Doctor Archive

Thread: A long time doc's take on the CU *complainers warned but welcomed*

Marrow1
Tue Apr 05, 2005 2:43 pm
#14






QuiGonWindu wrote:






Marrow1 wrote:


I am rather sure any doc PvPing will have some fight class to tack onto it or CM. So I think a doc in PvP will be no more of a push over than another two fight class combo. In fact, with thier damaga healing I suspect that a TKM/doc vs TKM/Fencer, for example, would be a win for the doc. (just my guess).


As for me, I just want to lay some crafting smack down on some BE's. They will never know what hit them when I step in with a few mil units of the best resouces our server has ever seen. Not to mention my 12pt outfit that they cant afford yet.Doc dabler for the win. /flex






Granted, docs will probably have combat skills... and keep in mind I'm not a combat-type, I'm one of the "I liked Doc because of the crafting aspect" crowd... but since grouping will now involve roles, it just seems as though the Role of doc will be "heal, don't fight".


I guess more testing needs to be done (one Elite professions are open) to see how effective a Doc is healing and fighting at the same time.







I forsee a lot of melee guys picking up doc to make for a great tank.
It is alway easier to heal yourself than anyone else (can run away from yourself ). It does not seem to me to be a lot of stacking available so there is no great insentive to pick up multiple fight classes other than having multiple weapon types. So if you happy dolling out sword damage then picking up some more healing could be much more helpful than say picking up another melee type.


Of course having a range prof would also be great. You can run around healing folks and take a few pot shots at peeps in between.


I see doc as being a great prof to tack on to any fight class.


Before any good fight you check to see what skills the team has and then figure out the battle plan. The fun part about the CU will be figureing out the best use of the different combs you will have at any given time.




__________[Marrow]__________
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QuiGonWindu
Wed Apr 06, 2005 12:42 am
#15






MyT_Chicken wrote:





TarMangani wrote:





pugguh wrote:

np.....I guess.....lol anyone else got a opinion?






Actually I'm with the denture wearing snake, whacking the healers in PVP sounds like the way of the future...





Well that may be the case, but what a lot of people are forgetting is we get HP, defenses, and Armor bonuses. I think it's going to be much harder to take down a healer when the CU goes live compaired to now. But either way we have always been the targets in PVP.





HP, defenses and Armor will only get you so far if you can't fight back...
sure would be nice to have a few weapon certifications.






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MyT_Chicken
Wed Apr 06, 2005 12:52 am
#16






QuiGonWindu wrote:






MyT_Chicken wrote:





TarMangani wrote:





pugguh wrote:

np.....I guess.....lol anyone else got a opinion?






Actually I'm with the denture wearing snake, whacking the healers in PVP sounds like the way of the future...





Well that may be the case, but what a lot of people are forgetting is we get HP, defenses, and Armor bonuses. I think it's going to be much harder to take down a healer when the CU goes live compaired to now. But either way we have always been the targets in PVP.





HP, defenses and Armor will only get you so far if you can't fight back...
sure would be nice to have a few weapon certifications.





You have 5 different types of healing ability. If your group can't lay the smack down by the time your action/mind runs down you didn't have a chance to begin with. Granted I'm basing that opinion on the current damage modifiers of the Novice Profession...but it was said that PVP will last 1-3 minutes.





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