Doctor Archive

Thread: Future Problem with skill enhancements? Non CMs using CM stims

Elenora
Mon Aug 11, 2003 10:31 am
#1

The first 1/2 is combat medic specific but the 2nd half is for all medics





What we need is a /healrangeddamage command?


Why you may ask? simple....


Right now Ranged stims use /healdamage to use stims correct?


So basically the only thing keeping other medics from using ranged stims and aoe stims is?! That's right CM med use requirements....


Now if skill enhancements are repaired and start to give working bonuses...whats to stop novice meds from getting CM med use skill enhancements to get the ability to use CM stims. Dots do not have this issue since you need to train CM in order to get /appypoison and /applydisease.


This is a major possible exploit that i forsee coming if skill enchancements by BEs are repaired and go live...This also leads to the large question of the effects of skill enhancements on the medic professions in general...


The medic professions are unique compared to the other classes in that we dont get certs for usingour stims. Unlikecombat classes thatget weapon certs to get access to higher and better guns,the abilityto use higher level packs and thus ultimately heal betteris granted by a skill. A skill whichcan ultimately be enhanced...so can we expect to see novice medics using stim Cs and Ds? or novice doctors using EnhanceCs andDs and maybe doctors with only 2 boxes in med knowledge using Es?Problem?Comments? Good?Bad? What do u guys think?!





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Mon Aug 11, 2003 10:36 am
#2

Doctor specific comment...


I think this should be an especially huge concern for you doctors...


A lot of CMs get wound treatment for revive but treatment 2 is buff...


i know there is much concern already about the value of mastering the doc tree...


this is a important issue for u too..


I have accept that since im not a master doc that I will be limited to enchance Bs (once the ease of use issue is resolved) but with skill enhancement on my clothes and a extra box on my med use, i bet i could squeeze out enuff med use for Cs and maybe Ds...


So this is definately messing with ur abilty to be the best buffers in game...and thus definately a huge concern to u guys....




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Zarlor
Mon Aug 11, 2003 11:40 am
#3

Doesn't bother me any, actually. Heck, it would jsut give me another market to sell to. You might get tapes to get the skill to use my Enhance D & Es, but you'll need a supplier of those to be able to use them. And that's OK with me.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Taallyn
Mon Aug 11, 2003 11:46 am
#4

I'm not sure I want someone's medical skill coming from their pants, or fleshwraps.
Ida
Mon Aug 11, 2003 11:50 am
#5

> treatment 2 is buff


You still need medical knowledge to use any decent buffs.






Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
Merrin
Mon Aug 11, 2003 1:52 pm
#6

Doctors will still buff the best though, they get a 100 point headstart in wound treatment which affects the effectiveness of buffs.



I do agree that there should be a seperate command for ranged heals though...one of the defining characteristics of the Combat Medic is ranged healing. It is different from /healenhance since you have to train to get the skill...though CMs get a noticable edge on range, that other medical professions at all would be able to use this is disturbing.


If this issue isn't addressed, prepare to see Master BH with Novice Medic whipping Ranged Stim Ds around at some point in the future.




---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
Zarlor
Mon Aug 11, 2003 1:55 pm
#7

Agreeing with Merrin, that was my point, as well. Get all the skill tapes you like, I can get them to. So as a Master Doc I have a mrket not only for you to buy my buffs, but if you want the best buff you can possibly get, you'll have me doing the buffing as well.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Mon Aug 11, 2003 2:44 pm
#8

i was just thinkin it was a concern considering the rather large amount of people already complaining about the lack of need to master doctor and CMs dabbling in doctor to get revive....



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
LiverThief
Mon Aug 11, 2003 6:15 pm
#9

i need to start hunting for skill tapes =o(




--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Merrin
Mon Aug 11, 2003 6:55 pm
#10

Personally I am extremely against dabbling to the point that Zarlor is suggesting. This takes away the core of what people who invest substantial points into the medical professions. I mean why Invest points to get Master Medic, never mind Master Doctor or the169 skill points to get Master Combat Medic when someone can doeffectively the same job as you can do just by farming the right enhancements.


I mean a Ranged Stim E is going to do over 1000 points of healing without any substantial +combat medicine effectiveness. The point of investing points in a support profession is that you give up combat ability in order to play an excellent support role. Once the game is running full swing, if this is not addressed, this is what you will see:


Master Doctor: "I can heal massive wounds and heal gobs of damage quickly, but I don't have as much combat ability as you do."


Master Combat Medic: "I can heal large amounts of damage at range."


Master Doctor/Master Combat Medic: "I invested nearly all my points to be the best support character I can be. I have minimal offensive capability aside from my superior poisons and diseases."


Anyone Dabbling in Novice Medic with good skill enhancements: "I can do effectively the same job as all of you can, but I also have superior combat capability. By the way, any of you selling a crate of stim Es?"


If you still don't see what this means, let me put it bluntly.


You = crafting b i t c h.


In a few months, most PAs will all have MD/MCM bots churning out meds for them with factories and sitting in safe areas using Enhance kits while their real characters go out and do all sorts of fun stuff. CMs will only have a use in PvP for poison and disease, Doctors will only be around for encounters with states that need healing, such as dizzy, poison and heal.


If you want to see the profession end up this way, then go ahead and imagine how many people will come to you to buy meds...for a few months. Then cry when everyone is in a PA that sells them at cost. You'll look for a group, but they all have bots. PvP will be everyone tossing heals on each other, you're of no use there except to run around healing poisons and diseases, and be another body to target while the real fighting classes duke it out.


Would you like our profession to look like this in the future? I certainly don't.




---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
Haakes
Mon Aug 11, 2003 9:08 pm
#11

Actually I'd kinda like if CM's could use doctor enhance packs. Maybe I could actually sell something rather than being a broke ass master doctor bumming cash for tickets from friends or running destroy missions all the time.
Elenora
Tue Aug 12, 2003 12:02 am
#12

thats the whole point of the thread if u havent read it...


skill enhancements will raise ur med use without training...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Skrimgeour
Tue Aug 12, 2003 4:23 am
#13

Eleanora,


You and I always seem to have differing views on things.


First, I do agree with you on your first point. Ranged healing should be a skill/cert of some sort for CM and not obtainable via tapes. (Out of curiosity what is the base skill needed for Ranged Stim As? If it is 50 or so..then it is a lot less of an issue).


And as to the other issue - why should I care if a CM takes the Wound Treatment tree and gains Revive? Sony has said time and time again that whie they are grouping skills together these are not classes and people will find creatiuve ways to mix them together for maximum effectiveness. It's not like the CM is getting our elite doc skills - there are no elite doc skills - they are skills available to anyone, at anytime who points the time and skill points into obtaining them. If there is a Master CM with Revive abilities...I have points spent somewhere that the MasterCM/Revive could not - giving me abiltiies they do not.


It is a trade off, and it is up to us to determine if the trade off is worth it.


Orin

Page 1 of 2
Previous Next