Doctor Archive

Thread: Let's get this mind healing discusion out of the way

Nohup1
Wed Jul 23, 2003 2:25 pm
#14

Elenora, yeah, it'd be tough to trade 1:1 for mind-healing. But I know I'd take it in a heartbeat, heck, I'd take 1:2 just to be able to do SOMETHING.

I'm the group's healer, I don't even equip my cdef anymore.
The other night I was trying to keep a 1-handed swordsman with 900 mind, (YES, 900 mind) alive against a stormtrooper. 2 on 1, and one is almost on top of the Doctor tree. This should be a slaughter, but you know the story, Mind-incap. Doctor runs away feeling useless.

If food/spice healed mind, man, I'd be thrilled. I'd buy up back-packs full of the stuff and give it away before every fight. That's fine with me, because it's ME keeping my group alive. Just what a healer is supposed to do.

Don't dedicate the ability to another profession (ie. dancing), which I then have to waste more skill points on, just to allow me to keep my group fighting.

And I don't feel too bad for the rifle-users out there, they already target the weakest, unhealable pool, and believe me, the drawbacks to rifles aren't as terrible as they'd like you to belive.
Snooze821
Wed Jul 23, 2003 2:33 pm
#15

They add to regen by way of enhancing the sub stats and then the math of regen is affected. I'm talking about food buffs that change the multiplier at which sub stats calculate the regen rate which would change the regen rate far more sigificatly.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Zwomu
Wed Jul 23, 2003 2:34 pm
#16

Anotherideafor mind pools:


Instead of armor encumbering the mind pool, make it affect the focusstat instead. That way most of the fighting-types won't take such a hit on what is already probably the most gimped stat that they have, and it would still make those armors prohibitive for anyone that uses the mind pool to do their job.


Thoughts?

Nohup1
Wed Jul 23, 2003 2:35 pm
#17

Eh, works for me...

Somebody put this in a thread with Holocron's name in the title so he'll see it.

I'd still like to see "Mind Stimpack C" somewhere in my inventory. But as long as I can obtain the ability without taking ANOTHER skill tree. I'll be satisfied.

See you all in the med center.
Snooze821
Wed Jul 23, 2003 2:43 pm
#18

the mind pool encumberance doesn't decrease the mind pool just the sub stats. Those substats affect your ability to both aim and your resistance to mind effects like stun or intimidate.

if your mind pool is 900 even with full armor it will stay 900.

The real deal is that mind shot should require enough focus to be effective that a rifleman using it would not be able to be armored equally as well.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Gallion
Wed Jul 23, 2003 4:45 pm
#19

The other day I looted a "damage stimpack" from some random rogue cor-sec baddy. It has heals 50 health, action, AND mind wounds. I was able to succesfully use it with the /healdamage command, in fact I was able to accidently use it instead of the 350 point Stim-C's in my pack.

Tijuanabill
Wed Jul 23, 2003 5:20 pm
#20

Yeah those things are the only way to cure a mind incap. But they aren't very viable for regular use cause they only heal 50 to the 3 pools and you cannot craft them. And chances are, just as soon as you use it, the guy is gonna get hit again in the head and drop em right back on the ground. Why don't they just make mind stims that use action up? Or action and health even.
GPF_Lith
Wed Jul 23, 2003 7:39 pm
#21

I agree entirely and very strongly that there should be SOME way to heal mind damage. However, I strongly disagree that it should be in the medic profession tree at all. I think it should be somewhere in the entertainer or chef tree to help maintain a balance of useful professions that aren't too powerful.


What? Did someone saya bard profession? (i.e. travelling entertainer that could act in the field DURING combat)


Although I love the idea, from talking to other people in the industry, I don't think the devs have any intention of having a bard class. Which is a shame.



GPF.

Nohup1
Wed Jul 23, 2003 9:27 pm
#22

Yeah, the devs said no bards early on.


Just give it to medics, and make them viable healers.


Don't make it complicated, and don't make groups find 2 support classes to do the job of one.


I never want aDOCTOR to be told "You're not needed in our group,because you can't keep us from getting incapacitated".


That's simply ridiculous, and not what anyone plays a healing class for. Unfortunately it's what unhealable mind-damage has reduced us to.

