Doctor Archive
Thread: On the Subject of Doctor Enhance Pack Pricing
Not wanting to hijack the other thread asking about what is the going price for enhancement packs, I am posting an additional question to doctors that are selling Enhancments.
I am a Master Combat Medic / Doctor 0,4,3,0 / Pistoleer and took up doctor for the rez capability to compliment the combat medic skills. It was not until after that I really saw the benefit of enhances and have been buying them pretty muchto use on myself and have migrated my stats to get the maximum benefit. I occasionally use them on members of my group while hunting the hard planets, but never charge for them since we usually do well on missions and there is no need for me to charge them.I don't make the credits if they all die doing the mission so it is to my benefit to enhance them.
Now I am finding that master doctors are taking advantage of their postition and charging outrageous prices for the enhance packs or to buff players. 6k for a single enhance D pack with about 20 uses is crazy. They all do it under the assumption thatnon-crafting doctorsare trying to screw them over by buying them and then just turning around and buffing players with them for the credits.
No offense, 1k for a single buff out of a kit of +-20, so thats +-20k you are making on a kit that costs maybe 2k to make. Thats nothing but price gouging. That would be like a weapon smith charging 100k for a DX2 pistol and 500k for a rocket launcher.
Contrary to popular belief, credits, I will admit are very easy to earn with a little effort on the part of a player, are not unlimited, especially in the classes that would have the most use for the buffs, combat based classes with little or no artisian skills to suppliment their income.
Next we will have entertainers /denyservice'ing everyone as soon as they walk into the cantina until they are tipped 1000 credits in advance.
First off, if those who think doctors who charge that much are price gouging, then they won't pay it cause they don't have enough credits or won't take advantage of the buffs and grind missions for 2 hours straight. Those who have the money and will pay for it will do it.
Second of all, the price setting also eases the number of people that might go to that one doctor for buffing...which if unless you have an hour at a time to purely buff people at maybe 1k a full set of enhancing, havefun making lots of money but also eating up those 'rare' resources and crafting each pack by hand (maybe using a factory, I dunno, I never had personally).
Thirdly, going back to the first and second reasons, if less people go to that 'gouging' doctor, well geeze, it's gonna take a long time for that doctor to make that 'huge' money, right? Also, the only people that I have heard of charging quite that high have been doctors on those remote dangerous planets, where the payouts are 10x(beats me for sure, I don't get those expensive missions)normal 'safe' planet missions...so if someone could make 100k easily in two hours of being buffed and only had to pay 6k to relatively ensure his life seems like a pretty good investment to that person, right? In honesty, I haven't been buffing *any* 'new' customers now..I have 3 or 4 that regularly come to me to be buffed and I usually do it when I have time, which tells me that they're making money off of my buffing as well (duh).
Fourth, doctor isn't a pure crafting profession (as you might have said, that second to last sentence didn't make much sense to me unfortunately), so making those meds and then buffing other people is actually 'nice' for us to do to you...we're helping you out to make more money, and you want us to sell our services cheaply that we worked hard to get? (Not to belittle any other profession's work though)
As for selling packs for 6k that have 20 uses...well um, that's about 300c a charge or1.8k a full set of enhance if you had all 6 packs for that price and used them, so that really isn't that expensive (especially if the buyer sells those enhances as well) for something that will increase your stats by three or four fold.
I myself buff stats for 750c a stat or 4k full set right now...as I've said before, don't exactly get new customers clawing for me anymore, but instead I have some regular customers instead.
(Hopefully my post makes some sense the entire time -_-)
I charge 2.5k right now and will be moving to 3k.
Buff kits require tons avian AND herbivore meat, if you can get those in huge quantities, you deserve to turn a profit.
And seeing as you mentioned weaponsmiths, 6k for a buff pack would make them lower CPU than most top quality weapons.
The problem is people like you who seem brainwashed into thinking becuase buffs and stims are consumable, they aren't worth as much.
