Doctor Archive

Thread: Buffs possible REDUCTION of business?

evfields
Mon Oct 25, 2004 4:00 pm
#1

At the moment I'm not a doctor, though I have been in the past. Likely many people will not like my idea(s) but all I ask is that you consider them rationally.


I will admit, I think buffs, at least in their current state, ruin the game.

So let us imagine an SWG in no way changed, except that buffs are removed:


- People need you on hunts as a healer. As it stands now, you are essentially being their healer for the next 3.5 hours when you buff them, except that you stay at the starport and do it for multiple people. Also ask yourself, what's more fun: Hunting with and healing a group, or sitting at the starport buffing a line of players? Also, while you might make more money from buffs, I remember when doctors got payed 2-20k per rezz as a courtesy, when some players just payed a doctor 50k at the end of a hunt as a way of saying thanks...


- Buffs take the fun out of this game, in a way. I may be in the minority, but personally I'd rather struggle when I fight and get a sense of accomplishment from winning, rather than winning because of buffs and feeling like the doctor just won that fight. I'd rather have to consider what armor encumbrance means, and find a good encumbrance/protection ratio, rather than always being buffed and therefore allways wearing heavy composite armor. Did you know that around launch, armorsmiths predicted that Chitin would be the most popular armor for its encumbrance/protection ratio? When I get buffed, don my armor and go kill something "difficult" I get no sense of accomplishment, no fun really.


- People complain about lack of content. Yet most of these people are combatants, not crafters/supporters. They can master a profession in less than a week with their buffs and armor, then have very little to do. Me, it took months and months to master doctor and I'm still not done with pikeman, months and months later. And when I log on, there's content waiting for me. Buffs speed up the process and in a way downsize some content. Quenkers and Jantas/Mokks are the best for grinding a combat profession out, right? The formula is something like buff + get armor + kill quenkers = master of combat profession. Well, there goes all the fun in group hunts you could have had as a method of advancing, and there goes all the content in the form of creatures from every planet except Dantooine.


In a nutshell, is making money at the starport really comparable in fun level to enjoying agroup hunt, and making slightly less money from that?



Tokalar
Furball first class
Starsider
Houdani
Mon Oct 25, 2004 5:18 pm
#2

You'll find two types of responders here ... those who are in it for the money, and those who are in it for the profession.


I'm in it for the profession. I don't peddle medicine, nor do I buff at starports. I like being a healer and supporting groupmates. Like you, I prefer challenging fights over godmode (buff|armor). Ioften buff myself and play sans armor, which is a reasonable balance.


I miss the days of being an integral part of a hunting expedition. Hopefully those days will return to us soon (tm).


I very much look forward to the Combat Revamp, which likely will entail a rebalance for armor and buffs. Both of these are way out of wack, and I anticipate our fun factor will increase when they are brought back into line.





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0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
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Ananais2
Mon Oct 25, 2004 6:16 pm
#3

well while i agree in theory, since i dont think anyone can really aruge that the current buff/armour combo is overpowered, i feel takeing buffs compleatly out of the doctor profecion is going over the top.


i think the current armour is just as much to blame as the buffs, and it would be unfair to take our buffs and leave the armour, under the current system people would lightly just buff with food to enable them to wear the best armour, and when it droped it would not unequip leaveing them free to use food to buff there main pools instead of secondary, now this isnt as good as the current system, but when you consider how much stim Bs can heal for, they would still be hunting with top lvl armour, buffs in some form, and the ability to heal themselfs compleatly in mabey 2 stim hits


also you would have to take into consideration entertainer buffs, i dont think you could just pull our buffs from the game and leave those in, since they do exactly the same thing, especially with foods stacked on top.


in the rebalance they are aparently balanceing armour and buffs, i feel this is the better way to do it, currently just takeing our buffs away i would think would hurt our class to much, and while im sure it would make us more popular in groups, im sure it would also piss a lot of docs of enough to quit the profesion.


it would also make some things like our high lvl stims useless as we wouldent need to beable to heal 2k in one go anymore really, unless players found other ways to buff themselfs as above, in which case takeing the buffs out the game didnt really help anyway.


basicallly i just dont see any nerf this big being good for the profesion or the overall game, it may enhance the doctor for a certian playstyle, but not everyone has the same playstyle, and i dont belive any of us can tell every other doc that the way we see the class is the way they all should be playing it.
Actairr
Mon Oct 25, 2004 11:26 pm
#4

I think that armor is more to blame, didn't they say that is why they are nerfing armor soon? I fight with buffs and no armor. I dont like looking like the rest of the world wearing full comp. Only if I fight NS or Krayt do I wear armor. Keep buffs, nerf armor.
Arceon
Mon Oct 25, 2004 11:39 pm
#5

I personally think it all went wrong with the chef revamp. Before it mind was always an issue for most peeps so being in a group was more beneficial. Now all you need is 2 hits of brandy and 2 hits of canape or arisha and you cant be stopped. Its all solo groups now and not much grouping up to help each other. Only things that ever pose a threat now are nightsisters or kryats.
BountyHunts
Tue Oct 26, 2004 2:45 am
#6

Have u guys ever thought, that some ppl (like me) actually like it the way it is?


