Doctor Archive
Thread: Mind Healing On TC: Confirmation Anyone?
Hey Zarlor,
There have been numerous reports regarding the ability for Combat Medics to heal mind damage using some form of stimpack which costs the CM mind wounds, similar in effect to the dreadful /tendxxx commands.
Can you confirm this? And Do Doctors receive the same type of ability or is it Combat Medic Only?
Ugh, Z, this is not what I was hoping to hear (CM having it and docs don't). I don't think I can buy Adv Composite with enough heat resistance.
Kavedawg's initial test in TC was 300 damage for 40wounds in each stat... 7.5:1. If it does not cause BF there is a massive problem as the wounds can be quickly mended by having an entertainer in the group.
While i'm sure there will be an abundance of napalm on both sides, I think the substantive argument around this will be the viability of a MD/MTKA template that would allow a loophole in the mind pool (Tend to refill pool at expense of wounds, meditate to quickly remove wounds). I do not think, but am not sure, that a similar template is possible for CM/TKA.
I also do not know whether this is a self-target capability or target-other only. That would also alleviate concerns in the previous paragraph.
I have also heard one account of CMs having the Hospital placement command as well.
In its place seems to be a significant chance to poisons, in that they do not incap (known for PvE, suspected for PvP) but rather take to 1pt. Unknown yet the mechanics of whether it seeks to hold it to 1 (it will work against stim healing).
This is something I'd be curious in heaing the dev's thoughts on. If the change to poisons also covers PvP, i think this is a great thing....but this mind healing I'm not so sure. I think what bothers me the most about it is the potential prospect that CMs alone have the power, and I think that most people on all servers know that power would be used for self-first, and team distant second.
Jacore MD/MCM, Tempest
My guess is that self-mind damage tending would be working. The possibilities for abuse byu certine templates is simply inherent in virtually any and all skillsets. There are lots of ways to do continuous actions of many kinds in the game, so I don't really consider most of those as valid arguments against it. I assume your contention here is that you beliee it would be better suited to Docs? All I can say there is that if you look at Ben's recent remarks posted by Kavedawg that they wanted to give more "nice" abilities to CM, so maybe this is one of those. At any rate I do know that I passed along all the Doc thread dealing with Mind Damage and it is, of course, also sttting on the Top 5. I also made sure to mentione that it had been at least somwehere on the Top 5 since I started making Top 5 lists 3 or so months ago.
On poisons, my belief is that they will work this way in PvP as well as PvE.They will continue ticking even after hitting down to 1 in order to hold the damage level at one, they just won't drop it any further. There was actually a good bit of discussion on this on the Corre forum and I made sure to post across all of the opinions we were picking up on the CM board about it. We should probably see a lot less of the idea that poisons seem to last forever because folks didn't realize the problem with the 5 minute delay on incap for them. At least with the ARC now working, the reduction in resource reuirements for CM stuff and the +100 CMEffectiveness going inwe should be seeing aome improvements in Poison effectiveness as well.
Of course this is all just on Test, so no guarantees that any of this stuff will actually stay in for live or stay in their current incarnations.
Other then that... I don't know that there is anything we can do about Docs getting it. I did mentione "spreading the love" there but never really got a response. (Not much I do get a response to really.) So, that's where it stands and I can only let that out now because that stuff has hit Test. (I sure wish he would have let me say something about it sooner if they knew this stuff was going to be shjowing up on Test, though!)
well I am not gonna sit an roll over for CM for sure.
lets see if we can generate some stink over this at test center forum
IlyaMasool wrote:
well I am not gonna sit an roll over for CM for sure.
lets see if we can generate some stink over this at test center forum
As a Master CM and 4/4/4/3 Doc I'm not sure how to take your post other than either class envy or a 'the grass is always greener on the other side' post. I didn't think that CMs were asking anyone to 'roll over.' Docs get buffs, CMs don't. Docs get /revive, CMs don't. CMs get poison/disease, Doc's get /cure poison/disease. CMs get mind healing, Docs don't.Seems pretty evened out to me..
Caliwyrm wrote:
As a Master CM and 4/4/4/3 Doc I'm not sure how to take your post other than either class envy or a 'the grass is always greener on the other side' post. I didn't think that CMs were asking anyone to 'roll over.' Docs get buffs, CMs don't. Docs get /revive, CMs don't. CMs get poison/disease, Doc's get /cure poison/disease. CMs get mind healing, Docs don't.Seems pretty evened out to me..
Well as Master CM and Master Doc, I really careless which one gets it. And there is no envy I assure you.
But since I've always though there was supposed to be check and balance, and I think being able to heal mind is nice balance to CM's ability to damage mind with their poison and disease, I think it would be fair to ask for mind heal for doctor as well.
I guess I should've said I am not going to roll over and let CM be only one getting the Mind heal.
