Doctor Archive

Thread: Master Doctor Crafting Thesis- by Corvin Rok

ForceFat
Wed Dec 22, 2004 3:09 am
#1


I have developed a means and method document for crafting doctors.


http://www.corvinrok.com/ or Click HERE


Let me know if you find this useful


Corvin Rok

Message Edited by ForceFart on 03-05-2005 12:52 PM

Locs
Wed Dec 22, 2004 3:46 am
#2

Nice Job Corvin



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DoctorGriggs
Wed Dec 22, 2004 9:30 am
#3



ForceFart wrote:

I have developed a means and method document for crafting doctors.

http://www.digitalqueue.com/corvin/

Let me know if you find this useful

Corvin Rok






Very nice! And 1147 power Enhanced Liquid Suspension? WOW I wonder what dropped that?

I think my best Stim-B was just over 700 - I never found any liquid suspension over 300 yet myself.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

ForceFat
Wed Dec 22, 2004 11:12 am
#4

i never found out what dropped it.

I bought it in an auction

Corvin
Ledao
Wed Dec 22, 2004 11:44 am
#5






ForceFart wrote:


I have developed a means and method document for crafting doctors.


http://www.digitalqueue.com/corvin/


Let me know if you find this useful


Corvin Rok






Very nice guide Corvin. Nicely laid out, nicely written...


One issue though... You write:


"Secret hint three: the absence of a statistic from a resource means that the crafting will actual remove that stat from calculation. This means that if I had resource X with OQ of 900 and a PE of 800 (wild meat for example), and resource Y with an OQ of 900, but had no PE listed (lokian bones for example), the resource Y would produce the better results in a craft. And actually, you can generally find that this little secret is most effective when using inorganics."

-- This is incorrect. If you're making a Stim B, for instance, and you use 2 resources that do not have PE, the weighted average will use zero as the value for PE, not null, so your power will be gated at 66% of possible... Same goes with UT and charges... If you use, say, Berries and Lube Oil in your stims, because neither resource has UT, you'll be costing yourself a number of charges...


So, in all cases where you have a 2 resource final combine, you want one of them to have PE and one of them to have UT...





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
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Marssk
Wed Dec 22, 2004 12:43 pm
#6




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Ledao
Wed Dec 22, 2004 2:03 pm
#7






ForceFart wrote:

I think this means we are both right... i failed to mention that at least one of the resources has to include the needed attribute... i didn't mean to imply that removing the attribute from the equation in ALL stats was going to help, but obviously that is not clear... the reason I came up with the hypothesis I did was becuase I found that good water was amazing as an inorganic.. so i started using it on items and found that 996 OQ water as an in org would work great on any craft, as long as DR wasn't important... i never considered the combining both a reduced inorg and org in the same craft, but now that you mention it, that would make sense that a penalty would occur. I am going ot update my guide to make mention of that.


The important item i was trying to get across was really that substituting one item for a water/lube oil resource can really make a good craft. My very best craft of factory StimBs was from Lube Oil at 999 OQ.. thanks for the clarification on this... i had never tried doing what you mention..


Corvin






That's exactly what I'm talking about though.


If you use Lube Oil in a Stim B, one of two things can happen.


1. Your organic has OQ and PE. In which case your power numbers will be good, but you're costing yourself 3 to 6 (or thereabouts) charges because neither resource has UT (and yes, even something with 200 UT is better than something with no UT...). Substituting a metal, or similar resource, with the same OQ as your Lube Oil and any value for UT will be an improvement. And it's not like 999oq metals are hard to find...


2. Your organic has OQ and UT (wood, bone, hide). In this case, as I said above, your power experimentation will cap at no better than 66%.


The same principle applies to water (although it would be your organic...) -- if you pair water with an inorganic with OQ and UT, you lose power. If you pair it with an inorganic with OQ and PE, you lose charges.



If I were you, I'd sell the Lube oil to a chef.




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Marrow1
Wed Dec 22, 2004 2:23 pm
#8

Ledao is very correct. Thisis well documented in the Doc FAQ and has been there for about a year.


But since the author clearly states that allhe cares about is power the loss of charges my not matter. If your best OQ inorg that has Ut is a far cry from your best OQ inorg that does not have UT then the trade off of power for charges may be worth it. Think of it as trading off power for charges in BEC's.


It just depends on your goals. I do suggest making the penalty clear when making the recommendation so as to not confuse someone new to crafting.


As a side note, while reading the post I could not believe how different our posisitons are on many items.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
ForceFat
Thu Dec 23, 2004 1:20 am
#9

I think this means we are both right... i failed to mention that at least one of the resources has to include the needed attribute... i didn't mean to imply that removing the attribute from the equation in ALL stats was going to help, but obviously that is not clear... the reason I came up with the hypothesis I did was becuase I found that good water was amazing as an inorganic.. so i started using it on items and found that 996 OQ water as an in org would work great on any craft, as long as DR wasn't important... i never considered the combining both a reduced inorg and org in the same craft, but now that you mention it, that would make sense that a penalty would occur. I am going ot update my guide to make mention of that.


The important item i was trying to get across was really that substituting one item for a water/lube oil resource can really make a good craft. My very best craft of factory StimBs was from Lube Oil at 999 OQ.. thanks for the clarification on this... i had never tried doing what you mention..


Corvin
ForceFat
Thu Dec 23, 2004 11:49 pm
#10

would people like to see this guide posted in the forums, instead of on a separate website?


Corvin
Raeannna
Fri Dec 24, 2004 4:07 am
#11

Bravo Job well done! Well written, I love it Going to recommend this site to any new doctor crafter



Raeanna Le'vine { Retired 12pt Master Doctor
Image Designer ~ Tailor ~ Dancer

ForceFat
Fri Dec 24, 2004 4:03 pm
#12

thanks for the kind comments.. I plan on updating it with a couple revisions as well


Corvin
ForceFat
Fri Dec 24, 2004 4:06 pm
#13


I am converting the guide to be formatted for this forum... is it ok to just use the HTML edit and input it that way or are all people not able to view it because of option selections? I am trying to make sure I make it accessable to as many people as possible.


Corvin
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