Doctor Archive

Thread: Mind Healing On TC: Confirmation Anyone?

Sistere
Sun Oct 19, 2003 8:30 am
#14

Just to clarify on the above - I have a problem with CM's ONLY getting the mind heal and not both CM's and Doc. Personally I think both should get it.



Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
SithlordAcid
Sun Oct 19, 2003 1:41 pm
#15

Where do the devs find logic behind giving a class that doesn't have any other specialized heals besides ranged and area stimpacks, an ability that coincides with the ability a doctor has in that it is specialized?



Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
SithlordAcid
Sun Oct 19, 2003 1:44 pm
#16

If they are giving CM's another heal ability when they are mainly an attack ability class, then why not give the doctors an attack ability to balance it out? My suggestion would be a napalm grenade that inflicts a fire dot effect.



Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
IlyaMasool
Sun Oct 19, 2003 4:12 pm
#17






SithlordAcid wrote:
If they are giving CM's another heal ability when they are mainly an attack ability class, then why not give the doctors an attack ability to balance it out? My suggestion would be a napalm grenade that inflicts a fire dot effect.





Hmm... No. Nothing damaging at distance. Don't seem right.


But I wouldn't mind something like "anesthesia" ability which put mob and people to sleep for short duration or until attacked.


Not all that serious about it tho'


But Definately feel lacking something.

SithlordAcid
Sun Oct 19, 2003 11:03 pm
#18

Yup, it really makes no sense to give the CM's cure mind. They aren't the cure and healing class. What makes them think that the CM's need another cure ability beyond the normal ranged and area stims? The doctor is the curing class. Give them the curing ability.



Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
FlixFlix
Mon Oct 20, 2003 1:40 am
#19

It isnt a mind cure, its a mind heal. And Yes we do heal.



___________________________________________
Flix of Bria
UnaSalusVictus
Mon Oct 20, 2003 1:43 am
#20

I can't believe this.


After reading this, I'm going to start calling for Doctor nerfs. I don't mind powerful professions. I don't mind professions that have abilities which are essentially a requirement for high-level play. I do mind when the members of those professions get it in their head that they're somehow getting the short end of the stick and start whining louder than genuinely broken ones.


Doctor is one of the best professions in this game. The best PvE template in the game is Creature Handler/Doctor. Teras Kasi Master/Doctor is the best melee template bar-none, and among the best PvP templates in general. Doctor is the best group support profession, far exceeding anything Squad Leaders can even dream of being capable of in terms of improving a group as a whole.


You can provide buffs - including self-buffs - that area requirement for end-game PvE and PvP. People simply do not, will not, cannot engage in the highest level of combat without them; all else being equal, the guy with double the HAM and secondaries is always going to win, it's simple math. You can craft one of the most desirable items - highly experimented medicines - and sell them in quantities and for prices that would make most actual crafting professions green with envy. You can heal better than anyone else could ever hope to, including healing poison, disease, and status effects. You can heal wounds like they're nothing. You can revive other players.


And you have the unmitigated gall to kick and scream because you aren't being given yet another high-end, extremely desirable ability?


This is how Creature Handlers became the bane of all players. This is why Commandos and Bounty Hunters are facing angry hordes of people crying for nerfs. Because they didn't have the good sense to keep their mouth shut and enjoy being better than everyone else, and instead went out and begged for more until everyone got fed up with them. Learn from their mistakes. Keep your head down and your mouth shut, stop being such a bloody ingrate.


I hope you don't take my advice. I hope you do raise a stink, earn the animosity of every non-Doctor on every server in SWG, and get nerfed to kingdom come for your audacity. Just don't say I didn't warn you.




Ebon - Tailor/Merchant - Moenia, Naboo - Shadowfire
Vicious - Swordsman/Fencer/TKA - Mos Eisley, Tattooine - Tempest
Shakku Aira - Architect/Weaponsmith - Narmle, Rori - Sunrunner
Spiral - Pistoleer/Squad Leader/Combat Medic - Dearic, Talus - Bloodfin
MeroVilul
Mon Oct 20, 2003 3:08 am
#21

Doctors shouldn't be able to heal mind... Then I would be the ultimate PvP/E player...




Mero Vilul
Khragon
Mon Oct 20, 2003 5:31 am
#22

Healing mind should be for CM's. Doctors get buffs(which kick ass), revive(which kicks ass), better wound healing(You can heal wounds in 1 use, CM's are no where near that), docs get better healing (CM's dont even get Stim E's)...what do CM's get in comparison? AOE heals and ranged heals which we pay for by having to fill the combat lineup like BH's and commandos do, we get(and just got) +50 TN, and poison / disease(which according to test has been somewhat nerfed cause now it leaves u with 1 HP, and doctors can sure it so that evens it out). If you ask me who deserves the new mind heal ability....Its CM's, not doctors....you got enough toys already.
Traigus
Mon Oct 20, 2003 6:17 am
#23

I have argued, and continue to argue against it.


It basically makes CM's mandatory in a high level group (maybe even mid levels).


Mandatory professionsare BAD.



They need to spread it around... I don't care if that means master medic (3 professions have it)... or Have CM, SL, Image Designers, and trained Ewok pets do mind heals... 1 profession only is a very poor choice.


CM was most likely picked because they are short of skills...'a 2 birds w/ 1 stone idea'.. and a very poor one for something with this much impact on the game



-T






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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Groupal
Mon Oct 20, 2003 6:22 am
#24

Khragon, CM's get Ranged Stim-E's. (Mine are 1116 power at a range of 22)

I agree that CM's shouldn't be the only class for this, but I think everyone is over reacting to the usefullness of this change. I know I'm NEVER planning on using this. Using that skill will cripple me in the middle of combat. I'm not going to do that. I can only think of 1 time to use this and it would be on high level PvE hunts where you get argo from a DB'ing Mind shooting critter, but it would STILL be better for me to let you die and ressurect your tail then use a mind heal on ya.



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Khragon
Mon Oct 20, 2003 6:33 am
#25

We get ranged Stim E's which just got fixed after 3 1/2months of broken, which have a delay for throwing and they still do not heal as well as a Doctor using Stim E's. Yes, it heals nice, but doctors still can heal for more then us, wounds and damage.
IlyaMasool
Mon Oct 20, 2003 7:11 am
#26






UnaSalusVictus wrote:

...After reading this, I'm going to start calling for Doctor nerfs...





Would be nice if that worried me, but unfortunately it doesn't.


One thing I've learned while reading/posting on MMORPG forums is that no matter how much you want to believe it, one poster doesn't cause a change.


They might START a change, but they don't cause it.


If Doc get nurfed, then it is because doctor profession is "perceived" to be too powerful by good number of people.


You can start the thread on main calling for Doc nurf, but unless it is general perception that Doc are too powerful, it wouldn't hold. And considering more CM participate on PvP than Doc, I wouln't lose any sleep over calling for Doc nurf.


There is reason CH, AT-ST and Commando got hit with nurf stick.


I'd worry more about them Anti-CM "Nurf poison/disease" thread that seem to be poping up. It seems like there is general perception that CM are too powerful.

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