Doctor Archive

Thread: Healer attitude problem

Caljostro
Thu Jul 31, 2003 7:08 am
#1

Being a novice doc myself, I have spent quite some time in med centers together with other medics/docs, and what I have seen angers me.
So here comes in a bunch of patients, and more than once I have seen docs starting to heal health and action and as soon as this done, they switch to the next patient doing it again: only health and action. No 2ndary wounds. They don't even bother to ask. Apparently all they care for is the big exp, not the patient.
So I asked them if they find this behaviour ok. "I don't want to waste my precious med pack B [or better] on a very small wound." How do they know he has only small wounds ? Patient didn't tell and /diagnose is not in yet.
So /tendwound I say. Same exp and no resources lost. "Then I get mind damage and I'll have to go seeing an entertainer." So what ?
How would you feel if your real life doctor tells you "Only broken bones today, no cold treatment." ?

Oh, and I don't think it'll change much when /diagnose comes live. It's a general attitude problem, and everything mentioned above is just a lame excuse.

We want to be taken serious (-> Unions) and complain about players not tipping ? Start to treat them well, not just milking them for exp.
Nohup1
Thu Jul 31, 2003 7:13 am
#2

/diagnose will help.

I know I don't bother with the (presumably small) secondary wounds unless:

1) they specifically state the wound, and magnitude of the wound. And it's worth healing

2) They tip.
Shuey
Thu Jul 31, 2003 7:15 am
#3

I see the same thing on Starsider all the time. My biggest issue in the med centers now though is the whining medics mad because I healwound for 350+ and can have a guy on his feet and out of bed before they get four little heals off.


I actually had a cuss at me for healing someone who prepaid me to heal them. I get asked all the time to come to the med center to heal someone just to get rude comments from the younger medics about stealing all thier exp.





Murashu
Zarlor
Thu Jul 31, 2003 7:21 am
#4

Yeah, I've seen a few new medics come around like that. I normally check in at the Med Center a couple of times a day when I'm playing (more if it's a weekend) just to see how the other medics are doing, see if they need any help ro training or resources and the like. I find that for every one of the littel whiners we get in ther tht complains, we still have 3 other medics who just want to help get folks up and out of their faster. I've even had them deliberately send me (or one of the other Docs we have who may be around) a /tell when somebody comes in with a lot of wounds because they know I'm used C-level wound packs right now and can get them up and out pretty quick.


I find those are the folks that will stick around and the whiners will just eventually go away. Most of them weren't all that interested in being a Medic anyway and end up being Creature Handlers because it's the "easy" profession.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Archon_Eclipse
Thu Jul 31, 2003 7:30 am
#5

I usually just sit quiet in the corner with my doctor title on. If there are freehealing novice medics in there healing patients as they enter, fine by me.


But usually people send me a tell asking me if I could fix them up fast. I tell them, 'Sure, my fee is 3k up front'. If they pay me, they get FULL treatment. Meaning that I heal even their 1 stamina wound.


If they call me greedy or something else, I just shrug at them. No one is forcing them to get their treatment from me. They're free to wait in the clinic for 2-3 hours or get treatment from the medics (who're whining about not getting tipped properly).




Archon M.D.
Eclipse Server
_____________________________________________
Retired
Kazzy
Thu Jul 31, 2003 7:31 am
#6

I use hot macro keys to heal folks and its fairly easy for me, I have F6 as a /heal me macro, F7 heals wounds and F8 for the blackrot wounds.


One thing about using a macro heal is that it seems to be somewhat nonspecific. I am not 100& certain here but it seems to heal which ever is worst off. I keep at least a B level pak for most wounds in my inventory and a single key stroke will heal what ever is needed. I dont have to ask which wound is needed and IM often surprised to see 200 points for example of constitution being healed when I see the obvious wound damage on them too.


If I were to complain about this at all I would say that we dont have enough inventory storage available. All those med paks I have to carry keeps me at 90% and fuller at all times. That and a few resources for emergency crafting and I full up.


I like to maintain a friendly atmosphere in my clinic. I was there working hard to heal folks on the first two or three days when I was a novice medic and resources were at a premium. NO one had money to share and I would pretty much beg for any available organic and inorganic resources so I could crank out another med pak A while sitting there healing as quickly as my skills would allow.


While I got few tips, not enough at first to come anywhere near covering my training costs, and I often had to leave the center to sample for resources, I ended up earning a pretty good reputation among the folks who needed healing. It is true, healing does not pay very well, once in a while now that the world is maturing a bit I get a decent tip, but for the most part Im still getting minimal tips. Folks who didnt sit with me when there was an hour long waiting for their turn to heal while I was knockign out 15 t0 25 point heals at a shot really dont appreciate what we now do when a player with 50% health and action wound damage can be healed and out of the center in 2 minutes.


I confess that I no longer need the experience, my only requirement is crafting experience which is just a grind that becomes quite mind numbing. Because I dont need the experience, and I have to sit and wait for folks to heal pretty often, I find that I dont go to the medical centers nearly as often as I once did. I dont mind doing a house call or getting a message asking for my services. Im a medic and happy to help after all.


