Doctor Archive

Thread: Medical XP cap and the CURB changes...

Yasha
Wed Apr 27, 2005 11:10 pm
#1

This I suppose is mainly for our corraspondent (Marrow), although I'm nearly positive he's probably related this sentiment already.

Can we beg, plead, borrow, or steal for a higher cap on medical XP and get them to let us get xp outside of combat? Wound healing, player only perhaps(to keep the shortcut folks alittle in check)?

I don't know about any other doc, but after I'm done with my other account I was planning on playing more on my original, non-grind character (MD/MTK). I really wanted to take most of the senses FS branches. As it stands however, the cap to xp is heinously low, and I'd like to actually see doctors, be, well, "Doctors". Much like the begining of the game, I and many others sat and chatted in hospitals waiting on and tending to the wounded (or tavern's in the case of anchorhead). While making them at least more than a minor asset in a group now, which is appreciated, being forced into it to gain xp for the FS branches is exceedingly silly, especially with the cap so low.

The exchange really needs to be raised slightly, and the cap certainly by several times. I understand branches or even boxes in FS should not be a "day" job, but expecting hundreds of runs back and forth to the village every few hours when capped, in addition to legitimate healing in groups in PVE is insane.

The more constraint you put on players the more desperate they become to find a way around them.

Message Edited by Yasha on 04-28-2005 02:20 AM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
Rudoku
Thu Apr 28, 2005 7:57 am
#2






Yasha wrote:
Can we beg, plead, borrow, or steal for a higher cap on medical XP and get them to let us get xp outside of combat? Wound healing, player only perhaps(to keep the shortcut folks alittle in check)?






They raised the XP cap. I know this because they raised the amount of xp needed to train Novice C. Medic (and probably Doctor)to 125k. I hope you're happy.
Marrow1
Thu Apr 28, 2005 8:48 am
#3

Now that med exp is as hard or even harder to get than combat exp I will be pushing to get the conversion rate inline with combat exp.


I suspect the FS numbers in general will get an overhaul after the CU as many of the numbers will be rather out of wack.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
jediiy2k
Thu Apr 28, 2005 9:25 am
#4


As it stands, the xp required is for Doctor and Combat Medic skills is about10× what it used to be and medical xp is next to impossible to get playing solo. Right now I'm a CL 59MD/ CM 0300 on my alt account. Not easy to find a group and anything over CL 30 is way too hard and yields 1xp.


Maybe I can talk some guildies into comming back...




Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
LadyP
Thu Apr 28, 2005 9:37 am
#5

Ok forgive me but right now I am just well... confused and bewildered..... How do you get med xp now?


I am sure the answer is obvious and written all over but...right now... I am just ... ugh... so any help and tolerance for that question is much appreciated





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| | \ \/ /| _ \ _ | \/ | / __ \
| |___ \ / | | | | (_) | |\ /| || ___/
|______|__\ / |__| |__| |__| \/ |__| \____\
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jediiy2k
Thu Apr 28, 2005 10:05 am
#6

Word on the street is you can only get med xp in combat. I thought that's what combat medics were for... not docs. I havn't been able to get more than 1xp per kill. I suppose you need a large group who get's hurt a lot.

I'd really like to see some testing on this, because if it's directly damage based, the real combat professions are killing something with 10k while the docs have buddies with3k healthto heal.



Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
Mmaxx
Thu Apr 28, 2005 10:25 am
#7

The way i understand it, the best way to get med XP is to group and do nothing but heal. If you do not engage in combat and give everyone else in the group a heal or two, you will get max XP for that fight. If you shoot at the mob once, your XP will end up split between med and combat.


The way I understand it (not tested by me ) ,the new power grind consists of a 8 person group with 1 or two healers.this group has to fight proper leveled mobs, with all the fighters killing the same mob at once, and the doc(s) doing nothing but healing (doesn't seam to matter how much), the fighters get the best combat XP and the docs get the best med XP in the least amount of time.


Good luck out there, it's a whole new virtual world.
Marrow1
Thu Apr 28, 2005 11:11 am
#8






Mmaxx wrote:

The way i understand it, the best way to get med XP is to group and do nothing but heal. If you do not engage in combat and give everyone else in the group a heal or two, you will get max XP for that fight. If you shoot at the mob once, your XP will end up split between med and combat.


The way I understand it (not tested by me ) ,the new power grind consists of a 8 person group with 1 or two healers.this group has to fight proper leveled mobs, with all the fighters killing the same mob at once, and the doc(s) doing nothing but healing (doesn't seam to matter how much), the fighters get the best combat XP and the docs get the best med XP in the least amount of time.


Good luck out there, it's a whole new virtual world.




Yep, this is the best way that I found to get med exp. Doing it this way and the med exp came at about the same or faster pace than combat exp. However, getting exp solo is very very slow. I hope to get the devs to fix this by allowing med exp to not be a fraction of the total exp of the mob but rather a different counter so that you could max med exp and combat exp off the same mob. That is my vision anyway but for now getting solo med exp is time consuming to say the least.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
jediiy2k
Thu Apr 28, 2005 11:34 am
#9


You know, or let the Combat Medics get xp in combat (healing damage) and healing wounds should also give some sort of experience... isn't that what doctors do? heal wounds?


Otherwise it'd be impossible to master doc solo without at least dabbling in a combat profession, no other profession is like that.



Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
Yasha
Thu Apr 28, 2005 1:14 pm
#10

What exactly is the cap for med xp now? That's at least slightly better news anyhow. Although I'll have to log in today and see what my Medicine experimentation +25 gloves have been turned into, if they're not the same and just worthless, to see if I breakdown and sob or not.



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
Ojes
Thu Apr 28, 2005 2:04 pm
#11






Yasha wrote:

What exactly is the cap for med xp now? That's at least slightly better news anyhow. Although I'll have to log in today and see what my Medicine experimentation +25 gloves have been turned into, if they're not the same and just worthless, to see if I breakdown and sob or not.




Medicine experimentation suits are working just fine. Of course, you need to be a xxx4 Bio-Engineer to get decent schematics and full 10 point experimentation, but the tapes still work...




while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
SioBabble
Thu Apr 28, 2005 5:06 pm
#12

Right now, I'm not seeing any medical XP, period, and I've gone out into combat and used CM skills in duels, and actually won one with a master pistoleer/master smuggler who has a lot more PvP experience than I do.


No XP at all from medical actions. Not from heals, not from tossing toxins, zilch, zip nada.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Marrow1
Thu Apr 28, 2005 5:25 pm
#13






SioBabble wrote:

Right now, I'm not seeing any medical XP, period, and I've gone out into combat and used CM skills in duels, and actually won one with a master pistoleer/master smuggler who has a lot more PvP experience than I do.


No XP at all from medical actions. Not from heals, not from tossing toxins, zilch, zip nada.








You only get med exp once the mob has been killed and if you healed yourself and/or a group member. It is awarded much like combat exp.


It is nothing like the old way where you got exp for each heal you did. Think of med exp like getting weapons exp.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
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