Doctor Archive

Thread: Let's get this mind healing discusion out of the way

Snooze821
Wed Jul 23, 2003 1:23 pm
#1

I see to many people thinking that healing mind damage/wound is something a doctor should be able to do. This kind of thinking will get us nowhere with the devs. if you wanted to heal mind damage get novice dancer. If doctors could do anything with blue bars we would alienate the entertainers.


The biggest problem if medics were able to heal blue bars is that it would create a free energy system. You can't cancel the medic's failsafe it's not fail to other classes. medic's trade blue to fix red and green. Entertainers trade green to heal blue and BF. That's the way it's ment to be.


any medic realizes how perfect the symbilotic relationship in the cantina works where a entertainer can healyour blue bar as you heal thier green bar and each get a xp benefit. If you were to combine that effect into a single class you would kill off the other.


The blue bar is by design the true sfailsafe for all game systems. It allows a weaken in combat when there is a medic present. It forces adv medics to rest and allow lowbies chance to get some xp in a the med center.


medic should not be able to enhance blue bars or you would make chef's more useless. Right now the only reason chefs aren't more prevelant is because people underestimate food. I actually believe that all characters should be forced to each food at some time or healing and regen effects suffer.


but this wouldn't be a discusion if I didn't leave it open ended. I'm just pointing out some things to consider before asking for things like mind healing to the devs so that use medics do have to deal with a nerf later on. We are far from weak and our abilities to heal ourselves for large amounts of health/action already make us a little too competive to other combat only classes.


BTW master chefs can make food that enhances mind regen.




Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Zarlor
Wed Jul 23, 2003 1:30 pm
#2

It seems to me that most of the discussionof mind healing only mean to suggest taht ther shoudl be some form of mind healing.


Not necessarily that such healing be given into the hands of medics. Only that there should be some way to heal that damage in at least some way, even if it is by some other class.


Obviously that does not, necessarily, make this a Doctor topic in and of itself, but i have to admit that it reallly is the big Hot Topic of the moment from all the posts I've been seeing on it.


The question is, what are some of the proposals for the situation?




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Nohup1
Wed Jul 23, 2003 1:42 pm
#3

This is one issue I feel must be addressed with not just the Doctor, but with all the "healing" classes.

First, dancers don't heal mind-damage. they heal mind wounds and battle fatigue. We're not taking anything away from them.

Second, the purpose of having a medic/doctor/CM in a group is to help the groupmembers Avoid Incapacitation. As it stands now the we can't do that. We simply stand there pressing buttons until the fighters go down with a mind-incapaication.

The "Free Energy" idea is easily avoided by making mind-stims use mind pool... I can hit BruserBob with a mind-stim, but it'll cost me just as much (or close to as much) mind. If I mind-stim myself, the bar doesn't move. Besides, right now, I can sit down, without any buffs, and heal nonstop for a very, very long time.

And if you think chef buffs can compare with Doctor buffs, then you haven't really seen either. Docs can buff for thousands of points, that last for over an hour. Chefs can buff for a third of that, and only for 10-15 minutes. Same with spice.

Now think of PVP, 2 pools, buffed for thousands, healable for tens of thousands.
And then one pool,the blue pool. If it's buffed, it's not buffed much, and not for long. It's unhealable, so the damage you do, you know will stick. Which one would you target? How useful will the Medics in that group be then?

The problem is that many things target mind-pools. But there is no class that can heal that pool. Let the healers heal ALL the pools. so they can keep people up and fighting It's what they WANT to do. Entertainers don't need this ability. Group-healers DO.

Of course if you want to give it to entertainers too, go ahead. but let me keep my group fighting. Not sit there helplessly while their blue-bar drains away.
Traigus
Wed Jul 23, 2003 1:45 pm
#4

We have an extensive thread on the medic board going. The best solution I have seen (in my opinion) is not to and mind healing, but to lower the mind damage (same end effect without the insane balance problems of adding easily abused mind healing.)... more specifically the random component of mind damage, rater than specials.


I find it hightly unlikely that the devs will put in mind healing for anyone. Too many headaches (har har). When there are far easier solutions to the mind incap problem that come at it from other angles.


-T





------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
ZandraWolfgramm
Wed Jul 23, 2003 1:46 pm
#5

Why can't they just do something simple like make the damage done to Mind a lot harder for mobs to do to you. There is nothing like healing Health and Action only to see Mind drop ike a rock and nothing you can do about it. At least make it slower so you don't get Incap. If I am a healing and see the action bar going down on that person, then why bother healing anymore at all? I start running because the thing will be coming after me next.



