Doctor Archive

Thread: On the Subject of Doctor Enhance Pack Pricing

Marzuk147
Mon Sep 15, 2003 4:31 pm
#14

I know personally that I will not sell enhance packs, too much potential for others to abuse my sale of them to gain what id call "free money".

If I were to sell the pack, id probably sell it at 75% of what I charge to do the buffs, to make it stupid to turn around and sell the buffs.

So if you have 10 buffs at 1k each, 7500 for the pack.

Of course thats just the POV of someone who doesnt like bieng abused so other people can make money - face it thats generally what buffs do for people one way or another is make them good money.

2 hours of steamrolling missions (assuming you are not a nitwit with nothing in mind) is worth far more than any pure resource to credit ratio you can put on an enhance pack.
SeandWulf
Mon Sep 15, 2003 4:54 pm
#15

Posts like this and the responses they receive continue to amaze me. If someone is charging a price you consider too high, whether it is for a weapon or an enhance pack - do not buy it. Trying to manipulate the free market economy into more customer friendly pricing is just plain foolhardy. Let the doctors charge whatever they feel like for their services - it is the customer that ultimately decides if the service was worth the charge and will buy appropriately next time.

Macro_Buster
Mon Sep 15, 2003 6:30 pm
#16

The other five master docs in the guild (two are bots BOO) are not selling to the general public period. I may trade for hard to get things such as900+/800+ herb meat, story parts andrare sliced armor but sell never.


Sargie
Mon Sep 15, 2003 10:10 pm
#17

Sorry to pick on your useof weaponsmiths asa pricingexample but saying a pistol would cost 200k (or whatever your exact number was) if artisans chargedthe 500% markup you're accusing us ofis ludicrous. They ALREADY charge500%over cost. Weapons use maybe 500-700 resource units. None of them need harvesting from creatures which really increases cost, especially after the recent harvesting nerf. Granted some of their resources pop only once in a while but when they do show up they can be harvested at the rate of tens of thousands a day by even a single weaponsmith, and if he rents lots or has a PA backing him up he can stockpile hundreds of thousands easily. Others who posted here did the math on what it costs us to make good buffs and the prices they go by are completely reasonable. Now, if you REALLY want a group to accuse of price gouging, pick on people like me who sell resources. With heavy harvesters and fusion power I can mine for about .25 to .4 credits per unit and am currently selling for 5 credit per unit on the bazaar. It's not a bad deal, put up 6k resources on the bazaar, go to bed,go towork, come home,and I'm 30k richer, at least 25k of it profit most times. Like someone earlier said, the market sets the price, if they don't want it they won't pay it.



Alastor
Fencer/Doctor
Keren, Naboo, Tarquinas
OpethRebel
Mon Sep 15, 2003 11:44 pm
#18

I'm a doctor dabbler going for 0/4/4/0, and I have no problem with MD prices. I've been buying MD med supplies since novice medic, it has helped me A LOT compared to newbs I see using their self-made packs.


I hate crafting. I ground out all 4 levels of medic chemistry in 3 hours, and it was click-fest torture. I couldn't imagine crafting the higher level packs with all their subcomponents.


Ihate all the work that goes into crafting meds, thoughIdo help out now by harvesting avian meat.




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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
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