Doctor Archive
Thread: Here is what I have suggested to the Devs regarding Med converstions.
Marrow1 wrote:
Med conversions will be a function of they type of item only. Therefore I have suggested the following:
Health, Const., Strenth buffs Nutrient Injection Enh. (950 power)
Action, Quick, Stam buffs Endorphin Injection Enh. (950 power)
Poisons Neurotoxins Enh. (950 power)
Area poisons Neurotoxins Enh. (950 power)
Disease and Area Disease Deuterium Toss Enh (950 power)
Stim D and E and Area Stims Stim D (1100 power)
Stim CStim C (800 power)
Stim B Stim B (400 power)
Wound D and EStimD (1100 power)
Wound CStim C (800power)
Wound BStim B (400 power)
Poison and area poisonCuresStim D (1100 power)
Fire blankets Stim D (1100 power)
State Cures, Rez kitsStim B (400 power)
I believe each of these are on the high end of what can be crafted in the CU.
Thanks again Marrow. Your numbers seem fair and not terribly high I got 1201 Stim Ds and 1240 nutrient enhancers on TC-Ahazi.
Marrow1 wrote:
Med conversions will be a function of they type of item only. Therefore I have suggested the following:
Health, Const., Strenth buffs Nutrient Injection Enh. (950 power)
Action, Quick, Stam buffs Endorphin Injection Enh. (950 power)
Poisons Neurotoxins Enh. (950 power)
Area poisons Neurotoxins Enh. (950 power)
Disease and Area Disease Deuterium Toss Enh (950 power)
Stim D and E and Area Stims Stim D (1100 power)
Stim CStim C (800 power)
Stim B Stim B (400 power)
Wound D and EStimD (1100 power)
Wound CStim C (800power)
Wound BStim B (400 power)
Poison and area poisonCuresStim D (1100 power)
Fire blankets Stim D (1100 power)
State Cures, Rez kitsStim B (400 power)
I believe each of these are on the high end of what can be crafted in the CU.
So the plan is for a flat conversion, regardless of the quality of the current item?
In other words, should I run all of my scrap materials through the factory tonight without worrying about experimenting the power or endurance of the final product? ![]()
SmedleyLlama wrote:
Marrow1 wrote:
Med conversions will be a function of they type of item only. Therefore I have suggested the following:
Health, Const., Strenth buffs Nutrient Injection Enh. (950 power)
Action, Quick, Stam buffs Endorphin Injection Enh. (950 power)
Poisons Neurotoxins Enh. (950 power)
Area poisons Neurotoxins Enh. (950 power)
Disease and Area Disease Deuterium Toss Enh (950 power)
Stim D and E and Area Stims Stim D (1100 power)
Stim CStim C (800 power)
Stim B Stim B (400 power)
Wound D and EStimD (1100 power)
Wound CStim C (800power)
Wound BStim B (400 power)
Poison and area poisonCuresStim D (1100 power)
Fire blankets Stim D (1100 power)
State Cures, Rez kitsStim B (400 power)
I believe each of these are on the high end of what can be crafted in the CU.
So the plan is for a flat conversion, regardless of the quality of the current item?
In other words, should I run all of my scrap materials through the factory tonight without worrying about experimenting the power or endurance of the final product?
If your talking junk resouces.... I can't think of a good reason why you would not be willing to gamble. Every indication is that they stats of your current meds will not impact the CU meds that they become.