Doctor Archive

Thread: W/New patch CM's can heal mind!!!!

vionerd
Sun Oct 19, 2003 8:17 pm
#1

in the patch notes and on test center Combat medics will be able to heal mind and doctors wont. we will also be able to drop medcenters anywhere.






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NegativeOutcome
Sun Oct 19, 2003 9:04 pm
#2

Makes sence for CM to heal mind. Costs them wounds to do it and they do spec in mind dmg.



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SithlordAcid
Sun Oct 19, 2003 10:57 pm
#3

No, it makes no sense for CM to cure mind. CM is an attack medicine class. Sure there are ranged and area stims, but that's it. Doctors are the curing and healing class. They deserve the new curing and healing skills. If a curing skill is going to the CM's, then give an attack skill to the doctors like napalm(gives target a fire dot or something).



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Nematocyzed
Mon Oct 20, 2003 1:06 am
#4

Im afraid that if its in test center, its all over but the kicking and the screaming.

FlixFlix
Mon Oct 20, 2003 1:33 am
#5

CM is a support class, so I can see having it healed here. I thought someone else would have also gotten it.



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Khragon
Mon Oct 20, 2003 5:37 am
#6

Makes sense for CM's to have it over Doc's, squad leaders SHOULD NOT be healing anything period. Docs got buffs, revive, better wound healing, more powerful heals, and you can cure poison and disease. CM's got TN(just got it last patch), poison/disease....thats it. We can heal wounds, but not as good as you(not even close), we can heal damage(not as good as you). Sure we can AOE heal and ranged heal but we pay for that in our combat requirement lineup which only commandos and BH's are required to fill. CM's have been the underdog to DOc's forever, CM's deserved the new ability.
TenshiHanaKinu
Mon Oct 20, 2003 7:13 am
#7

- Good.. so since I can heal Mind wounds, I'll be sure to request a Combat Medic in the hunting group whenever we go hunt something serious. =)



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IlyaMasool
Mon Oct 20, 2003 7:15 am
#8

It's on the 4th tier of their Speed Healing line.


If CM take Doc skill to get rez, I'm pretty sure Doc can take CM skill to get mind heal.


But that doesn't mean I'm gonna be nice about it.


If you want Doc to get Mind heal before this patch hit live, mosy on over to Test Center and give your reason why Doc should (beside just because)

Travin64068
Mon Oct 20, 2003 7:44 am
#9

I have no problem with giving CM's mind healing, I'm glad somebody got it. As a Master Doctor, I understand my skills are almost worthless in a combat situation. If you die I can rez you, but you need to be within 7M for me to heal you at all. I'm slow, old, and look weak (kinda like Yoda ). But I know I'm one of the most powerful healers in the game. With a couple Master Dancer friends, I can get a good mind buff (gotta love that) and heal steady for 2 hours almost without rest. So my new motto is "I am Master Doctor, wounds beware, I have E packs and stims and I'm not afraid to use them".



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SithlordAcid
Mon Oct 20, 2003 8:36 am
#10


[quote]CM's have been the underdog to DOc's forever, CM's deserved the new ability. [/quote]


Since when? Certainly not in combat situations which is exactly what the combat medic is designed for(hence the name). No, doctor is the support class and deserves the support ability. If you truly want to balance out the CM, as in give them another ability that a doc doesn't have, then give them napalm or something(where it inflicts a fire dot effect on desired opponent). You forget that a master CM will beat a master Doctor every single time they fight. That's how it's supposed to be. CM is a combat class designed for combat abilities while Doctor is a support class designed for support abilities. There is no logic behind giving CM's mind heals besides the fact that they have nothing else in that column.




Karsh Apollo - Rebel Master Seargent
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Official "Carbinier" Motto: I bet I can kill me before you can kill me.
Khragon
Mon Oct 20, 2003 10:08 am
#11






SithlordAcid wrote:

[quote]CM's have been the underdog to DOc's forever, CM's deserved the new ability. [/quote]


Since when? Certainly not in combat situations which is exactly what the combat medic is designed for(hence the name). No, doctor is the support class and deserves the support ability. If you truly want to balance out the CM, as in give them another ability that a doc doesn't have, then give them napalm or something(where it inflicts a fire dot effect on desired opponent). You forget that a master CM will beat a master Doctor every single time they fight. That's how it's supposed to be. CM is a combat class designed for combat abilities while Doctor is a support class designed for support abilities. There is no logic behind giving CM's mind heals besides the fact that they have nothing else in that column.






Sorry I disagree. I am Master Doc and Master CM and if you have played since release you would know CM's have always been second to Doc's. CM's when the game released had broken AOE's, broken ranged packs, and our crafting was even broken. To this day we still have broken AOE's and broken components. Every healer practically went doctor, and with good reason....revive...buffs....cures. You are the group saver, Doctors have amazing abilities.


Your arguing that CM's are more combat and that healing mind is more doc releated...ok fine. If thats the case you get mind healing, give CM's revive or buffs in return and take it from Doctors. Doctors have at least 2 powerful abilities that CM's do not and CM's were due for something to close that gap...this is it. I cant revive as a CM, I cant buff as a CM, I cant cure poisons or diseases as a CM. But you want mind healing too?

Khragon
Mon Oct 20, 2003 10:12 am
#12

Ill also remind you of the time not long ago Dev's asked Doctors why so many docs left the CM profession as there was a trend of CM's turning Doctor. There was a reason for that
Menoetius
Mon Oct 20, 2003 10:28 am
#13

Combat medics recieve bonuses to terrain negotiation, now it seems they will be gaining the ability to heal mind. Combat medics due the the ranged line in marksman gain defence and specials. A Master Doctor gains none of these abilities.


How about some nice new abilities or defences for a Master Doctor, perhap poison/disease resists, mind regen bonus, survery skill otherwise thanks for making a Master Doctor more of a crafting class. As it seems the benefit of being a Master Doctor is the ability to make Enhance packs for the secondary stat.


Let us beat the devs senseless until we get new abilities or skills, as opposed to crying foul.




Menoetius / Eryn (12 pt MD/MCM)
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