Now if only I could have a little more range on my healing. When I go out with friends the 5 meter range is pretty rediculous. Its pretty dang hard to stay that close, even if you are on /follow you really dont follow closely enough to be there in time as much as is needed. I like the idea that the combat medics get longer range heals and dont begrudge them one bit, I just hate trying to chase folks around when they need a quick stim shot. Try this at night in hilly terrain and you quickly see how hard this can be.


Kazzy M'odo


Medical Professor, Gorath


DokTarDakTari
Thu Jul 31, 2003 7:32 am
#7

This thread is called healer attitude problems. You are healers, and by reading the posts, yes, you do have attitude problems. I am not saying I disagree with you, but you guys are doing as much whining as the noob doctors and medics that come in and whine.


Everyone fails to see the whole point of being a doctor. R/L doctors charge. Yah, they want to help people, but the 500-1k an hour they charge to just see them ( I see specialists ) makes it worthwhile.


Now, you talk about the guys that come in and just heal health and no secondary wounds. More power to them. I can relate. You talk about he just wants to suck up your xp. Cry me a river and build me a bridge because I am over it.


As a doctor, people should have more intelligence, and try to hide their idiocy.


Any doctor with any common sense realizes that the med center is a crappy way to gain bot xp and cash, and no matter how much you get tipped, you are not making the money you would make in the field with a group of 3 players, nor the same amount of xp.


In the field you get 5-10x the xp you will gain in the med center (at least on Talus, Corellia, and Tatooine).


So next time someone comes in and heals any wounds, keep in mind they could be making xp and cash 8x as fast as the idiots in the med center that rely on tips.




"To all Empire Scum out there, 'I've got a little bullet for your earhole"

Daimian SInister of the Wanderhome server.
Jamor_MilDe
Thu Jul 31, 2003 7:32 am
#8

"/diagnose will help.

I know I don't bother with the (presumably small) secondary wounds unless:

1) they specifically state the wound, and magnitude of the wound. And it's worth healing

2) They tip."



I admit that most of my healing is done in the field, but when I am in the med center, I expect patients to tell me what secondary's they have. I ask sometimes, but mostly, I let them tell me. Another problem is that I don't carry too many secondary wound packs, and if I do, they tend to be of the "A" variety. Ultimately /diagnose will solve the problem.




________________________________________________________


Jamor Mil'De
Eclipse

"The man in black fled across the desert, and the gunslinger followed."
Shadeshadow
Thu Jul 31, 2003 7:40 am
#9

actually I like the only health and action healers. That means I get there XP for healing the secondaries I make a massive amount of secondary meds to use as for paymet....do a mission.. nuff said



Samuel Silverstone ---Master Doctor
Gilinga Silverstone ---Master Marksman
Starsider

"Now you see that evil will always triumph, because good is dumb"
-Dark Helmet-
Nikuhiru
Thu Jul 31, 2003 7:41 am
#10

I have seen that aswell. I have found that if you just /healwound it will heal any wound. I only use Woundpack -Bs and I don't care if they get wasted. What..it takes me 10 minutes to get enough resources to make one woundpack -B for every 2ndry wound. I don't mind spending 10mins. It helps patients go out faster. I don't even ask my patients any more. I can't wait for /diagnose becuase now I can chose whether to use /tend or the packs.



_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Nohup1
Thu Jul 31, 2003 7:48 am
#11

DokTarDakTari, We've all seen the "get out of the med-center" posts before. Your's is not the first.

Yes, we all know there's a big world out there beyond the med center.

I've never gotten much Cash from being in a group before. Unless we're running destroy missions, (don't really need a doctor for that).

The group is costing the doctor money in
stim-packs
wound-packs
buff-packs
travel-costs (ticket to Lok is expensive)
Plus, now with cloning and insurance costs (can never be too careful) You're looking at a serious investment for a doctor just to go along. If you're a combat medic it gets worse.

As for XP, well, I don't think you realize just how much xp can be gained in a busy med-center when you're laying wound-pack C's on people.

As an aside, when I see a lot of Novice Medics in the room, I usually leave some black for them to heal, (think of the master surgeon on ER telling his surgical team to "Close"). I've never had any complaints.
jondom
Thu Jul 31, 2003 8:10 am
#12

I have been burnt too many times by people saying they have major secondary wounds only to find out they have maybe 20 points. Unless they say "Hey I have X number of wounds to my <secondary stat>, can you help me with that?", I don't bother asking. Once /diagnose is in, then I will heal secondaries without having to get (mostly innacurate) reports from my patients on their wound levels.


It's a case of a few bad apples, that cant' seem to figure out what a really bas secondary wound is,ruining it for everyone.




Lyandra Wylde
Wylde Pharmaceuticals located at 4832, -324
Deeja Peek, Naboo, Corbantis

Sasha Starfyre
Wanderhome
Shadeshadow
Thu Jul 31, 2003 8:17 am
#13

20 points of damage = 40 xp sounds good to me. That is 40 Xp than i had before





Samuel Silverstone ---Master Doctor
Gilinga Silverstone ---Master Marksman
Starsider

"Now you see that evil will always triumph, because good is dumb"
-Dark Helmet-
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