Doctor Archive

Thread: Future Problem with skill enhancements? Non CMs using CM stims

Clarkbar
Tue Aug 12, 2003 5:23 am
#14

I agree with Merrin. Right now with Revive, Stim E's and Enhancements, Doctors are a valuable member of any hunt or PvP group. If the elite fighting classes can gain these abilities through enhancers our value will be diminished greatly. May as well call the profession "MasterPharmacist".


Zarlor
Tue Aug 12, 2003 11:57 am
#15

I guess I just see the argument turned around the other way. I can also get tapes that let me do things in other professions as well with the investment in Novice points. It's really a double-edged sword that cuts both ways. Seems balanced to me.


An anyone complaining taht Master Doc just isn't worht it, I don't think they've made Master level Buffs. Primary E and Secondary D packs ROCK!





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Merrin
Tue Aug 12, 2003 7:42 pm
#16






Zarlor wrote:

I guess I just see the argument turned around the other way. I can also get tapes that let me do things in other professions as well with the investment in Novice points. It's really a double-edged sword that cuts both ways. Seems balanced to me.







Sure, as soon as I can /mindshot3, /disarm2, /stoppingshotor /crippleshotsomeone with novice marksman andhave the certs forall the highest level weapons as well. If you are getting such tapes that give you access to these wonderful "things in other professions", please share with us where you are finding them so we can gain huge benefits from dabbling in other professions as well.


The original poster states that she sees a problem in the future with skill tapes. The root of this problem being that the skills for in question are not like combat profession skills. What prevents dabblers from gaining access to the best that a combat profession can offer, or even come close, is that their power mainly comes from skills and weapon certifications granted at a certain point in the profession. However, withmedics all health/action healinguses /healdamage and /healwound. Those who dabble in Doctor, like many Combat /medics, get /healstate, /healenhance, and /reviveplayer. There is no uniqueskill thatMaster Doctors haveright now. These skills grant access to anyone with the sufficient skill modifiers to utilize any med out there...for example, a novice medic usingArea Stim C, there is no "Ranged Stim C" certification, so they can use it to full effect. I see a something seriously wrong here.








An anyone complaining taht Master Doc just isn't worht it, I don't think they've made Master level Buffs. Primary E and Secondary D packs ROCK!






You do realize that Primary E enhances don't exist right? Besides the point, anyone dabbling to get /reviveplayer just goes out and buys Enhance Ds from Master Docs willing to sell them. There is only a 25% difference between a Master Doc and Master Surgeon using Enhances.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
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Aartox
Wed Aug 13, 2003 12:38 am
#17

I'm in complete agreement with Merrin, and am definitely concerned in the way Elenora is. Right now, I am in high demand on Tarq because, as an experienced grouping doc (2k craft xp short of master), med-crafter, and 1/2 decent pistoleer, I keep groups alive. And, judging by the number of tells I get, I'm somewhat rare on our server. Now, a few weeks down the road, with tapes and what-not, any joe shmoe can do a half decent job with my d's and lay out x amounts more damage than I because he spent the points in weaons. That just ain't right. I respectfully don't buy your defence Zarlor (sp) that I, too, could use skill tapes because I don't gain special weapon abilities from those tapes. So, no Health Shot III for me, no Panic shot, no etc etc etc etc, you get the idea. Whereas other professions DO get our ability to heal--and with some of our best stuff. Sure, they can't revive...but that's one tree. I'm sure there's something in the BH/CH/Smugler line that they'd willfully give up in order to have that ability.


And, though I am speaking out of ignorance on this one, what about Surgical Droids? Patch notes say that SD's were bugged, and couldn't heal. That means, if the patch works, they can...right? If SD's can now heal on autopilot and don't require a Doc to do so, wherein comes our usefulness now? Buffs? Sorry, but I didn't master a tree so I use one line.


And I sure as heck am not going to be anyone's crafting wh*re.


LiverThief
Wed Aug 13, 2003 8:08 am
#18

Wait wait, there are primary E enhancement packs? I've only seen the D's.



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Zarlor
Wed Aug 13, 2003 9:08 am
#19

My mistake. Only Ds. I don't know what I was thinking.


As for the one comment avout being somones "crafting wh*re", umm, real nice comment. So all artisans are wh*res?


Please folks, try to be a little more constructive in your arguments.


The others here have made very good points. I'm still just on the fence on the issue at the moment.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Aartox
Wed Aug 13, 2003 5:36 pm
#20

No, I didn't say artisans were wh*res. What I did say is that I have no desire to be one (neither an artisan, nor a wh*re), which is what this issue coulddeteriorateinto if it were to go unchecked. If anyone can use the stims/enhances that a doctor could craft, then the major reason for a doctor's existence (and viability) is removed. As I pointed out in the main body of my original post, while there is still some incentive to have a doctor nearby for the highest level buffs, revive, and cures, anyonecould havethe ability to heal and mimicthat ability through the right enhancement tapes because no certification system for medicine exists.Hence, there is no ostensible penalty to them; they gain the ability to heal without spending a single skillpoint, and that ability can mimic some of the higher level players who have dedicated their characters to the healing line. Again, as I pointed out earlier and Merric elaborated on a few posts later,tapes don't provide certificationfor skills such as Health Shot III, Panic Shot, or any other"certification"skill, so the trade off for Doctors whowish to beef up other skills isn't aviable defence--sure, our pistol/rifle/carbine skill maygo up, butas we know this is hardly where the most damage is dealt from (or, if you're using artisan tapes, you may get more successful crafts--but do you get to craft acid rifles? No).


The one area in the Doctor that skill tapesdon'thave a viable or discernable effect is in the crafting line, because here certifications exist. And the bounty hunter/other hybrid character will be extremely hesitant to give up one of his/her skills to craft meds when those meds can be bought at prices that are ridiculously low for the amount of downtimethese medshelp prevent. So while your market for meds may have just gone up, where does your primary worth shift to? Not in your ability to heal, but in your ability to craft.


As I pointed out in my original post, where I get my enjoyment is in being an active combat doc. What I don't enjoy is the crafting aspect of the game, so I certainly have no desire to craft for other people (if I wanted to be an artisan, I would--and yes, I am completely aware and understand some Doctors like this aspect of the game). Yet if tapes remove the one major reason for me to be in a group because everyone around me has vests that let them use stim-d/e/whatever, what is left for me as a viable source of income or purpose? Selling/Crafting stims and the occasional revive.


If reducing an entire professions' primary usefulness, (which, I might point out, isn't supposed to be mercantile) into the one tree that serves a primarily monetary purpose isn'ttantamount to prostitution, I don't know what is.


I was being very constructive in my primary post. You just had to take the time to read it.



Zarlor
Thu Aug 14, 2003 7:20 am
#21

I did take the time to read your entire post, please do not make the very mistaken assumption that I did not, simply because had no response to it.


Your conclusion degraded your own post as suggesting that the problem boiled down to becoming a "crafting wh*re", which simply implies that whomeverdoes pursue that aspect of the profession is performing a degrading form of prostitution. Just because YOU don not enjoy that aspect of the game, should not be cause to offend those who do enjoy that aspect of the game.


The points you made are valid, degrading the conclusion to what could be considered calling an entire portion of the profession an offensive term is not. I did NOT refute your points. If I felt the need,I would have. The only thing in your post I felt needed refuting was your final conculsive statement.






Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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