Doctor Archive

Thread: Combat medics got heal mind! what did we get?

Nobelium
Mon Nov 17, 2003 12:12 pm
#1

1. Combat medics just got heal mind. Why don’t we get something like that? Maybe enhance mind?


(i understand they get wounds, but it'd be nice to have something like that)


2. How about adding some terrain negotiation for doctors? (combat medics have this) I understand that you can argue that combat medics need the terrain negotiation cause they go and help in battle, but hey arent we?


Since when do people need doctors to resurrect them in cities? We go to hunts and battles as much as combat medics do, so I suggest they give us something like that.


I’m not complaining here but since I’ll have to give up my basic scout soon, I could really use the terrain negotiation points.



any inputs? )




Nobe,
your friendly little bothan doc.
sopublic
Mon Nov 17, 2003 12:17 pm
#2

Combat Medics spend more skill points than Doctors do.


They have another novice profession (15 Skill points) and a whole line in that profession (14 skill points). That's 29 extra skill points they spent.


If you want terrain negotiation you can spend LESS skill points and pick up Exploration I for a total of17 Skill points and have a +20 terrain negotiation... which istwice as much as their +10 they get in Combat Medic.


So stop with the complaining.




CebotvTyzenvDostinvMarlom@Parvec
Smuggler Jedi Knight Medic Architect/Shipwright/Merchant/Engineer
Privateer Rebel Ace Mos Quito, Tatooine

Spice, Loot, and Mustafarian Vendors in Mos Quito Mall
Running Player Bounties on Naritus since 9/2003
BHG Frequently Asked Questions

DerDoktor
Mon Nov 17, 2003 12:28 pm
#3

sopublic wrote:


If you want terrain negotiation you can spend LESS skill points and pick up Exploration I for a total of17 Skill points and have a +20 terrain negotiation... which istwice as much as their +10 they get in Combat Medic.


-----------------------------


A little correction. CMs get +50 Terrain Negotiation on their way to Master, not +10 as they used to. Was changed a while ago.




Remen Antares
Captain, Imperial Army, ISIS Special Investigative Service
Master Doctor/Master Combat Medic
Darth_Isendor
Mon Nov 17, 2003 12:42 pm
#4

Yep, I have to get that novice marksmen and then work my way up the most difficult skill tree which is Ranged Support Tactics that requires Combat XP. We deserve this, we spend more points then Doctors who can use these extra points in Artisan and surveying. I currently have Novice Artisan, 0-0-0-0, thats all I can get. So be happy you get all those extra points in which you can dabble into another class.



...
sopublic
Mon Nov 17, 2003 12:43 pm
#5






DerDoktor wrote:

sopublic wrote:


If you want terrain negotiation you can spend LESS skill points and pick up Exploration I for a total of17 Skill points and have a +20 terrain negotiation... which istwice as much as their +10 they get in Combat Medic.


-----------------------------


A little correction. CMs get +50 Terrain Negotiation on their way to Master, not +10 as they used to. Was changed a while ago.







Thanks for the correction... I was using a Skill Builder utility that's apparently a little out of date. *blush*


Regardless, you can get +40 at Exploration III... which only 24 skill points... still less... and +40 is plenty.




CebotvTyzenvDostinvMarlom@Parvec
Smuggler Jedi Knight Medic Architect/Shipwright/Merchant/Engineer
Privateer Rebel Ace Mos Quito, Tatooine

Spice, Loot, and Mustafarian Vendors in Mos Quito Mall
Running Player Bounties on Naritus since 9/2003
BHG Frequently Asked Questions

DerDoktor
Mon Nov 17, 2003 12:52 pm
#6

Personally I have to say as a doctor youwere better off pre-patch for a single reason: With a little effort (running in range, thinking about who to heal when etc) you can be the be-all-and-end-all healer as a doctor. Ranged Stims and AE heals are a nice thing to have but I never had a problem keeping my groups alive even in tougher fights. Just took some thinking. And on top of that you had Enhances (which just make the fights so much easier and less stressful), revive (for the one time you didn't reach someone in time to stim them) and cure poison/disease (which may be useful now, haven't hunted much yet post-patch)


There is no real 'need' to take CM skills as well if all you want is be a good healer in a group.


CMs however lack enhances (which are absolutely necessary on some fights), revive (sometimes you just get one-shotted and can't do anything about it. pain if the master healer in the group can't revive) and cure poison/disease (which again may be needed now in groups).


So basically if a CM wanted to do everything a healer should be able to do, they had to take some doctor skills as well (and still do obviously). Hence you hardly see a CM without revive etc.


The new mind heal is a nice thing to offset that difference. It could give some docs incentive to take some skills in CM just like CMs feel the need to take some doc skills.


Personally I used to be a Doc for ages and ages. Took some CM skills and sold them off soon after as I realized the ranged heals and poisons were not really worth the points. Then went up the pistoleer tree in addition to doc and sold that off as I figured out that I find CM more fun. Build stuff I can throw is just more exciting than spamming fanshot (even if the latter was about 20x as effective)


So in the end I have to say I find bothprofessions now have advantages and weaknesses. Seems balanced enough to me. And apologies to anyone who I might have bored now




Remen Antares
Captain, Imperial Army, ISIS Special Investigative Service
Master Doctor/Master Combat Medic
Yec
Mon Nov 17, 2003 3:06 pm
#7

The cure poison/disease has become much more useful in PvM fights after this last publish. Even the scyks on tat can deal out poison attacks. I am using my cures 1000% or more often than I was pre-publish.



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

DoctorSpook
Mon Nov 17, 2003 4:05 pm
#8

What CM box gives heal mind?
jakak
Mon Nov 17, 2003 7:19 pm
#9

we got a big nerf. good enuf.
Ghost151
Mon Nov 17, 2003 7:46 pm
#10

I used to be a Master Combat Medic, now I am a Master Doctor. Heal Mind is not all it is cracked up to be.


While fighting at Fort Tuskin a Combat Medic used his new Heal Mind skill on me for the first time, and also his last time. It took 2/3'rds of his mind bar in damage and gave him about 50 wounds. I had to rez him 2 minutes later because he died from a mind incap.


You are not missing anything. A Combat Medic can not heal his own mind and could not heal but maybe 2 people at the most before he is completely taped out on mind.

thiskidsonfire
Mon Nov 17, 2003 7:53 pm
#11

Trust me, CM mind heal isnt anything worth writing home about. We take 50-150 or so wounds (to all mind stats) + battle fatigue every use. (wounds taken are based on current BF). You cant heal your own mind pool with it, and its a non-ranged heal. Oh and it takes about 200 mind per use.


I've used it once since the patch in the field. Ive come to the conclusion its a better idea to let the person die and then just revive them (yeah im a doc too) to spare yourself the mind wounds. On the rare opportunity that I'm traveling with a entertainer, I still wont use it because that BF adds up way too quickly.


I really hope this isnt the "vision" for mind healing

Allah_Killed_My_Kitten
Mon Nov 17, 2003 8:51 pm
#12

You want mind heal Nobelium? Be careful what you ask for you just might get it. This skill just aint that usefull.
RhenGordon
Mon Nov 17, 2003 10:07 pm
#13

Mind heal is useful in one situation only. The only time i have the need to ever use it was when we were fighting and I had a guy go down to mind incap, the problem was he was the damage dealer in the group and I saw a situation where without him in the fight we all were doomed so I used it and got him back on his feet before the rest of the group all died.


Really it is not that great but in those cases where a guy is down and you know he is not going to get a death blow then it is useful in getting that person on his feet.An incapacitation is still much worse that a death if you have a resser around.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
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