Doctor Archive

Thread: Grouping bonuses for Docs/Meds/CMs

Zarlor
Mon Jul 28, 2003 1:20 pm
#14

Well, the XP gain for entertainers in group is pretty small, but they bother all the time anyway. I can see it for musicians, since it sounds better the more folks that play together, but for dancers, what's the point? But they still do it anyway, I guess figuring that any little extraXP gain is better than no extra XP gain.


My preference is still for group tipping. Maybe we need a new command, /grouptip or something.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Microbella
Tue Jul 29, 2003 2:11 am
#15

More than a healing bonus or XP bonus for grouping in the med center I would gladly appreciate a diminish of the infamous random generator.

Grouping a master doctor with a novice doctor, 1 combat medic and 3 medics should lead to less healing variance with a cap to 50% of the random generator.

It is a sort of healing bonus AND XP as you will be more efficient.



Micro Caami
Member of the medical association Biocorp from Kauri
Zarlor
Tue Jul 29, 2003 7:45 am
#16

Nice. I like that, too. Anything to make those hels more consistent because we are around all thice nice equipment int he med center. Not too bad at all.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Snooze821
Tue Jul 29, 2003 9:16 am
#17

It would be nice if a group med bonus rose the medics in the group ceiling of how much BF affects them. So the more medics/doctors the more BF a patient could come in with. Medics are hit worse with the shock penalty than doctors. Well doctors are hit worse but it just slows them down slightly. Something like that would give people a nice reason to group up.



Iw-Ip MD - Doaba, Eclipse

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