If people spent 20k on a weapon and 20k on decent stims, they would be MUCH better off than spending 40k on a top of the line weapon.
Decent buffs and stims do more than 500k composite armour and 300k krayt enhanced weapons ever will.
I didn't mean to be offensive with the "people like you" bit either, came across that way a bit
Right now, with the current state of scout harvesting, any price for enhance packs is acceptable, becuase they will either sell or not sell, if someone bought them, they were happy to pay the price.
I pay 12 to 15 credits per unit for avian and herbivore meat, AND i make no pre-reqs on the quality, i'm paying that for ANY meat.
I can't keep enhance packs in stock at 2.5k. That is only producing health and action, i'm not even attempting the other 4 till i can get more stocks of meat.
I would gladly pay 6k for them until I can make my own. With buffs I can stay alive longer, heal myself less, get more things done , run faster , jump hoigher , drive faster and dance better. Buffs are the only reason I went doctor and when I start making limited crates I will be charging a lot for them.
Think of it this way.
One health enhance pack D (700+ enhance, 20 charges) - 6k
OneAction enhance pack D (700+ enhance 20 charges) - 6k
All you have to do is buff 12 people for 1k a buff, that will cover the cost of the pack in itself. That leaves you with 14 charges left for yourself. If you use the rest of the buffs at 1k a buff you make 40k, not a bad return. Meats at the moment are hard to get in quailty.
So just to make sure i didn't miss anything thats:
You pay 12k for to packs and you can make 40k off them..... Maybe I shouldn't sell the packs, and just buff people all the time, I would make more money, if thats the reason you think i'm charging 6k for a pack. I'm the crazy one for selling my packs for 4k each....
Serendipity StarWing
Master Doctor
Server
Personally, I sell my Action Enhanced D (750ish base, 11 charges)for about 1k - 2k, depending on how nice I feel.
But I wouldn't sell other enhanced D for any price, even at 3k each simply because I really hate spending hours to hunt formore avian meat.
I think you can pretty much charge what you want for these.
I don't find it unreasonable. I don't plan on selling buffs at all with the time it takes me to get quality components for advanced enhance packs.
you have NAY idea the material cost for making a dx2?
ill give you a hint here, the price you see for a decent dx2..take 5% of that number, thats how much it cost them to make it
numbers made up to protect the innocent, but seriously they are like 90% profit once they get near or at master
on my server in my pa, the master ws made the commano grenades, and couldnt figure out what to charge, it took something like 36 resources to make, and i talked him down to 1k per single use grenade, and it turned out he was undercutting most at the time.
XRXTypeO wrote:
worse, you wuoted weaponsmiths...
This was not an attack on weapons smiths....
The part about the weapons smith was just an example of how an artisian profession could dictate the economy of the server. I am not complaining about weapons smiths charging high prices, just making an example of what could happen if artisians decided to set their prices with a 100-500% profit per item. Its just not realistic and shows how certain players can really affect the play of others in the game.
I am a combat medic so I am well aware of paying high prices for my resources. At the moment combat medic resources are at 10-20:1 cost per unit for even marginal quality resources, and because they decided to spread our resources over just about every planet in the galaxy not too many want to bother even getting them since there is such a small player base that needs the resources.
At the rate the economy in SWG is going by the time vheicles and ships come out only the elite of the elite artisian players will even be able to afford one.
Garric it is really all about supply and demand. I don't see a lot of those packs out there nor do I see a lot of Doctors advertise that they are selling buffs.
So if I feel thatyou have to pay a certain price then you can either pay, negotiate with me or take up Master Doctor.
The biggest problem with this is that most people (non-crafters) have no clue what it takes to make "high-end" stuff in this game.
If I were to charge a lower price I would have more customers. If I had more customers I would have to get more resources. If I have to get more resources I would have less time to persue other thing in the game.
I bet you see what I am getting at here.
I charge 1000 creds for each stats you want enhanced and will pay you 500 back for each I do below 1000.
I don't sell enhance packs I am busy enough with regular stims and wound packs.