing snake, whacking the healers in PVP sounds like the way of the future...
TarMangani wrote:
pugguh wrote:
np.....I guess.....lol anyone else got a opinion?
Actually I'm with the denture wearing snake, whacking the healers in PVP sounds like the way of the future...
Well that may be the case, but what a lot of people are forgetting is we get HP, defenses, and Armor bonuses. I think it's going to be much harder to take down a healer when the CU goes live compaired to now. But either way we have always been the targets in PVP.
QuiGonWindu wrote:
MyT_Chicken wrote:
TarMangani wrote:
pugguh wrote:
np.....I guess.....lol anyone else got a opinion?
Actually I'm with the denture wearing snake, whacking the healers in PVP sounds like the way of the future...
Well that may be the case, but what a lot of people are forgetting is we get HP, defenses, and Armor bonuses. I think it's going to be much harder to take down a healer when the CU goes live compaired to now. But either way we have always been the targets in PVP.
HP, defenses and Armor will only get you so far if you can't fight back...
sure would be nice to have a few weapon certifications.
I am rather sure any doc PvPing will have some fight class to tack onto it or CM. So I think a doc in PvP will be no more of a push over than another two fight class combo. In fact, with thier damaga healing I suspect that a TKM/doc vs TKM/Fencer, for example, would be a win for the doc. (just my guess).
As for me, I just want to lay some crafting smack down on some BE's. They will never know what hit them when I step in with a few mil units of the best resouces our server has ever seen. Not to mention my 12pt outfit that they cant afford yet.Doc dabler for the win. /flex
/cheer!!!
Marrow1 wrote:
I am rather sure any doc PvPing will have some fight class to tack onto it or CM. So I think a doc in PvP will be no more of a push over than another two fight class combo. In fact, with thier damaga healing I suspect that a TKM/doc vs TKM/Fencer, for example, would be a win for the doc. (just my guess).
As for me, I just want to lay some crafting smack down on some BE's. They will never know what hit them when I step in with a few mil units of the best resouces our server has ever seen. Not to mention my 12pt outfit that they cant afford yet.Doc dabler for the win. /flex
Well....it all depends on how you play. When my group goes out to PVP I just equip a pistol and run around acting like I shoot stuff, when I'm actually not doing damage. The only thing that tags me as a healer is I post on the forum and the little after effect of a heal (little white emote thing). People see that and change targets, but I run around so much that more people don't waste their time. PVP is definantly gonna change, and honestly I don't see us finding out how it will change until it hits live. One major thing we are missing on TC5....Jedi.
QuiGonWindu wrote:
I would think that an effective PvP strategy would be to focus first on the healers... since they'll probably only be healing and notfighting, there is less problem with resistance. Plus, they'll probably be the designated healers of the group, so it'll just turn out to be "can we getin hits on the healer faster than he can heal himself"... since the other group members more than likely wont "heal the healer".
Then again, I suppose this has always been the case with PvP combat. The basic difference being now everyone has a designated role, whereas before people could multitask.
Marrow1 wrote:
I am rather sure any doc PvPing will have some fight class to tack onto it or CM. So I think a doc in PvP will be no more of a push over than another two fight class combo. In fact, with thier damaga healing I suspect that a TKM/doc vs TKM/Fencer, for example, would be a win for the doc. (just my guess).
As for me, I just want to lay some crafting smack down on some BE's. They will never know what hit them when I step in with a few mil units of the best resouces our server has ever seen. Not to mention my 12pt outfit that they cant afford yet.Doc dabler for the win. /flex
Granted, docs will probably have combat skills... and keep in mind I'm not a combat-type, I'm one of the "I liked Doc because of the crafting aspect" crowd... but since grouping will now involve roles, it just seems as though the Role of doc will be "heal, don't fight".
I guess more testing needs to be done (one Elite professions are open) to see how effective a Doc is healing and fighting at the same time.