Doctor Archive

Thread: W/New patch CM's can heal mind!!!!

CookieMonster2ekdr
Mon Oct 20, 2003 1:26 pm
#14

Man, alot of you are really speaking in half truths. bla bla doc is worse... bla bla CM is worse. I know, lets throw us a pity party.


M.CM / M.Doc / Pistol 4 - my template.


Imo Docs and CMs are pretty balanced. Docs have some phat perks. Buffs and Revive, and no wound pack Es are not a perk. Oh, we also make the best subcomponents. There is alot of power in just revive and buffs. But lets not discount the power that comes with Range and AoE healing. The second i got M.CM I've completely stopped useing regular stimpacks. Range D's/E's are the greatest. AoE heals are just the bomb too. Hands down they are the best ways to heal people in the game. Now that's just the support roles. Docs have buffs, revives... and CM's have the Healing (range and AoE).


Now there are poisons and disease.


CM's have AoE for these. Doc's have only single target cures. The CMs definately take the prize here. We all know this. This is an issue that has been brought up and is getting looked at.


Ok, now CMs like to throw around that they have to take Range Weapon line, and argueably pretty worthless to the class. But, SoE made up for that by pretty much giving you the TN and some BRE from the exploration tree. IMO, that makes up for your spent pts.


Who gets the mind heal... either way I'm getting it. I do think if i had to vote one way or the other, i would vote Doctors get it. But I also think that Mind Healing shouldn't just ben in one class. Master medic seemed approperate.





_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
Psimons
Mon Oct 20, 2003 5:12 pm
#15








Khragon wrote:


Docs got buffs, revive, better wound healing, more powerful heals, and you can cure poison and disease.





the most powerful heals dont meah jack if you cant use them . rane 1k > non ranged 2k heals

Happymob
Mon Oct 20, 2003 5:26 pm
#16




Menoetius wrote:


Combat medics due the the ranged line in marksman gain defence and specials.




Yes, and we spend 29 extra skill points for this. If ranged support were not a pre-req, I wouldn't have it because what you get is not worth 29 points. Of course, if you are truly envious of this, you can always spend 29 skill points and get this yourself.


The rest of what you said may be fair for debate, but talking about skills that we pay for in skill points and aren't exclusive to our profession are out of bounds.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Cruseydr
Mon Oct 20, 2003 6:01 pm
#17

Happymob you took the words right out of my post!



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
R3dj4ck
Mon Oct 20, 2003 7:45 pm
#18

Happymob,


I agree with two thirds of your post. The part about spending 29 skillpoints to get the ranged support skills and the part about anybody willing to spend the points being able to get them...


But my god man, ranged support is heaven sent (and i'm not a religous man mind you). Warningshot and aim are must haves.


But back to the subject. I'm a hybrid doc/near master cm, and very disappointed that this skill wasn't given to squad leader. The mind should be a measure of a character's will to go on, a good squad leader should be able to rally the fighting spirit of persons under his/her command.


Neither doc or cm should have it.


Playfull
Tue Oct 21, 2003 5:13 am
#19

I agree 100% with CookieMonster2ekdr and Happymob.


R3dj4ck wrote:
"But my god man, ranged support is heaven sent (and i'm not a religous man mind you). Warningshot and aim are must haves."


Why are they must haves? I have never used them - not even 1 time ...




-------------
Sinfull - Chimaera - Master Doctor/Master Merchant - Shop in Sunfall, Tat at -3155 -4610
Playfull - Chimaera - Master Musician/Master Dancer
Khragon
Tue Oct 21, 2003 5:22 am
#20

Ive also never used them. They also do nothing in PvsP.
Thane
Tue Oct 21, 2003 1:58 pm
#21

I have a SL on Kettemoor, and a Medic (doctor wannabee) on Bloodfin, and I have to say, I like the argument about Squad Leader being the will to go on, and such, however, I don't know if one should have it and the other should't.... ya,....ya.....ya. Just thought it was a good arguement.


As far as for combat medic vs doctor. Doctor all the way. There is no way anyone on this post can convince me that Doctor needs a Mind heal. Support role, is exactly what a doctor is. Support role is what a Combat medic is also, however, CM is a simi support role, who takes an active part in combat. If you want to be a combat Doctor. You still have to pay for the same basic skills a Combat Medic does. Argueing that a doctor doesn't get a mind heal, when you can pick a DEAD player up off the ground, and have them fighting again is insane.


If you want a perfect assault team, it needs a Doctor and a CM. Just my $0.02




Sith Happens

Menoetius
Tue Oct 21, 2003 2:59 pm
#22






Happymob wrote:




Menoetius wrote:


Combat medics due the the ranged line in marksman gain defence and specials.





Yes, and we spend 29 extra skill points for this. If ranged support were not a pre-req, I wouldn't have it because what you get is not worth 29 points. Of course, if you are truly envious of this, you can always spend 29 skill points and get this yourself.


The rest of what you said may be fair for debate, but talking about skills that we pay for in skill points and aren't exclusive to our profession are out of bounds.







You are quite correct the ranged line in marksman is not an exclusive to your profession but a requirement of your profession. Therefore it is open to debate and these skills do apply to your overall profession skill base.


To become a Master Combat Medic requires 169 skill points, which still leaves enough to master one of the elite ranged combat classes. One could argue that a Master Combat Medic was given the terrain negotiation skill to compensate for the extra 29 points required to Master their profession. Current the support line of Combat Medic gives the player a +40 to this skill. A +40 bonus to terrain negotiation requires novice scout and exploration 3, which costs 24 points.


To give a Master Doctor these same benefits as a Master Combat Medic requires 193 skill points. The 193 points remaining does not permit the Master Doctor to master even one of the elite ranged combat professions. Now the Master Doctor is on par with a Master Combat medic but it cost the Master Doctor 14 additional skill points to achieve.


The only benefit these extra 14 points provide is the ability to harvest creatures. Though the Master Combat Medic can gain this ability as well by spending an additional 15 points for 194 points.


Now we are roughly even in skills and points spent to gain them. Now Master Combat Medics are gaining the ability to heal mind, I for one welcome this new ability, but I would like to see a Master Doctor gain a new ability as well.


Currently a Master Doctor is an effective counter to a Master Combat Medic. Giving the Master Combat Medic the ability to heal mind will unbalance this current arrangement without some compensation to the Master Doctor.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
NyanaZemanova
Tue Oct 21, 2003 4:55 pm
#23

I thinka personal Mind regen bonus is in order for us Master docs.


Rocacca
Tue Oct 21, 2003 5:15 pm
#24

I say they should let docs heal mind wounds and let CMs heal mind damage.


Entertainers healing actual wounds is a joke. They should be able to buff and heal battle fatigue.

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