Considering when people go down we doctors are supposed to be there to pick them back up, it would be simply silly to yell for doctor when they are dead and yell for CM when they are just incapped with mind.
Maybe it is just me.
I like mind heal. I wouldn't mind if CM, Doctor, Dancer and Squad Leader all gets them.
I don't know why they would give it to combat medics either though. Squad Leader would seem to be the ideal choice to me, given that Holo has stated they want SL to be more or less of a "bardic" profession rather than entertainer.
I just logged on to TC and there is indeed a mindheal listed in the skill tree. It sounds like it's a /tend but for mind- so no stims involved. There is also a place hospital command available to both doctors and combat medics, which appears to be tied to cities reading the description.
So Master Doctor and Master Combat Medic get the ability to place a hospital in a Player City? That's good to know.
But the mind healing is a /tendxxx command? And it's CM only? Why? It would only make sense to put it into the Medic Profession, among other places.
Meh.
So it looks like CM's now get to "cause" and "cure" mind damage incaps(the only damage pool that matters in PvP). This makes CM's the only viable healer on the battlefield. Are docs supposed to be nothing more than crafters and pre-fight buffers?
If the numbers posted here are accurate 300 heal for 40 wounds to each mind pool, then I really see this as a very large restriction to it. Just think you can use it for about 7 times and then it would be hurting you more to use it then not to. Sort of like killing yourself if you use it too often. and only 7 times would mean you wouldn't really want to make more then one fight using this ability without the help of an ententainer to remove your wounds before going back into combat. This forced stop would really slow down how much it got usedI would think.
Sure it might keep you alive for one PvP fight or one PvM fight. But after that you would have to withdraw and recover in a camp or cantina. And if it is to be any good at all it should accomplish that much before trashing your wounds so you are incapable of fighing.
In response to the comment about Docs as buffers and healers outside of combat...
The doctor is pretty much designed to stand around in a camp and do exactly that as a single profession. I was one box of crafting from Master Doc when I decided to change things up a bit. Now I am a Master Pistoleer with about 3/4 of the doc tree done and I can say that my role in the group changed when I gained some combat skills. I am now an effective team member in combat, and I can do in-battle revives and heals to those who are near by. It helps to remove some of the burden on the Combat Medics in the group to have me there too.
However, if I were just a straight Doc, then there is no reason for me to be on the battlefield at all. If I had gone say Doctor/Merchant or maybe soon if I change to Doctor/Politician, then I would spend much more time in the city and may never see combat at all.
So to answer your question, you are given 250 skill points so that YOU can decide whether or not your doctor is just someone to dispense buffs and heals or if he/she is also a combatant. There is no single skill that is going to make that determination for you.
Cim Taurus
Huwipa Alliance
Chilastra Galaxy
I agree that we are all given our points to allocate as we wish, and thus choose the path for our charecters etc.. Though I do have a problem withCM's getting "the heal", if what I am reading is correct, and that CM's can heal mind damage in any form. Yes some may argue that they should be able to "cure" what they "cause" - and that CM's don't get buffs. Well I suppose that is true butit does nottake much for a player to be able to use high level buffs, if their med use is high enough and they have a couple skills in the doctor tree. Also CM's go into the profession knowing that they can't craft buffs, or use them, just as doctors know that they can't do the same with AOE stims or poisons and disease etc (though we can cure them).Ido not thinkthat the"they can do this but the other guys can't do this" line of reasoningfits this situation - each of the classes havetheir own benefits and disadvantages that we as players have a pretty good idea ofgoing into for thatclass ((*my opinion
docs = doctors ie, walking healing center with no combat benefits in tree CM's = combat and medics ie, not docs but can patch 'em up on the field andlay waste to enemies). Yes this includes mind healing for all classes, yet if changes are going to be made where one class is given a "goodie" - and a **edit** good one at that - then why notcomplete the picture and do it for doc's as well.
Regardless...what is most "telling" for me is this - in my short reveiw of the CM thread the issue of them healing mind damage is number 22 of things that need to get addressed. For doctors I believe it is or was in the top 5. If CM's were not asking for mind healingin their top ten -then why give it to them or "fix" it? I could go on about why I feel doctors should be given the mind heal (as I'm sure riflemen could), but why bother. It has been discussed and advocatedfor docs adnauseium - butnot much on the CM forums as far as I can tell. Guess this fits with the "we wanted to fix those doctor issues in the last big patch, but didnt have time.. yada yada" mentality (read it in an interview with anexec).
Anyhow - it is obvious to me that someone somewhere wants doctors to be pretty much an artisan class and honestlyI do not have a problem with that. Just get it overwith andaddartisan skills in our tree ie, survey and business or some form of limited hiring ie, house/office nurse = vendor.
Thanks