Like being in a solo group and not dependant on other ppl, like not argueing about how to share loots etc. etc. etc.


I say don't change it when it's not broken, it's fine as it is. And seriously being a doc just to heal other ppl, that aint fun in the long run.



---------------------------------------------------------------------------------------
IGN: LightRaven or FireRaven
Official King of Mos Eisley.
Storm-chan
Tue Oct 26, 2004 6:16 am
#7

I'm not a doctor (although I am making one), but it's my opinion that the game is much more fun with buffs. I played this game for a few months after launch. It sucked. There were no buffs, no vehicles, no chef food, nothing. Basically, you had to walk everywhere and the only things keeping you alive were stims and muon gold (and your creatures, back then creature handling was a big thing before it got beat to death with the nerf stick, but that's besides the point). Basically, if you left town and you weren't either a creature handler/medic or in some giant group, you would die and die damn quick. That was just no funat all. You couldn't take anything by yourself besides the newbie creatures and no one wants to spend their entire SWG life killing kreetles. Also, not everyone is into grouping. I'm sure that the people that do like to group up and do cool stuff still do. There's absolutely nothing holding you back from doing so (I'm not normally into group things, but I did one with my guild about a week ago and that was great fun).And those of us that get our jollies out of soloing and grinding can now do so with buffs.


I was prepared never to come back to this game after I had played after launch; I thought it was just horrid and not solo friendly at all. When I did end up coming back about a month ago after they made all of their improvements, I have to say it is a much better game (aside from the 50 thousand jedi) and I think I could stick with this for a while.
ExperiencedPilot
Tue Oct 26, 2004 6:23 am
#8

im in it for the crafting , what will happen to me ? I will get screwed.... anyone can make their own stims and woundpacks....



ggggg Joni ggggg
ggggg Pre-Cu Light Jedi Knight ggggg
dewagroz
Tue Oct 26, 2004 6:57 am
#9

I think that the buffing thing is fine as it is. I'm a doc, and I can only do minor buffs right now (180 is the highest hit I've had with one of my enhance A's) but buffing makes sense.

Meanwhile, allowing people to use armor just because they're buffed isn't right. Sure, getting hit with an adrenaline needle will make you stronger short term, but wearing heavy armor would wear that out real quick. You can't keep a body going by relying on medicine like that. I don't know what the fix should be, but uber heavy armor only wearable when you're buffed to kingdom come, isn't the solution.

Maybe armor should be based on your base stats, not your uber stats. Though, that may be nerfing it badly.





Beta Tester for SWG since 10-24-04
ChelseaRorec
Tue Oct 26, 2004 7:04 am
#10

I'm a master doc on chimera and people have asked me several times to help them with there sith village quests because buffs don't really help when some guys dead on the ground.

Personal i'm not in it for the money more as squad support and healing and this phase of the village gas really brought that out that doc's are not just buffing machines.



12 PT Armour Smith
Padded Armour Specialist
Actairr
Tue Oct 26, 2004 7:21 am
#11

Lets not forget that docs are extremely useful in pvp also. Heal dizzy, heal poison, disease and fire. Those are skills any pvp group could use.
tomakawk
Tue Oct 26, 2004 7:28 am
#12

sorry to say this but ur argument doesnt realy hold true-


i can understand what ur saying about the need to get a buff to to ware amour - but if u take out the buffs what are doc goin to make money with to make new stims/disease cures and the rest


i just spent a lot of time grinding doc -


i started out with 2.5mill incredits

started from scratch with novice doc

at the time istarted i was master fencer/master tk CH 1/0/0/0and was novice swords man as well


i dropped swordsman(only brawler combat prof that can hurt a NSbtw) /master fencer (plus one-handed skills) also dropped my beloved CH and scout skills down to novice.


