Doctor Archive
Thread: Doctor's Mission Terminal
Partner upan elite melee, BH or Commando around on Endor doing 20k+ per mission.
You'll get your mad heal exp AND great cash.
Terminals, shmerminals. Do you really need to run 2000km to go heal Billy Blaster's cat's constitution wounds for 800cr?
...just a small addendum to this:
I'd say that most folks agree that the doctor is a combat support class - no one gets hurt, we gots no one to buff or heal. We should be out there taking, or at least *on* combat missions.
Of course, some may argue that that's more the combat medic's job than a doc's job.
..but where does it stop?
Bio-engineer terminals?
Chef terminals?
I would dispute that - doctor has VERY VERY VERY few skills that are any good for a battle. Res bieng about the only good one.
Actually.... aside from a poison / disease cure which hardly ever comes into use, and buffs which are better for solo people and last so long you dont have to be with the person, I cant think of much else docs bring to the table.
All healing that docs do, is done on a medic level.
Also Id like to point out bieng a master doc is quite a bit different from a proffession like a chef - docs use up a ton more points than chefs do, and are further limited in secondary skills.
Drat for bieng no edit hehe.
1. We heal damage and wounds better, for more, and faster(rate)than any medic or combat medic around, hands down.
2. In a word, rez.
3. Cure poison.
4. Cure disease.
5. Cure states (Blind, Dizzy, Intimidate, Stun). These are *ranged*, 15m I believe, and on the same timer as damage healing.
3. Buffage (more of a prep than in-fighting, but it's best to bring your own doc on a raid and buff immediately priorraid as opposed to paying for a buff 30-45 mins before in a random med center).
No, we don't have the ranged heals like the CMs do, but getting within 5m of a patient isn't too tough. If they drop, rez 'em. In fact, most raids/hunts I'm healing the pets moreso than the players, as the majority are ranged fighters that Ive buffed the heck out of.
4. The majority of docs have *some* sort of combat skill to bring to the table, be it TKA, pistol, rifle, whatever. Not to mentionmany have pets/droids. Hey,that little rock beetle and probotprovide notableadditional damage/tanking, and hotkeying a pet attack button isn't too tough.
I agree with Adagiogray, these missions would most likely involve a lot of time, a long walk and only a few hundred credits at the end of it all.
As for the entertainer/medic comparission, there is one big difference there. Medics can sell stims, woundpacks, enhances and even resources since they have to have harvesters anyway.
What can entertainers sell short of the mindbuff?
I"ll immediately add to that, that the medic profession needs to harvest or buy resources to make medical supplies, while the entertainer only needs an outfit
Being dependent on tips is a really sad situation to find yourself in, for both the entertainer and medic profession, mainly due to the sad sad state of the manners of many players.
Being a master doctor i know mastering that profession, and having the much needed survey skills leaves pathetically little for any fighting skils.
Again i have to agree with adagiogray tho, we as medics will just have to team up with fighter characters and run the normal missions. I find that many groups like to have a medic around for heals, buffs and of course rez.
After all the idea behind the game is to not run the galaxy solo, but to interact and work with other players.
I don't think a Medic mission terminal is the answer.