Doctor Archive

Thread: Please unerf doctor :(

MagicalHAt
Tue Jun 29, 2004 11:17 pm
#1

Anything/doc sucks in pvp now....


the delay for these cures/heals is way to long to be usefull any more.



IGN: Magichat
JamieHex
Tue Jun 29, 2004 11:27 pm
#2

It needed to be inline with any other action performed. Will take getting used to but there's more to come with diff speed caps etc for profs.




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Obata
Tue Jun 29, 2004 11:37 pm
#3

I don't believe there are any new delays. Healing actions just show up in the combat que now. They were in the que before, they just didn't show up in the window. Healing in combat has always been affected by the speed of your weapon. If you're a dedicated healer in PVP, try unequiping your weapon.



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Bad_Bad_Leroy
Wed Jun 30, 2004 6:21 am
#4






Obata wrote:

Healing in combat has always been affected by the speed of your weapon.





That's such bs. I mean you're right, but it sucks. Why should a novice medic wearing 1.9 vibro knucklers heal faster than a master doc wielding a rifle? Personally I try to stay unaggro'd while healing in a battle, so the only delay is my wound treatment speed.



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MagicalHAt
Wed Jun 30, 2004 7:14 am
#5

Well im Master Fencer / Doc so it really sucks because I counted on it for state heals



IGN: Magichat
satanis
Wed Jun 30, 2004 7:59 am
#6

either replace the commands on your toolbar with macro's or hit the clear button a few times:

the command you need is /ui action clearCombatQueue;

for /healDamage replace, with a macro that contains:

/ui action clearCombatQueue;
/healDamage;


You can even use the same icon so your toolbar looks the same.
I have found that healing myself in an emergency, it's better to /peace; /healDamage



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Agent001
Wed Jun 30, 2004 8:14 am
#7






MagicalHAt wrote:

Well im Master Fencer / Doc so it really sucks because I counted on it for state heals





healing has ALWAYS followed the combat que, I dont understand what your thinking was nerfed....

Happymob
Wed Jun 30, 2004 8:28 am
#8

I believe that /peace will also effectively clear all attacks out of the combat queue, while leaving heals. Of course this will also stop you from attacking after you finish your heal (which you may or may not want), unless you follow up the heal with an attack.



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Eyedun
Wed Jun 30, 2004 8:44 am
#9

i dont get it either..its always been this way.. at least now you can SEE when your heal will take place.

It amazes me howmuch people cry about some of these changes because they have to now think about what goes into their combat cue instead of spamming attacks. Its really sorting out the whiny crybaby useless people from the men. So you have to think now, get used to it or go play quake.



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Agent001
Wed Jun 30, 2004 9:00 am
#10

yeah


healing actions to be visible in the que is something we and the CMs have been askiing for fora long time...
Songe
Wed Jun 30, 2004 10:02 am
#11

My only gripe still is that you still have to keep the target you want to heal or by the time you heal them you will heal yourself. I wish the queue took into account who you wanted to heal.



------

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Agent001
Wed Jun 30, 2004 10:05 am
#12

yup
HuntinHeads
Wed Jun 30, 2004 10:09 am
#13

That would be too difficult to code into the game, since everything is based on your look-at target (excluding ****self commands). It would be nice, but as a programmer (in training lol) I don't see it happening.




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