Doctor Archive
Thread: Here is what I have suggested to the Devs regarding Med converstions.
Any chance for the enhancers having an effect on something else than duration? They wont get sold, since longer duration is pointless with a doc around who can rebuff with no consumables.
Eskie wrote:
Looks good. Thanks
Any chance for the enhancers having an effect on something else than duration? They wont get sold, since longer duration is pointless with a doc around who can rebuff with no consumables.
Eskie wrote:
Looks good. Thanks
Any chance for the enhancers having an effect on something else than duration? They wont get sold, since longer duration is pointless with a doc around who can rebuff with no consumables.
The question posed to me was "where there any issues with the conversion?". So I do not think changing how Enhancers work is part of that question. (ie a different set of folks will be working on how Enhancers work).
My personal vision of Enhancers is that they would work much like Bivoli. When you consume them your skills are boosted fora short period of time. As part of your skill boost both the power and duration would be increased for the action you are performing (unlike bivoli which only hits power). I think this will turn into a long fight of getting Enhancers to work the way we want them.
Chek wrote:
Thanks so much, it may help a little. Btw, I didn't see rez kits on your list...
I thought I read that you suggested increasing the power of doc heals, did you suggest this also (please)?
Opps I missed rez kits. I will add them to the same line as state cures.
Yes, clearly doc heals need some love. I asked for that as part of a "bug" thread.
QuiGonWindu wrote:
Excellent!
What's your gut feel for anything like this being implemented?
(and "conversions" doesn't have a "t" in it)
At 11:22 pm on Sat night and on 3 beers the proper way of spelling covnerstoins is any darn way that get me first on the list
Message Edited by Tasmania on 04-24-2005 04:05 PM