Doctor Archive
Thread: Grouping bonuses for Docs/Meds/CMs
non-issue...being looked at in the current patch...
healing will get xp...
just hope they make it include faction...althought if they did that would be tottally unfair sincei would be gettingfp 2x as fast
Uhhh, ok... I don't know what just happened, at any rate, here is the idea:
Doctors and medics seldom work alone, they often work in teams to help each other out and provide more efficient healing to their patients. So what I was thinking is that all the med classes should be able to join a group in Med Centers (like Entertainers do inCantinas) to help each other out healing, i.e. get a bonus to their healing ability based on the composition of the group. Say a Novice doctor and two meds form a group to heal in the hospital, they are now a medical team and have better cohesion than the single meds and doctors running around. The doctor would get say a 10% increase in wound treatment skill while the meds would get 20-25% (they are learning more from working with a doctor than he is getting a boost from their support) it's almost like a med student type of system, the lower levels get a boost in their healing so they can learn faster and the doctor gets to train them for apprenticship XP and also gets a smaller boost to his/her skills.
This system would encourage the local medics to form a guild and provide uniform service to all it's patients so the service will be better in the med center, also they can work out a group system of payment (split the tip or whatever) so they can charge everyone who walks in equally, if at all.
Besides, how was she to know you had more text in your post? It looked like a NT post before you put in your second one.
Anyway, It sounds like it would get a little confusing. And for the most part no other classes get much in the way of "bonuses" for gouping.
It's not a terrible idea, but there are probably better ways of solving the problems this is meant to address.
I don't think our ability to heal needs too much help. I can already do pretty much full-heals with a stim-C, and wounds take less than 3-4 minutes for a mostly-black-ham bar.
I agree, we could use a guild or something, but I'm not sure the game mechanics need to be changed to support it.
uh before u make fun of my post make a real character and ull find out grping in med center is a joke and that most people worry about grping xp in a xp grp...
why med center grping xp is a joke...i can heal for 500 wounds every 20 secs...
doesnt matter what would grping in the med center get me? people only griped about med center grping xp in the first 2 weeks of the game before doctors started to pop up. That was because everyone was a medic and have to spend hours healing 1 patient with black Hams with low level wound packs. now that master doctors send out patients in less than 3 mins grping in the med center makes absolutely no sense...
basically its just the novice medics whining about not being able to heal fast enuff to get med xp in the med center because doctors do their job and novice meds have little more to do than minor patch work...heres a thought if u cant hack the pace of wound healing in the med ceter get out...
the real issue is getting combat xp and fp for healing in combat...and thats being looked at...
P.S. learn to post text if u gonna say something...and dont *itch about it if u mess up and post a empty post and I reply to it...
It's funny that you mention I should create a character... because I have a novice doctor and am doing quite well, nor didI have any trouble getting there. The issue is the lack of social structure in med center, I've seen several novice meds working their way through healing someone only to have a master doc run in an finish the job in one heal, causing two problems: denying the lower character XP and any possible tip for the med packs that were used.
If you don't get anything from joining a group of medics I have a tip for you: Don't join them.
Further, if you don't get any combat XP because you didn't fire a shot, too bad,pick up a blaster and get in the fight, don't sit on the sidelines and whine about not getting anything but experience in the profession you chose and used while in the fight.
p.s. Your poor attitdue and underdeveloped social skills will get you nothing but an invitation to never post in my threads again, thanks.
actually most of the time when someone is a master they have no problem getting apprentice xp..ive had apprentice xp coming out the wazoo for weeks...
low lvl medics should seriously just get out of the med center and give up wound healing and stim...
sure fine play the med center medic if u want...but most of the med centers are empty nowaday...at least the ones I man...
thora pull ur head out of ur A** and leave the med center...
u wanna make a guild of healers? make a guild of healers...no need to make the game structured to fit this...
the issue with combat xp is entirely different and from what u are saying it is obviously that u have never needed combat xp...or even cared about the vast majority of other medics that do...
fact is that this game is based on damage...damage increase exponential with special moves...medics cannot heal while using special moves...hence medics cannot get good combat xp. this is the same with faction points outside of missions.
this is an issue that has been posted time and time again on the boards and is obviously much more of an issue that ur little rant since the last time i saw a rant for grp healing xp bonus for medics was 3 weeks ago...
so how about this...why not read the board and get educated bfore you come off as stupid as u really are...
It seems to me that there are just enough "social" Docs out there that grouping in a Med Center is probably a good idea. I would think if it worked in something of the same way grouping for Entertainers works it could make things a littel more interesting in the Med Center for the folks going there to heal and be healed.I would say only that each meadic still heals as they normally would and get the XP for it, but the more medics assisting in the process the more of a small XP bonus they would get for the healing they do. Also the ability to /autosplit tips would make it much easier for all of the healers to benefit from the pations. Perhaps even having more hearlers in the group might provide a small boost to the actually healing amounts as well. (Or even boosting the healing amount itself would boost the XP you'd get.)
Obviously this would simply be a non-issue for field Docs, for it shouldn't affect them one way or the other. They arleady get exceptional opportunities for great XP gains. The biggest benefit I really see here for this would really come from the autosplitting of tips.
/autosplit of a tip to a grp would be a great idea for entertainers and maybe medics...
would be hard to know who to tip if u have to tip the leader for autosplit...and if u make it so that all tips given to a grp member was automatically split...that might complicate some other transactions for example if u were selling something and the buyer wanted to pay from the bank via the tip, that might get autosplit into the grp...
if grping added a small bonus to lower level medic how would that work? would that work? would a lower level medic get more xp because they were grped with a higher one? what would stop people from grping afk doctors for extra xp? exploitable...
would that also apply in the field with stim work? or would it be limited to wound work.. many medics get the best xp healing the post wound damge of a doctors wounds...so if u coded it to share stim damage...would a medic in a xp grp get healing xp bonus as well for grping with a higher medic? exploitable...
would be nice...but really is the extra xp gain that huge of a difference? i mean in order to have the dev code something like that in for that little xp?
thing is if they make it a big xp bonus...then exploits up the wazooo...
if they make it too small....most people would be like...why bother