Doctor Archive
Thread: New delay is a pain.....
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diepa
Tue Sep 14, 2004 6:42 am
#1
I had a macro that healed poison, states and damage. Now I get one heal then error messages for the next 4 heals, this just forces me to take up more toolbar slots by breaking macro up. Also decreases the usefulness of doc in combat. No one els bothered by this? Did not see any complaints anywhere. At the very least the heals could go itno the combat que.
Knocky
Tue Sep 14, 2004 6:53 am
#2
We were "fixed" (our meds added to the combat queue) a few patches back.
The Jedi "exploit" (macro equiping and unequiping armor) was fixed ( added a 4 second delay to equip and unequip armor and weapons) and really screwed us over.
Now our state / poison heals have the same delay of 4 seconds as if they were armor and weapons.
My PvP dizzy/KD recovery macro....
/stand;
/healstate dizzy self;
....is essentially usless. Once I finally stand back up on my own, 4 seconds later the game will let me get around to healing the Dizzy state.
This sucks...but what can I say? It tipped me off the the Jedi exploit was fixed but no one cared then....nor now apparently.
vortexala
Tue Sep 14, 2004 7:04 am
#3
Sounds like diepas issue is that they fixed the timer on the cures.
Publish 9 broke the timers, essentially giving anyone, regardless of medical skill level, the ability to stim/cure at 1 second intervals.
This was fixed recently. That is why only the first cure in the macro would go off and the remaining 4 would give error messages.
Add in a pause between the cures/stims, should help.
Knocky
Tue Sep 14, 2004 8:26 am
#5
kirstar wrote:
what is the delay on the buffs?
Buffs? 15 seconds at Master Doc.
diepa
Tue Sep 14, 2004 9:01 am
#7
So now a master doc has 4 sec delay between all heals, what is the delay for 4440 or 4040 etc. The question becomes why be a master doc? What advantage does it give me, besides being able to craft(been a doc for 2 months and have not crafted yet, good resources are hard to find) and a few extra points on buffs?
RedAnubis
Tue Sep 14, 2004 9:42 am
#8
diepa wrote:
So now a master doc has 4 sec delay between all heals, what is the delay for 4440 or 4040 etc. The question becomes why be a master doc? What advantage does it give me, besides being able to craft(been a doc for 2 months and have not crafted yet, good resources are hard to find) and a few extra points on buffs?
Even though a Master Doctor and a Doctor 0004 share the same amount of crafting points, the difference is that the Master Doctor box provides you with additional schematics (example D version of the buff pack sub stats), plus additional wound treatment (better overall buff), etc....
To be an effective crafting Doctor you need to be Master.
vortexala
Tue Sep 14, 2004 10:09 am
#9
diepa wrote:
So now a master doc has 4 sec delay between all heals, what is the delay for 4440 or 4040 etc. The question becomes why be a master doc? What advantage does it give me, besides being able to craft(been a doc for 2 months and have not crafted yet, good resources are hard to find) and a few extra points on buffs?
Doctor has never had injury treatment speed mods in it's profession. All injury treatment is gained from the Medic Profession. So when it comes to stim/cure speed, a Novice Doc is just as fast a Master Doc.
The Doctor profession is about Wound Treatment and becoming better/faster at that. Heal wounds faster/better, apply buffs faster better, cure various ailments better, revive, etc. There are a plethora of reasons to becomea Master Doctor.
If all you want is faster stim speed, then you might as well just stop at Master Medic.
DoctorGriggs
Tue Sep 14, 2004 10:25 am
#10
vortexala wrote:
diepa wrote:So now a master doc has 4 sec delay between all heals, what is the delay for 4440 or 4040 etc. The question becomes why be a master doc? What advantage does it give me, besides being able to craft(been a doc for 2 months and have not crafted yet, good resources are hard to find) and a few extra points on buffs?Doctor has never had injury treatment speed mods in it's profession. All injury treatment is gained from the Medic Profession. So when it comes to stim/cure speed, a Novice Doc is just as fast a Master Doc.The Doctor profession is about Wound Treatment and becoming better/faster at that. Heal wounds faster/better, apply buffs faster better, cure various ailments better, revive, etc. There are a plethora of reasons to become a Master Doctor.If all you want is faster stim speed, then you might as well just stop at Master Medic.
Or get some force sensitive healing bonuses and some BE clothes
RedAnubis
Tue Sep 14, 2004 10:31 am
#11
vortexala wrote:
diepa wrote:
So now a master doc has 4 sec delay between all heals, what is the delay for 4440 or 4040 etc. The question becomes why be a master doc? What advantage does it give me, besides being able to craft(been a doc for 2 months and have not crafted yet, good resources are hard to find) and a few extra points on buffs?
Doctor has never had injury treatment speed mods in it's profession. All injury treatment is gained from the Medic Profession. So when it comes to stim/cure speed, a Novice Doc is just as fast a Master Doc.
The Doctor profession is about Wound Treatment and becoming better/faster at that. Heal wounds faster/better, apply buffs faster better, cure various ailments better, revive, etc. There are a plethora of reasons to becomea Master Doctor.
If all you want is faster stim speed, then you might as well just stop at Master Medic.
MASTER COMBAT MEDIC! we pwn jOO Docs for healing stim speed
diepa
Tue Sep 14, 2004 11:18 am
#12
Pehaps I am not correctly communicationg my complaint. For one I am a master doc, previously I was able to healstate or poison in about a sec(what some were calling a bug), now regardless of level of skill it takes 4 seconds per heal(no matter what you heal). This means that states and poison can be applied much faster than they can be removed. This delay makes doc less viable for combat, turning us into buffers only. I have seen a number of threads talking about how doctors should grind in the field with groups(everyone bashing the tumblers) but if you have a group of 4 unbuffed with a doc, the doc could not keep everyone alive because of this delay. I am just ranting because I finally started to get the hang of doc,using some healing macros which now do not work. Sure I could put a pause of 4 between each but then you have to wait 4 sec regardless of whether you heal anything, for example /firstaid; /pause 4;/healstate; if you are not bleeding you would still need to wait 4 secs to remove the state. So every individual heal has to have its own hotkey. As was said above the stand healstate macro was one of the most effective macros in PvP for a doc, is now useless.
RedAnubis
Tue Sep 14, 2004 11:21 am
#13
Are you aggro'ed at the time? Being aggro'ed triggers the delay, peacing out will help.
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