Inf
Thu Jul 24, 2003 1:32 am
#23

One major factor in the mind issue is the education of the playerbase and the fact that all 3 of your bars are your health bars. Also a lot of brawlers etc dont realise that some moves take from their mind pool as well. Also each bar has a regen stat (willpower for mind) and a use stat (focus for mind). If you have lowe focus when you do something that uses mind it uses a lot ifit. Thatswhere armour can affect you heavily. It might not reduce your mind pool but it can affect your regenning it and also how much your using per combat move etc. Add to this the people with weenie mind pools using stim a's as wel...well. It doesnt make take many blows to the head to incap someone when they arent balancing their stats to their profession.


I see no valid reason why docs cant buff mind/focus/willpower. Chef foods and Smuggler spices buff all stats, no reason why a Docs should not. If anything it will level the PvP field more. Chefs biggest trouble are the countless bugs with their class more than the fact we might be able to buff mind stats. Its not like there is a Doc for every group or soloist anyway. Heavy action users, like pistol and carbine still use stam/quick food with doc buffs, well the ones that one more of an advantage do. As a rifle user I use a lot of mind food for special foods as the large damage weapons have huge hams in this respect.


I think with Chefs working better, and docs/chefs/smugglers buffing all stats and better educated playerbase, the mind pool healing iussue wouldnt be as bad. But while classes can target that pool, BH pistol line, Rifle users, CM with posions and disease, let alone mobs and npcs,there needs to a viable way of healing that pool in combat. Heavy pool use for healer or both healer and healee cant be in combat are a couple of ways to stop never ending fights.Maybe even cause mind wounds to the doc. But some way should be there.


Chye Meara


Doc, Eclipse

Coreblade
Thu Jul 24, 2003 5:21 pm
#24

The bottom line is this: SOMEONE, has to heal the mind pool, in an instant type of way. Maybe even the GREATEST mind heal would be 500 point and cost 500 action to do it, then the medic or whatever class was chosen would have to heal themselves or get healed by a medic for that. Just do it, do it someway, preferably I'd like to see the medics heal mind at expense of health/action **edit** you can even throw some mind in there too, just give us someway to heal it. OR, make food able to heal mind instantly, and as someone suggested they would get full after a while and then no be able to do this. There is one problem with that though, it makes Rifle users suck, because EVERYONE would have mind healing food on them and they'd never get to kill anyone, whereas, other pools require a medic to be with the player. SO, going back to the first suggestion, just make it take 100/100/100 off of a medic when they heal mind. (someone said then medics will just heal eachother and its exploitable) I don't run out of my mind pool unless I am healing literally non stop over a few minutes. I can survey and heal myself, I can survey with another medic and we can heal eachother, is that exploiting? no, if you got two medics to heal eachother I dont' think that is exploiting at all? Tell me how that is going to negatively effect the game, and then maybe I'll agree with you...
Jaxfiremedic
Thu Jul 24, 2003 6:33 pm
#25

OK i have just 1 observation I'd like to interject, everyone says we would be nerfing the rifleman class by being able to heal the mind, but what about the carbineer who targets the action bar are we nerfing him because we can heal action wounds? No i dont think so! I believe that someone should be able to heal mind damage during combat. Some how some way either by allowing doctors to use a mind damage healing stim (not mind wound damage healing), or somekind of item from an entertainer like a "holographic picture" that whenused heals mind damage, or even as people have suggested a food made by a chef, or any combination there of. I hate being out in a combat situation and seeing my group members mind going down and the only thing I can do is step up a bit and take some hits while thier mind regens (and sometimes it has costed me my life). So IMO I think that the rifleman class is overpowered in comparision to the other weapon classes due to the fact that it is the only class that can do damage to a pool that cant be healed. So how is that fair to someone who wants to be a carbineer or pistoleer??


Firebug (corbantis)





improvise, adapt, and overcome, or cry, whine, and @#$%^

Firebug (HALO) Master Dr., Master CM
corbantis
Yokatsu
Fri Jul 25, 2003 3:06 am
#26

I'll throw my $.02 in and agree fully that there has to be some way to heal the mind pool. It's pretty lame that a Master Doctor can do absolutely nothing to help someone mind-incap'd.



Personally I see no problem with a 1:1 mind stim. Someone in this thread said it would open up a whole new set of problems, but if you ask me I don't think so. In an important fight, nothing is more important than keeping your tank on his feet. A 1:1 mind heal is essentially a transfer of damage from one person to another, and who better to transfer that to than the person with the bigger mind pool. This wouldn't 'break' anything either since a healer can only heal so many times before running out of mind pool.



In any event there has to be an option made available, regardless of which class gains the ability. Otherwise, if no option is made available to heal the mind pool, then there shouldn't be an option to specifically target it, whether PvP or PvE.


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