Zandra Wolfgramm
Master Doctor - Bria
Elenora
Wed Jul 23, 2003 1:47 pm
#6

Endless min pool is still a problem even if you cant mind stim urself..


ill just get a 2nd medic and we can mind stim each other all day long...


exploitable...


There is a solution to mind incap..its called mind spice...


sure it only lasts for 15min or so mins.. just reuse it..heaven forbids u have downtime while waiting untilu can take spice again...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Nohup1
Wed Jul 23, 2003 1:54 pm
#7

Traigus, I'm right there with you. That's probably the BEST solution to the problem, at least for PVE.

In PVP, something will have to be done too. All the Mind-Shot fanatics will scream bloody murder if you change their rifle-tree.

At least we're getting some agreement that there has to be a change.

BTW, if you're not seeing the rampant Mind-Incaps, take a look at how much mind damage a brawler takes in a fight. It's MUCH more than a ranged player (with similar mind pool) in a ranged fight... It seems like the devs made melee damage hit more mind.
Nohup1
Wed Jul 23, 2003 1:58 pm
#8

Elenora, you missed the point, stimming takes mind-pool to use.

I stim you, I loose 5 points you gain 5 points.
you stim me, You loose 5 points, I gain 5 points.

zero sum game. I defy the most hardcore player to find a way to exploit that.

And mind-regen is MUCH different than healing the mind. unless spice can hit me with 200 points of instant mind pool then it's worthless. I'm sorry, I wish spice was more useful too. but it's not relevant to the problem.
Traigus
Wed Jul 23, 2003 2:03 pm
#9

I have a wookie punching bag that I hal on my second computer... I went after som yellows (Novice spec weapons on both chars). I didn't use any threatens or other scare moves, jsut let the wookie 1 on 1 the mobs while I healed him


What was really eating the mind was the random mind damage. Sometimes he could toe to toe the mob with 0 mind damage, sometimes he was incapped in 4-5 hits... One time he got 4 mind hits in a row. This is from normal random attacks.



Special moves are a lot more tricky to deal with. and messing with them also changes PVE (NPC's that use weapons use PC rules and special as far asI can tell).


Even then though, scaling mind damage on specials down a little may be ok. Though I never had a problem stomping riflemen anywhere but in the midle of noplace PVP in beta. Cities and indoors make them dead meat so fast, it isn't funny. Mind hit brawlers are the opposite. Easy outdoors, slaughter indoors.


Running blindly across open areas is just asking for a mind incap really.




------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Tannym
Wed Jul 23, 2003 2:04 pm
#10

I agree with Traigus, we're not going to get anywhere trying to overhaul the system. The compromise is more player resistance to mind damage in PvE or less mind damage output by PvE mobs. There are a lot of other solutions but they won't do them because of Riflemen in PvP.



- Kaleyn, Imperial Master Doctor / Novice Combat Medic
Elenora
Wed Jul 23, 2003 2:07 pm
#11

doubtful ne1 will pay 1 to 1 mind cost for mind stims...


that would drain mind so fast medics couldnt do what they are originally supposed to do and that is drop stims...


and then how would experimentation on stims work? just charges? no efffectiveness?


1 to 1 mind stim opens a whole other box of problems...


this could be solved by just making mind buffs more effective...food/drink spice...


of course you raise the mind pools of everyone and they you basically screw over another class (riflemen).





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Snooze821
Wed Jul 23, 2003 2:14 pm
#12

You missed my point a doctor can only add to the bars and Master chef can increase regen on stats. That's why I pointed it out. The fact remains if anyone could outright heal mind then you would upset alot of classes.

The solo purpose of no being able to heal the mind in combat is so that you couldn't return to a brute force method of pvp, else it becomes a buff war, and I think that having the mind vulnerbility the great equalizer. I do think that rifles should be far more restricted on the range and position you require for a mindshot to be effective even make it something that require going prone to use at all.

No class is ment to ever be unstoppable. All we are supposed to do as medics and doctors is to prolong life. This is still supposed to be a game of tactics and no lvls. To alter that would bring us closer to EQ of who has the best armor or the biggest weapon.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Elenora
Wed Jul 23, 2003 2:24 pm
#13

actually doctors can add to bars and add to regen as well as decrease cost of special costs...



hence doctors get Health and Action and Stat buffs...so im confused on where you say that doctors can only add to bars and cant increase the regen on pools...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Page 1 of 4
Previous Next