i spent a lot of time in the cantina healing ppl to grind my medic first thenDoc


in the time ittook me to grind both of theseproffs i must have been tipped a total of 15k


half way to doc i set up a say macro


doc nowhealing black ham bars in the med center- plz tip as stims cost money


i got moned atby players saying that i can make my own - yes i can make my own stims but recoursescost money


so i had to change it and hope players would tip


my new one -


doc now healing black hambars for free - but tips are welcome


this promted a few ppl to tip


now lets go back to that 2mill i started out with


after spending a large amount on bying stims plus recources plus tipping dancers for mind buffs


by the time i reached doc 4/4/4/1 i was down to 10k left and had to borrow money from a guild friend who helpped me out


now i know ur goin to say well just make stims a sell them

well the server i play on the market is flooded with stim A's and stim B's


yes i had stims on the bazaa and also offered them to warey hunters but didnt manage to fund my self this way nether


lets say i go out with a hunting group, not many ppl tip u so genarouly- they see a doc in the group and u heal them when there low on health , because ur in the group they dont tip u - they expect to be healed/buffed for free, u get the odd nice ones who will tip nomatter what but thatsall it boils down to"the odd few"


buffing at a starport - yes i make money - no its not a lot


this myth thatdoc's are rich from buffing at a starport needs to be realisedthat its just that - a myth

after i have spent my credits on the recources (that ppl putup for rediculas amounts because they think that all docs are"rich") or buyingbuff packs


the only real way left for a doc to make any kind of profit to put back intobuying or making more

is by buffing at a starport


as for amour well as i said i was master fencer and im still TKM - i know that ur statment of goin into a fight with comp amour on buffed against jantas is a load of poop tbh


iv ran into a fight with jantas amoured up with buffs of over 2500 and they have still almost killed me


my amour stats where 70%kin and bass 63%on everythingbut stun and lightsaber


if u dont like to be UBER then dont bye the best amour -

if u want to have a fight worthy of fighting that u think u might at least die on then start fighting harder pve's (they are out there and it doesnt boil down to just NS and kryats)


u should remember that there are somethings out there that even fully buffed and the best amour on can kill u in a matter of seconds (IE- tuskan observer - tuskan exicutioner - singingmountain clan - the death watch bunker - more than 5 jantas fighting u at the same time - force crystal hunters and countless others)


i for one think that buffs should stay i also thing that the amour protection/buffratio is justright if ur fighting the right things


as for fighting jantas with no amour on id love to know how u did it- when i wasdoing solo janta missions and went into the fightforgetting to put my amour on i had to burstrun out of there b4 i got killed


if u think that what i havesaid is wrong thenby all means explain to itme


but dont take away my only wayAS adoc to make money to fund, buffing and healing ppl


im through with hunting missions tomake credits


u should also remeber that a combat proff can make far more money than a doc can


for one a combat proff u dont have to worry about buying recourses


i made more money buy grinding mission than i have being a doc


my expeneses as a combat prof boiled down to tipping dancers for mind buffs

dancer - 10 -15k - 2hours 8 mins

buffs - 10 -15k 3hours+

amour - 480k lasts anywhere up to 2 weeks

cananpe - stupid amount for a factory create with 25 in the create at 7 uses each

brandy -25 in the create for 21 uses


in 1 buff (if i dont die- ie 3.5 hours) running janta missions i can make 1.5 mill that easaly pays for all my xpences and leaves me with a tidy prfit of still over 1mill


asa doc


recources and recorces can range from 2 cpu to 200 cpu depending on what it is Avian meat being the most expencive if it has good stats


so 1k of avian meat with OQ 900+ PE 500+ and DC 500+ sold at 100 cpu = 100k

then u add all the other recources to that and ur looking at 500K plus b4 u even started making anything


now say i had 25 uses in each stat buff pack sold them all for 12k because not all the time i can make good buffs


then had to by the bavoli that is just way to expencive (im goin to leave out havla as u dont nessaseraly need it)


then sat at a starport buffing till i had used them all


thats 12k at 25 uses iv only made 300k


doesnt even cover the avian meat


just remember that when a doc crafts not all of the items u craft are succesfull and other recources as well as its not just avian meat that needs to go into a buff pack and u can see that unless we have a combat prof as well and go hunting that we as doc's do not make the millions that ppl believe


just my 2credits





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ermm.......err...............ur suposed to say somin funny in this bit?
right?
Marrow1
Tue Oct 26, 2004 7:45 am
#13

Have you ever killed the DWB Overloard?


If you have not then get a group together and go down the DWB. You will quickly find that docs and buffs are still very much needed in this game. It will also show you that the game can be brought up to a level that matches buffs, armor, foods, weapons, etc. without having to nerf anything.


Also, try going out and killing an Elder. I think you my find her bleeds are rather nice.


If were me, I would simply make more high end content that forces large groups to work together even with all the 90% comp, 2.5k buffs, etc. This would be much less impactive to the game syles that have been developed over the last 1.5 yrs.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
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